Strife Posted September 4, 2014 Posted September 4, 2014 (edited) : You've grown, Koro too! Shame I'll have to show you guys how baseball is a much better sport than soccer! : ... I should be playing soccer Use this thread to discuss the Ken Amada & Koromaru matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense Edited September 4, 2014 by Strife
Stellarcircle5 Posted October 2, 2014 Posted October 2, 2014 Does anyone have any experience in this matchup yet? All I've been hearing from people is how absurd Ken is.
Strife Posted October 2, 2014 Author Posted October 2, 2014 (edited) Does anyone have any experience in this matchup yet? All I've been hearing from people is how absurd Ken is. The match-up is definitely in Ken's favor. Mostly because of his neutral. I've played this match-up a lot with a local friend. The good thing about it is that Deathbound is awesome to deal damage to Koro. The bad thing is that Ken has that medium-to-long range that Junpei lacks, so you need to block and respect a lot. You can roll and punish some of his stuff but I don't recommend it unless he makes it obvious. His mixup is not really hard to block unless he's doing oki and cross up stuff with Koro, so if he's making you block, don't panic. If you ever block Koromaru while Ken's full screen away, don't lose the chance and hit him. Pay attention if Ken's approaching though. Most of the time if he jumps at you, pay attention to where the dog is. If far away, feel free to 2B. If close, Koro will probably hit you while you're at it. The general idea is to play safe and Deathbound/SB Deathbound to kill the dog. Once you get a hit, OMB or SP to get as much runs as possible. Ken has low HP, if you manage get in while in Victory Cry (and apply oki) your chances of winning are pretty high. Edited October 2, 2014 by Strife
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