ludwig van Posted August 28, 2014 Posted August 28, 2014 (edited) Contents1.) Introduction2.) Main Combos 3.) Naoto Specific4.) Shadow Naoto Specific 5.) Challenge Mode 1) Introduction This thread is for posting any and all combos concerning the Naotos. All contributions are welcome. Please refrain from going off topic in this thread. This thread is for posting combos and combo theory discussion only. Notation used> Gatling/cancel the previous move into the following move. , Link the previous move into the following move. j Jump sj Super Jump AD Air Dash IAD Instant Air Dash SJC Super Jump Cancel DC Dash Cancel OMC One More! Cancel OMB One More! Burst CH Counter Hit FC Fatal Counter [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [sS] Side Swap combo [CO] Crouching Opponent [AA] Anti-air or Air-to-Air [RP] Roll Punish 2) Main Combos Meterless 5A Starter 5AA 5B 5C 2C 214A~Ax5 5A 2A 5AA 5B 5C 214A~Ax5 5AA 5B 2AB 236A~Bx5 AA 5AA 5C 236B~Cx5 AA 5AA 5C 214A~Cx5 AA 5AA 5C j.B j.C (dj.C j.D) OR (j.B j.C j.236A/B) Low air hit 5A CH microdash/wait 2A 5C IAD j.A/B j.C land 5C 236B~Cx5 Corner 5AA (2B) 5B 5C 2C 236B~D 5C 236B~Cx5 5AA 5B 5C 2C/2AB 236A~Bx5 Any midscreen/center confirm works here 5B Starter 5B (2B) 5C 2C 21A~Ax5 5B CH AOA~C FC j.B j.C dj.A j.B j.C j.236A/B 5B 2B 2AB 236A~Bx5 5B 5C 236B~Cx5 5B CH short hop m.j.C land 5AA 5B 5C 2C 214A~Ax5 5B CH short hop m.j.C land microdash 5AA 5C 236B~Cx5 AA (CH) 5B 5C IAD j.A/B j.C land 5C 236B~Cx5 AA 5B CH 2[C] 5C IAD j.A/B j.C land 5C 236B~Cx5 AA 5B CH jump falling j.A j.C land 5C 236B~Cx5 Corner 5B 5C 2B 5B 5C 2C 236B~D 5C 236B~Cx5 5B 5C 2C 236B~D 5C IAD j.A/j.B j.C land 5C 236B~Cx5 5B 5C 2C 236B~D 2B 5C 236B~Cx5 5B 5C 2C 236B~D 5AAAA~Cx5 5B CH AOA~D FC 236C 5C j.C dj.B j.C j.D j.236B 5B CH AOA~D FC DC 5C IAD j.B j.C land 5C 236B~D 2B 5C 214A~Cx5 5B CH AOA~D FC 236B~D 5C IAD j.A j.C land 5C 236A~Bx5 5B CH AOA~D FC 236C 5C instant j.D j.236A land 5A 5C 214A~Cx5 5B CH AOA~D FC 236C 5C instant j.D j.236A land 5A 5C 236B~D 236A~D 5B CH AOA~D FC 214C 5B 5C delay 236B~D 2B 5C 214A~Cx5 2B Starter 2B CH AA 2[C] 5C IAD j.B j.C land 5C 236B~Cx5 2B CH AA jump falling j.A j.C land 5C 236B~Cx5 2B CH AA delay 5C 236B~Cx5 2B CH falling j.A j.C land 5C 2C 214A~Cx5 On grounded hits, do the same thing you would for a 5B starter here. 5C Starter 5C 5B 2C 214A~Ax5 5C 5B 2AB 236A~Bx5 5C 236B~Cx5 (Crouching or CH only) AA 5C j.B j.C dj.C j.D or dj.B j.C j.236A/B AA 5C CH 2[C] 5C IAD j.B/j.A j.C land 5C 236B~Cx5 AA 5C CH jump falling j.A j.C land 5C 236B~Cx5 5C CH DC 2B 5B 5C 2C 214A~Ax5 5C CH short hop m.j.C land 5AA 5B 5C 2C 214A~Ax5 5C CH short hop m.j.C land 5A 5C 236B~Cx5 5C CH AOA FC C j.B j.C dj.A j.B j.C j.236A/B Corner 5C CH DC 2B 5B 5C 2C 236B~D 5C IAD j.B j.C land 5C 236A~Bx5 5C CH IAD j.B j.C land 2B 5B 5C 2C 236B~D 5C 236B~Cx5 Standing only 5C CH IAD j.B j.C land 2B 5C 2C 236B~D 5C IAD j.B j.C land 5C 236A~Bx5 Standing. 