demongodcrush Posted February 10, 2009 Posted February 10, 2009 Post up what combos, set ups, mix ups, and whatever else you should be doing in training mode. Also post how you have the dummy set up for situational practice.
excelence Posted February 10, 2009 Posted February 10, 2009 Dummy always set standing 0 frame back tech usually i only do j.h(cross up),2d,236s~k,combos 5h>6p link 5h>fbpb i just can't create good situational practice from iad 214k ~_~
Xploit Neo Posted February 10, 2009 Posted February 10, 2009 That's usually what I do as well, but I also try to work on: Corner loops Parry Burst cancel(optional) 2d>iad Kenroukaku Still need work on the latter.
JamsLegs Posted February 10, 2009 Posted February 10, 2009 I set the Dummy On Random block .. SO i can work with Hit Confirm.. as in f.S-> tkRyug.. Or 236S->k Charged ryu... Work On anti-air because lots of characters will jump at you... or u might find them in the air when u hit them... c.S, f.S JI, j.S, JC, j.H or j.D(1hit) to a Ryu. Kick with charge if u have one.
1muvwndr Posted February 10, 2009 Posted February 10, 2009 I'm doing (in no particular order): - parry&punish obvious strings like Axl 2HS -> 6HS or 2P -> Rensen, Pot's 2K -> 5S, Sol's 6HS -> Bandit Bringer - AA parry, dash-parry - 2D -> charge confirms - 2D -> 236S-K - combos on Sol (if you can do it on him you can do it on anyone ) - mixups, techtrows - random (semi)useless tension/charge burns (i.e. throw, sj.K j.D 214K RC HS 236K charged 236K into wall loop) just for lulz - a little bit of burst cancelling but I'm still too slow X_X
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