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Posted

Alright, so I finally got to experience ν-13 for a long period of time, so I'd like to share my thoughts on her. Sorry for the long post. I decided I'd first play as her when I first saw her at the end of Noel's story mode the weekend BB first came out (Playing at Game Galaxy at Nashville!). That was of course if she was even going to be a playable character! I played as her for a while, learning basic stuff, but last weekend we had the BB cabinet in Lexington for the entire weekend, so I really got the hang of her in about my 20 total hours of playing just her, I think I got the feel of how she plays in high-level comp. I used her against most of the cast, and the people I were playing defined their characters pretty well. Jais,Kyle,Alphakami,JackG,TheSlymoogle, and Zinac among others were there repping their characters. This is pretty much how I feel about her. She is top tier, but by no means the "Sagat" of BB. The main thing about her is her ability to pressure, and mixup at long range (i.e. other side of the screen) No other character in fighting games can really do this, at least as well as she can. This is where most people cry foul (a long range overhead? BEROKEN!) But the key thing is that you can't play against her as you can most characters. Because she's a threat at any distance (especially long range), which changes the fight completely. She has a long range overhead, but after a few rounds of it, it is easily reacted to. The only time you can't is when you are in the corner, and it's all but impossible to see, that one is tricky, you have to watch Nu to see what she is doing. The main advantage is that you're able to react to other characters, and can attack them when they have no way to counter attack. Say you went in for a throw, and the other character broke it. Now you both are even. As Nu, you can wait for a split second and see what the opponent does. if they stand still 5D for pressure. if they jump, 6D (even if they guard it it's still safe). If they run at you, 5C -> 6C and act pulsar out of there. It's pretty much a win-win situation for you (barring certain things of course, supers, and dashing forward too quick for you to react are some of them). No other character has this kind of advantage. The other thing is that guessing wrong with Nu often has no repercussions. Say you're at full screen and you 5D. They jump right before the attack, and dash. Oh well, you've recovered by then, so no harm done. They actually got in on you? You have 1 burst. Use it. And Nu benefits the greatest from it, as they're right back into your mixup game of 5D, 236D, 4D, and act pulsaring in to throw/attack from both sides. If they do get in on you, if you can manage an attack, you act pulsar to the opposite side of the screen. There's no way for an opponent to counter that (They can counter you when you act pulsar for close range mixup, however). Also, against Tager, Nu has an incredibly easy fight. Backdash rules in that fight. even if you are magnetized, backdashing constantly avoids anything Tager can do to you. You only have to worry about the sledge. If you bait it, you get a free combo, if Tager baits it, you are still safe if you are on the completely opposite side of the screen. This is just completely unfair to Tager. Basically to counter Nu's primary method of attacking at long range (5D). Just dash forward, it wrecks her. You can cry foul to her long range attacks, but if you guess a 5D or 4D is coming (not a 4D after a 5DD) dash forward and combo away, of course this only works with certain characters. So, in all. Nu is a very, very strong character, and she doesn't even have as steep a learning curve as I think she should have. But mindgames work against her as they do every other fighting game character in the history of the genre. You just have to learn the matchup, and it's very tricky. Almost like you must learn how to deal with Baiken's counters, learning the Nu matchup is paramount to victory, much more so than the other characters. So that's my $0.02. For something completely different, I usually punish things (or use this as my guard crush combo). 3D,214A,2C,j.C,j.2C,j.214D,land,2B,2C (1 hit),j5DD,214C. Then perhaps RC if you need a bit more damage into 6C -> air combo. Is this the best she has? or can somebody think of something better? Goryus, you're going to Austin this weekend right? Hope to see you there! I'd like to meet you and hang out if that's cool. Your Nu is sweet.

Posted

The only difference between the two characters is that sagat has a lot of life and nu has none. Other than that they are extremely similar. Isn't nu's worst match up a 5.5 to 4.5? if you look at tiers Sagats worst match up is 5-5 so i mean...... I agree that she can be punished on whiffed d's but as long as the Nu player isn't stupid and they are still fairly safe on whiff. I guess Sagat is a bit of a stretch because of hte life so lets say she's the tuned up Akuma of BB....

Posted

Goryus, you're going to Austin this weekend right? Hope to see you there! I'd like to meet you and hang out if that's cool. Your Nu is sweet.

In Austin right now :eng101:

Conveniently, had a business trip to Austin that just happened to sync up with the qualifiers. So yep, I'll be there, and be more than happy to hang out.