5C CH AOA~D FC 2AB 236C delay 5C delay B fangs 5B 5C 214A~Cx5 5C CH AOA~D FC 2AB 236C delay 5C delay B fangs 5C 236A~Bx5 5C CH AOA~D FC 236C 5C instant j.D j.236A land 5A 5C 236B~Cx5 Same combos as 5B as well. 4/5D Starter 4/5D (hit D again) dash up delay 5C delay 236B~Cx5 4/5D (hit D again) dash up 5C 2C 214A~Cx5 4/5D (hit D again) dash up 5C sj.jB j.C j.236B 4/5D (hit D again) CH dash 2A/5B 5C IAD j.A j.C land 5C 236B~Cx5 Corner 4/5D (hit D again) CH dash 2A/5B 5C IAD j.A/j.B j.C land 5C 236B~D 5C 214A~Cx5 Throw Throw, C/D follow up, special cancel 236A~Cx5 Throw, C/D follow up, special cancel 214~Ax5 Corner Throw, C/D follow up, special cancel 214D, 5B, tk 236A, land 2B 5C 236B~Cx5 Throw, C/D follow up, special cancel 214C, 214D, j.C j.236A land 5C 236B~Cx5 Character specific. Throw, C/D follow up, special cancel 236A (whiff) dash 5B 5C 236B~Cx5 Throw, C/D follow up, special cancel 214A~D, immediate 2[C] 5C 236B~Cx5 214C/D Anywhere 214C/D (late confirm, opponent is popped up high) dash j.B (j.C) dj.B j.C j.236A/B OR dj.C j.D 214C/D (close/fast confirm where you hit them before they go too high) 5A/5B/2B/2A 5C IAD j.A/j.B j.C land 5C 236B~Cx5 CH 214C/D wait (2A) or (2[C]) 5C IAD j.A/j.B j.C land 5C 236B~Cx5. Use 2A to pick up if the opponent is far/ really low, 2[C] if the opponent is close/really high, you'll have to manually judge the height. Can also just raw 5C if the high is just right. Corner 214C CH 214D 5A 5C IAD j.A j.C j.236A land 2B 5C 236B~D 5C 214A~Cx5 236C Starter 236C CH microdash 5C 2C 214A~Cx5 Near Corner/Corner 236C CH dash 2A/5B 5C IAD j.A/B j.C land 5C 236B~D 5C 214A~Cx5 2[C] Starter If it is not counter hit and you are close enough, proceed with standard 5B combo paths. (round start position) 2[C] FC dash 236C dash 5C IAD j.C land 5C slight delay 236C delay 5C IAD j.C land 5C delay Sweep 236C delay 5C delay 236B~D 5C 236A~Bx5 (back to corner) 2[C] FC dash 236C microdash 5C IAD j.C land 5B 5C 2[C] 5C IAD j.A/j.B j.C land 5C 236B~Cx5 Corner 2[C] FC 236C 5C instant j.D j.236A land 2B slight delay 5C delay 236C 5C IAD j.C 5C delay Sweep 236C delay 5C delay 236B~D 5C 214A~Cx5 3) Naoto Specific/Metered Combos Coming Soon 4) Shadow Naoto Specific: https://www.evernote.com/shard/s462/sh/7ce9e3d4-002f-431f-9dfe-49dccc3940d8/df482906fc11515aac8a66f09656c226 Edited March 23, 2015 by Doonpa Updated with more combos
thenewsman Posted August 30, 2014 Posted August 30, 2014 Do any of you know shadow beserk combos i cannot figure out jack shit from this video http://www.youtube.com/watch?v=L7IhnJTicPg At this point im looking for something simple
MabuRabu Posted August 30, 2014 Posted August 30, 2014 Do any of you know shadow beserk combos i cannot figure out jack shit from this video http://www.youtube.com/watch?v=L7IhnJTicPg At this point im looking for something simple Try looking at the beginning of this https://www.youtube.com/watch?v=Sxy1AlFIMvY. Pretty simple since it comes off a throw, just remember to shadow rampage as soon as the chop connects or else you're going to get hikona. So the combo goes 1st part of throw>rampage>236CD>214A~CD>5aX4>236236abX3. A couple of others: 214a~a or b X5 >Rampage as soon as last bullet hits> 236236AB X3 A fangs > Rampage>B fangs>SB Fangs 236236AB X3 B doublefangs >Rampage>SB Fangs>236236AB X3 Hope that helps. If anyone can help me on shadow rampage combos, it's the same video that newsman posted and it's the first combo. I can get it down up to the 1st and 2nd and third double fangs part but when the 3rd one comes out and hits, she automatically goes into the aim stance. Is there something I'm missing? In the video after denpa does the 3rd double fangs he sweeps and then continues the combo. if it weren't for that aim stance I can continue. Anyone can shed some light onto that for me?
