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About Stellarcircle5
- Birthday 05/13/1994
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I'm an aspiring voice actor who has been part of a few projects over the last few years, mostly modifications for PC games like Skyrim and Deus Ex.
I love vortex characters and hate DPs. My neutral game is ass. Get at me.
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Winnipeg, Manitoba. Canada.
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Stellar3605
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Didn't know that there wasn't a thread for this considering Johnny is always such a hot topic. I haven't played too much of this matchup yet but I did find something very important. DO NOT use digitalis in pressure against Johnny. He will counter hit your recovery every time. You want to run your standard whiff punish game, but be prepared to die in one hit.
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
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[CPEX] Valkenhayn Self Improvement and Critique Thread
Stellarcircle5 replied to Kiba's topic in Archive
Ayy, thanks dude. I'm really glad that the critique count was at a minimum, makes me feel pretty confident in my play. I didnt actually know that it was so easy to bait scud/backdash, I'll definitely lab that up a bit. As for the w.6D > j.D mixup, I didn't know it was an uncommom thing, and I'm very flattered to have you learning from me, lol. -
I think that if you're not at least looking to optimize your corner carry and oki, then you're doing something wrong. The moment I realized my combo skills were serving me well was when my friends would start saying "Wow, every hit you land is leading to full damage and putting me in the corner, its so frustrating". Being able to freestyle and think "I have X amount of meter, I'm X distance from the corner, I've gotten X starter at X height, how can I maximize the reward on this?" Is critical and a huge part in why I think having strong combo skills is important. I know people who are "afraid" of execution, and people with that mindset need to break that barrier. I'll use Ky in Xrd as an example. A standard string of c.S > magic series > Stun Dipper does around 15 - 20% damage and gets you meaty 6H for oki. Meanwhile, a c.S confirm into Vapour Thrust loops leads to 40 - 50% damage and a free 50/50 mixup on oki. The difference in reward is huge, and while having strong neutral is the core strength players should strive to have, strong neutral that kills the opponent in 2-3 hits is even scarier.
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[CPEX] Valkenhayn Self Improvement and Critique Thread
Stellarcircle5 replied to Kiba's topic in Archive
Recent tournament. First game went okay. Coming back from losers in grand finals put me on tilt though so it's hella sloppy. Losers finals Grand finals -
That's basically it. Valkenhayn controls the pace of the match, and you want to kill him in 2-3 reads. Easier said than down of course, its definitely in our favour. We still have garbage options on defense, so applying pressure is still effective. Most Valk's will go for w.6D > w.jA > w.5C xN. So if you are blocking him, you want to IB w.5C and punish his command dash. Of course it gets harder when the Valk knows how to wolf brake. Your 4C is good at keeping him honest on the ground, and you can catch him if he's wolfing around on the ground with your Gurren or even better, Kishuu. There's not much to it besides that honestly. Make the read, kill him. But like you said, you'll have to brave the storm, lol.
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RichyGaming reacted to a post in a topic:
[Xrd] Sol Badguy 101/Q&A/FAQ Thread
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This matchup is really even, especially in this version where Ragna shits damage for no real reason. It just boils down to a battle of footsies. Try to whiff punish him by moving around the tip of his 5B's range and punish with j.2/3D > w.jA. If you're being punished with ID for beast cannons in neutral, use that to your advantage. A Ragna that throws out DP willy nilly is one that you can easily be baited. Hang at mid range and kill him for it with w.5C. For oki, you need to be making the necessary reads. w.5C oki is inconsistent at circumventing wakeup DP, so your best bet is to run safe jump setups until you establish that it won't work and start br.jA-ing him. If he has you in corner pressure, your best bet is to jump and barrier to get out when he uses Deadspike. That's all I can think of off the top of my head. I won't say its a typical Valk matchup where momentum pretty much means a win, but its doable if you play solid.
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Stellarcircle5 reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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[CF] Valkenhayn General Discussion Thread
Stellarcircle5 replied to Kiba's topic in Valkenhayn R. Hellsing
Do we know if the new meter mechanics are stacked on the existing ones? As in you still lose meter by simply being in wolf, but you accelerate it by moving? I hope that isn't the case. -
[CF] Valkenhayn General Discussion Thread
Stellarcircle5 replied to Kiba's topic in Valkenhayn R. Hellsing
The old man has apparently received some new meter nerf. Cant find the source anywhere, if someone knows, y'all should post it. -
[CF] Valkenhayn General Discussion Thread
Stellarcircle5 replied to Kiba's topic in Valkenhayn R. Hellsing
That actually sounds pretty feasible. Having 6C as a throw bait and combo tool only would make a lot more sense than the big, dumb overhead dropkick we currently have. -
So I got steamrolled by Reiscarred's Bang at Combo Breaker back in May, and I've been kinda stewing on it since. It made it clear to me that I have no idea how to deal with his gimmicks (On top of having the worst tournament nerves ever). Anyone got a basic rundown on the matchup.
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[CF] Valkenhayn General Discussion Thread
Stellarcircle5 replied to Kiba's topic in Valkenhayn R. Hellsing
I don't think we needed another overhead, but hey, I'll take it :P -
Stellarcircle5 reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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Guilty Gear XRD Revelator Idea's and Speculation!
Stellarcircle5 replied to noct76's topic in Guilty Gear General
I bet that they will reveal her in story mode at the very least. Seeing as Faust was planning to visit the Japanese colonies at the end of -Sign-. So here's hoping!- 72 replies
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So I've been messing around with Dandyism and its crazy fun so far, but I've got a question for you guys. What are the main frame traps Slayer uses? I can whiff punish well enough, but I'm not finding myself feeling all that scary up close. Any tips?
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Stellarcircle5 reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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Yurushi reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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This is exactly what I was looking for, thanks!
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Any examples of these character specific combos? I'm looking tighten my oki as much as possible, so this would really help out.