Posted

The only difference between the two characters is that sagat has a lot of life and nu has none.

Other than that they are extremely similar.

Isn't nu's worst match up a 5.5 to 4.5? if you look at tiers Sagats worst match up is 5-5 so i mean......

I agree that she can be punished on whiffed d's but as long as the Nu player isn't stupid and they are still fairly safe on whiff.

I guess Sagat is a bit of a stretch because of hte life so lets say she's the tuned up Akuma of BB....

if the recent arcadia charts are any indication nu's dominance is greater than sagat's, she just doesn't have the random-ish "wins from almost dead off a single uppercut" thing that sagat has going for him that make his matchups so goofy, instead she has the "you never actually get to attack me because i methodically pick you apart from full screen" thing happening which is... different i guess.

Posted

Her long range "mixup" isn't what gets me about her (4d has 30 startup frames, which isn't very threatening) but the following: -Her drives all do chip damage despite being normals, build bar crush, and are all 100% safe most of the time. Didn't Arksys realize projectiles building guard bar was a bad idea awhile ago? -Her special dash cancel is 100% safe (do it after a blocked 5dd and you have mucho frame advtange) as well as providing you with essentially a 5 way mixup. All these options are pretty much safe on block as well, unless you do 4b (but you can just tk j.214d for a safe overhead) -she has 2d as a great anti air, 2c still beats damn near anything above you because of Nu's awkward hitbox, and on top of that you still have a great 6a with actual head invulnerability. In other words, approaching from the air is suicide. -her backdash is super fast, travels super far, and really just has zero weaknesses. What's to stop a Nu from mashing backdash when you get semi close to pressure her? -By the same token, she get's Negative Penalty the least of anyone in this game (even Tager.) Her rating is 8, the highest out of any character. Not only that, but if she is getting close to Neg penalty you can just throw some D's at distance and be safe. -If backed into a corner, you can just do C>6C>66 for a frame advantageous free out. Or, if they are approaching from the air, just run under them because your speed and hitbox allow for it. - BnB's do a minimum of 3333 for her, which is a 1/4 of even Tager's health. That's without tension, mind you. - Yes her health is small, but have you noticed the differences in Health in GG versus BB? With defense and guts factored in GG, the life bars are significantly different. V-13 and Tager only differ by 3k health, which is only 23%. V-13 and Hakumen/Bang only differ by 2k/16.66%. Doesn't really seem like that much, does it? While I can't say for sure she's better than Arakune, I'm pretty sure V and Ara belong in a tier independent of Rachel. EDIT: I am not trying to turn this into a bitch-fest about Nu, I'm sure you guys get that enough. I am simply contributing my opinion about her strengths/weaknesses.

Posted

You forgot she's one of the only characters who can go up to 8000 damage with only 50% heat used and has a "usefull" unblockable setup to kill you at the end of a match...

I decided I'd first play as her when I first saw her at the end of Noel's story mode the weekend BB first came out (Playing at Game Galaxy at Nashville!). That was of course if she was even going to be a playable character!

BTW, I have her poster in my room and I play her since V-1 ! But that's not a reason to justify playing an S tier character ^^
Posted

The only reason to play this awesome character is because.. she's a freaking mecha musume and her design is pure awesomeness. I wouldn't care if she was low-tier, I just love that design and playstyle.

Posted

Basically to counter Nu's primary method of attacking at long range (5D). Just dash forward, it wrecks her. You can cry foul to her long range attacks, but if you guess a 5D or 4D is coming (not a 4D after a 5DD) dash forward and combo away, of course this only works with certain characters.

Didn't see that. you mean "6D" right ? Because if you dash on a 5D, you just get hit stupidly, and it can lead to 4000 damage... If you meant "get closer to her so the 5D will whiff", then it's right, but totally stupid, as a Nyu player will always be in a 5D range. If not, he'll either backdash to do so, or start pressure with B or C...

As you said, it's more a "prediction" to what Nyu will do. The swords get out in 13 frames, and you can't just react to them...

A "normal" Nyu player would do nothing at long distance untill you move. So what I do with dashing characters (no Tager, or Hakumen) is to do small dash FD cancel to get near. Then either jump or do the same thing. With luck, you avoid her sword, else you deal with the pressure... It's not safe, but it's the only viable way to aproach her that I know...

We should clearly put a "counter Nyu" topic in Nyu's thread ^^

Posted

Alright, so I finally got to experience ν-13 for a long period of time, so I'd like to share my thoughts on her. Sorry for the long post.