c.Funky Posted August 30, 2014 Posted August 30, 2014 You have to empty cancel 3rd fangs into SB trap. Then naoto will land without aim stance and no traps will be set either. The pretty basic s.Naoto combo from midscreen that I figured is: starter>2A+B>236C>rampage> 214A~A+C~AAAA>236236A+B (x3) it's around 4500 dmg from 5a and removes all fate counters. Not optimized of course but it's basic
viazoma Posted August 30, 2014 Posted August 30, 2014 Is it not called shadow frenzy ? When there was no english term given by atlus the japanese players translated it as shadow rampage, iirc. Atlus now calls is shadow frenzy though.
thenewsman Posted August 30, 2014 Posted August 30, 2014 You have to empty cancel 3rd fangs into SB trap. Then naoto will land without aim stance and no traps will be set either. The pretty basic s.Naoto combo from midscreen that I figured is: starter>2A+B>236C>rampage> 214A>A+C>AAAA>236236A+B (x3) it's around 4500 dmg from 5a and removes all fate counters. Not optimized of course but it's basic I learned that midscreen bullets > raid > OMC > double fangs > etc > combo and holy shit that is way too much work for a 3k combo nevermind that combo was actually 5k i had some option on that lessened damage or something
Wild Candy Posted August 31, 2014 Posted August 31, 2014 Anyone know what the optimal corner BnB's are for Naoto?
thenewsman Posted September 1, 2014 Posted September 1, 2014 Anyone know some good pickups after SB guns into raid? Also im not really sure what to do after triple fangs > 2AB > 236 CD when im starting a combo with full shadow frenzy meter it feels like I can do way more damage but im having a hard time figuring out what to do with it after triple fangs > 2AB > 236 CD i usually just end up going into guns but i have around 50 meter and i know i can get way more damage if I dont any ideas? Im struggling to get even 5k off of a midscreen shadow burst
thenewsman Posted September 1, 2014 Posted September 1, 2014 Anyone know what the optimal corner BnB's are for Naoto? I have no clue im getting something like 5k off of a fullscreen confirm but I cant hit more than 4k in the corner for the life of me lol...
viazoma Posted September 1, 2014 Posted September 1, 2014 I have no clue im getting something like 5k off of a fullscreen confirm but I cant hit more than 4k in the corner for the life of me lol... 236B,236A,236A,2A+B,236C+D,214B,AimB+C,236B,AimA+C,236D,236236A+B,2A+B,214214A+B should work off of B/C confirms. 236B,236A,236A,2A+B,236C+D,214B,AimB+C,AimA+C,AimA+B,236B,5C,236D,236236A+Bx2 should work off of A confirms. 236B,236A,236A,2A+B,236C+D,236236A+B,(66)5B,5C,236D,236236A+Bx2 works off of anything if youre out of bullets. They are far from optimal. They get the job done though.
c.Funky Posted September 1, 2014 Posted September 1, 2014 Can anyone post optimal midscreen combos for shadow frenzy please?
zaeris Posted September 1, 2014 Posted September 1, 2014 Can anyone post optimal midscreen combos for shadow frenzy please?I'm not even sure if people have figure out optimal combo, the damage isn't much higher compare to just triple 236236 AB super. what I'm currently using.... might not best but anyway until I get better lol. trap A/B starter: Jb>Jc>Jb>JC>shadow frenzy> j236b>j236a>236a>214CD (cancel)> 2AB>236CD>214B> AIM BC>236B> AIM AC> 236D> (236236AB x 2) or 236236AB dash 2AB 214214CD Ax2-> C. the part after shadow frenzy is going to be staple for most people I think lol, during shadow frenzy after J.C you can delay so your hit box is lower than your opponent before going into Double Fang B, after that it is a slight delay, the third needs to be a ground double fang A. full screen gun shot x 5> shadow frenzy> 214214A/B> A shot>OMC dash 2AB>236AB>j236A>236A>2AB>236CD>214B>BC shot>AC shot> 214214AB> A shot x 5> Critical Shot.
Amegashita Posted September 1, 2014 Posted September 1, 2014 236B,236A,236A,2A+B,236C+D,214B,AimB+C,236B,AimA+C,236D,236236A+B,2A+B,214214A+B should work off of B/C confirms. 236B,236A,236A,2A+B,236C+D,214B,AimB+C,AimA+C,AimA+B,236B,5C,236D,236236A+Bx2 should work off of A confirms. 236B,236A,236A,2A+B,236C+D,236236A+B,(66)5B,5C,236D,236236A+Bx2 works off of anything if youre out of bullets. They are far from optimal. They get the job done though. I'm guessing these are for Shadow Naoto?
ludwig van Posted September 2, 2014 Author Posted September 2, 2014 Updated opening post w/ a super rough draft of things that the Naotos can do. If you're interested in Shadow Naoto be sure to read the bit on trap canceling at the end.
c.Funky Posted September 2, 2014 Posted September 2, 2014 Thanks for updating 1st post. Does anyone know decent combos from 5b CH and 5c CH midscreen?
RoanYagyu Posted September 2, 2014 Posted September 2, 2014 http://youtu.be/zfbdOny-rx4 so.... http://youtu.be/W3kuun9v8Ts we S. Akihiko now disclaimer the smg super allowing for that isnt uhhh practical universally. For most chars you need to be a certain distance with the corner for them to bounce off the wall from SMG to allow for you to follow up with another SMG/SB gun/Raid. For those who it works on midscreen it seems to be Kanji, Sho, Minazuki, Ken and both Labryses
viazoma Posted September 2, 2014 Posted September 2, 2014 I'm guessing these are for Shadow Naoto? Aye. Should have said so though. Sorry, if i caused any confusion.
Rikir Posted September 2, 2014 Posted September 2, 2014 Im crying at the lack of IAD combos. That was my favorite combo route ;-; Also I was messing around at my friend's and he let me play Challenge 25. Heres my combo: 236B (FC) > 5B > 2B > 5C > 2[C] > 5C > 236C > 5C > j.C > dj.B > j.C > j.D > 236A (1) > 236236A > OMB > land 214A~Ax5 > 236236C > run up 236236A It should do like 66 hits. Although I think AOA route is probably easier haha.
Doonpa Posted September 2, 2014 Posted September 2, 2014 One thing to note about trap canceling is that its actually done with j.214CD, so you are actually canceling into a falling SB trap for those shadow combos. Originally we thought it was done with regular traps as there was no fluctuation of her meter when she would perform this attack but it turns out that this doesn't matter for her. You don't lose any meter and you just pretty much just recover immediately out of fangs if done correctly.