You can keep posting long posts man because you inspired me. :) I knew v-13 was going to be my baby, but your experience and awesome report further cemented it.

You know the cast in this game wasn't looking too appealing. I didn't even knew who v-13 or Hakumen were till I got the game on the console. I hadn't seen any videos of them or anything and they weren't in any of the official artwork. So I was shocked to find someone to love right away. Hell even Hakumen looks fun to play.

I usually go for the melee, in your face, less projectiles the better kind of players. I mained Millia and Chipp in GG. So to find myself falling in love with a Dizzy/Testament amalgam. It's so refreshing.

Posted

I just noticed something. If you are trying to perform TK Crescent Saber, your motion needs to stop at 7 (2147D) or you will get j.D instead. However, when performing the TK Crescent Saber Feint, you can end your motion at 8 (21478C+D) and still get the move. I tried experimenting around a bit: and found out that on the ground, pressing C+D could either result in 5C or 5D - while in the air, j.C seems to completely override j.D. What does this all add up to in practical sense? Not much, other than that knowing that your TK motion needs to be precise for the Crescent Saber, while not so much for the Feint. I just figured I would share.

Posted

In Austin right now :eng101:

Conveniently, had a business trip to Austin that just happened to sync up with the qualifiers. So yep, I'll be there, and be more than happy to hang out.

I thought that was you after Pozer said something about a Nu player from Cali.

Posted

What about that Taokaka, I have the most trouble in the WORLD with that cat shit. Jesus christ, i'm about to pick an alt just to fight her, ughn. -_- It's like, I have no idea.

Posted

Is Nu/V13 Really The Easiest Top Tier Character In The Game?

I Heard Her Learning Curve's Not That Hard

you have heard correctly.

Posted

Hey I was kind of wondering if a Nu player could kind of show me the how to play her online via 360? I'm pretty new I dabbled in GG (meaning I turned it on a couple of times and button mashed my way through as Testament) but I really liked GG and I think BB is pretty awesome so far. I went to the combos and tried a few of them out online but man, that stuff is pretty effin hard and so I dunno, maybe I'm doing em wrong? Just wondering if someone could show me the basics of BB.

Posted

I probably should go do some training. 5DD > 4DD isn't really coming out for me. 4DD has to be done early right?

Posted

I probably should go do some training.

5DD > 4DD isn't really coming out for me. 4DD has to be done early right?

Gatling the swords. You can pretty much mash the button to get the 4 hits to work. This is why V-13 is joked as "Mash D harder"

Posted

I'll just go into training tomorrow and try shit out. See how the timing works. Jumping online straight away was a bad idea. :psyduck: I do manage to win some though.

Posted

whats a good fast poke and an anti air, I get rushed down way to easy. been trying 2B as quick poke but its far too slow and Ragna pretty much beats it every time Should I be using 5B? Im trying to stay away from 2A for proration issues or whatever 2C as Anti Air is iffy at times, and 6A seems to whiff alot.

Posted

some of the rushdown in this game is silly. Does she have any invinsible moves. What should i be doing after blocking jins silly rapid slash thing

Posted

I'll just go into training tomorrow and try shit out. See how the timing works.

Jumping online straight away was a bad idea. :psyduck:

I do manage to win some though.

hit dat training mode first yo lol

Posted

I probably should go do some training.

5DD > 4DD isn't really coming out for me. 4DD has to be done early right?

I'm not sure if this will help, but when you get the first 4D to come out be sure to wait until it connects before moving on to the follow up 4D. I was having a little trouble getting this combo to connect at first until I messed around with the timing on that. You can pretty much mash 5DD > 4D but after the first 4D you have to delay just a second it seems. Hope this helps.

Posted

;391126']whats a good fast poke and an anti air, I get rushed down way to easy.

been trying 2B as quick poke but its far too slow and Ragna pretty much beats it every time

Should I be using 6B? Im trying to stay away from 2A for proration issues or whatever

2C as Anti Air is iffy at times, and 6A seems to whiff alot.

Yeah same for me, V-13 seems to not have many quick pokes with the exception of 6B but even then that doesnt work most of the time. If I get rushed I pretty much lose 1/3 to 1/2 of my life due to not knowing what moves there are to use as a counter.

Any help is greatly appreciated.

EDIT: I also played against another V-13 player earlier in Ranked match, and for some reason or another she was able to summon 3 of those spinning blades in a row, and I was wondering how is that possible as I have never seen that done before.

Like they literally came one after another, almost like Millia's overdrive where she throws 3 spinning blades.

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