RoanYagyu Posted September 2, 2014 Posted September 2, 2014 My challenge 25 combo was : FC 2[C]> iad jB>jC>5B>5C>2AB>236C>5C>236B~D>5C>236D>236236AB>run up 2AB>236CD>5C>236236C Trying to figure out some Fate reducing routes with OMB so that way chances to IK potentially come earlier on in a round. May not be completely worth it but could help win a game here and there. midscreen 5AA>5B>2AB>236A~BBBB~OMB>2[C]>microdash 5C>2C>214A~C~D. This removes 6 skulls due to last shot glitch/trick thing. You use the B shots as a way to reduce your bullet count to 1 so you don't need to do 4 shots everytime if youve already used up some shots. in the corner you can do 5AA>5B>2AB>236A~BBBB~OMB>214D>5A>5C>236B~C which takes off 7 skulls.
ludwig van Posted September 2, 2014 Author Posted September 2, 2014 One thing to note about trap canceling is that its actually done with j.214CD, so you are actually canceling into a falling SB trap for those shadow combos. Originally we thought it was done with regular traps as there was no fluctuation of her meter when she would perform this attack but it turns out that this doesn't matter for her. You don't lose any meter and you just pretty much just recover immediately out of fangs if done correctly. Someone else mentioned this to me earlier, but I've been able to do Fangs>j.214C TC>land stuff, maybe SB's just easier?
ludwig van Posted September 3, 2014 Author Posted September 3, 2014 Thanks for updating 1st post. Does anyone know decent combos from 5b CH and 5c CH midscreen? Updated the first post w/ some basic ones. More damaging ones require more resources. And also after some testing, SB traps make TCing a little easier, so the TC explanation has been updated to reflect this.
Doonpa Posted September 5, 2014 Posted September 5, 2014 General S.Naoto Combo Theory: Any bad starter like 2A, j.AA, etc. you probably won't get anything truly damaging from this so opting to go for the safe route of just going into Shadow Fury Mode and then doing 236236AB x 3 is pretty much ideal. Omitting one 236236AB and trying to set up a meaty SB Hamaon is also a very good idea if 2 shotgun enders are enough to take away all of the opponent's fate. Off better starters you want to generally go into one of these two routes: Shadow Activation, j.B j.236B delayed j.236A 236A TC 2AB 236CD 214B SB B shot(B+C) 236B SB C shot(A+C) 236D xx 236236AB into either 236236AB again OR dash 2AB 214214AB into 1-3 shots into C Critical shot ender Shadow activation, j.B j.236B heavily delayed j.236A TC 5C 236D 214B SB B Shot (B+C) delayed SB A Shot (A+B) 236B TC 214A SB C Shot (A+C) 236D xx 236236AB into either 236236AB again OR dash 2AB 214214AB into 1-3 shots into C Critical Shot ender. Common starters that lead to into Shadow Activation or things like 2AB, C Zapper, AA 2B, random trap hit, etc. Enjoy folks. ====================================================================================== Shadow Combos I've Written Down So Far: SBM= Shadow Burst Mode aka ACD when you have 100% meter TC= Trap cancel aka j.214CD in such a way that you don't actually get traps out. Meant to speed up the recovery of certain attacks. -A shots (fullscreen) SBM Raid(1) OMC run up Sweep SB Zapper sj. AD j.B air B Fangs air A fangs xx 236236AB 3.4k - (corner) CH air hit 5A(A) 5C B fang(1) SBM 236236AB land dash Sweep SB Zapper xx 236236AB land dash sweep SB Raid(5) into Critical Shot 4.3k+ poison - (Near corner) D trap, j.B dj.B j.C SBM air B fangs air A Fangs land A fangs TC Sweep SB Zapper 214B SB B shot B fangs 214A SB C shot D Zapper 236236AB land dash Sweep SB Raid into Critical shot finish 5.7k + poison -(Near corner) Sweep A fang(1) SBM 236236AB land dash sweep A fangs SB B shot D zapper 236236AB x2 -(Corner) AOA D FC Sweep C Zapper delay 5C delay B fangs 5C D Zapper SBM 236236AB land dash Sweep SB Zapper xx 236236AB -(back to corner) SBM Raid~Critical shot (non CH) dash forward 5C 236236AB land dash Sweep SB Zapper 214B B shots x5 SB raid into the finisher. 5k+ poison - (near corner) D trap, j.B dj.B j.C SBM air B fangs, air A fangs, land A fangs TC Sweep, SB Zapper, 214B, SB B shot, B fangs SB C shot, D Zapper, 236236AB, land dash Sweep, SB Raid(3), Critical Shot finish 5.7k + poison dmg - (Corner,53 meter start) AOA D FC, Sweep, C Zapper, 5C, B fangs, 5C, D Zapper, SBM, SB Gun super, land dash Sweep, SB zapper, 236236AB x2 5.1k + poison -(back to corner) SBM SB Critical Shot FC, wait 2B, D Zapper, 214B, SB B shot, SB fang, D trap while still airborne, land A fang, 5C, D zapper, B fang, 5B, C/D zapper?, 214A~D to cancel recovery, sj. B fang, air A fang, land SB Raid(5?) SB critical shot finish 7.9k + poison (100% on sho) -(Midscreen) C trap CH, 5C IAD j.A j.C land 5C 214A~C shotsx5 SBM SB gun super x3 4.7k no poison -(Midscreen) 5AA 5C 5B Sweep SBM dash sweep SB zapper, microdash sj.AD j.B air B fangs, air A fangs TC, land 5A 5C, A fangs,TC Sweep, SB zapper, 236236AB -(midscreen) Fullscreen A shots SBM, Raid(1) OMC dash Sweep, SB zapper, dash sj.AD j.B air B fangs, air A fangs,TC land 5C, D Zapper, 214B, SB B shot, SB C shot, B fangs, SB raid(1-2) Critical shot finish 4.9k + poison. Killed at like 60%+ health -(near corner) 5C on air borne opponent, 5B, j.B j.C dj. J.B j.C, air B fang SBM, falling j.C, air A fang, land A fang, TC Sweep, SB zapper, 214B, SB B shot, SB C shot, SB gun super x 2, 4.5k + poison -(corner) j.B CH? J.C dj.C SBM air B fangs, air A fangs, land 5C, D Zapper 214B, SB B shot, SB fang, SB A shot, D zapper, 236236AB, 5k + poison (70% health) -(corner) j.C (blocked) rising j.A fuzzy(hit)!!! SBM falling j.B land sweep, SB zapper, 214B, SB B shot, SB A shot, SB fang, SB A shot, D zapper, 236236AB, Silence super, 3.7k + poison (did 50% on sho. Could have probably done SB gun super at the end for more dmg. This is really goddamn stupid) (anywhere) j.B j.C SBM air B fangs, air A fangs TC, microdash 5C, 214A, SB B shot, A fang TC, Sweep, SB zapper, 214B, SB C shot, SB raid(5) SB critical shot (Corner) Throw SBM (activate when she hits the opponent with the karate chop) D zapper, SB gun super, land dash Sweep, SB zapper, 236236AB x 2, 3.9k (60%+ dmg. Probably could have done dash sweep SB raid ender instead here for more dmg) (Corner) Throw SBM (same as above) short hop SB trap, land SB zapper, 214B, SB B shot, SB A shot, SB fang, SB A shot? (might be C), D zapper, 236236AB, 3.6k + poison (Corner) 5AA 5C Sweep C zapper SBM, sj. Air B fangs, air A fangs, land A fangs,TC Sweep, SB Zapper, 214B, SB B shot, B fang, SB C shot, 236236AB 3.7k + poison (Corner) 2A 5AA 5C 5B Sweep A fangs SBM land sweep SB zapper, 236236AB x3 3.9k + poison
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