Fortune Posted November 4, 2014 Posted November 4, 2014 Please use this thread to discuss and contribute to the Margaret matchup against Naoto. This post will be updated as members contribute. The Neutral Game Long Range Mid Range Close Range Offense Margaret's Offensive Options Naoto's Offensive Options Defense Margaret's Defensive Options Naoto's Defensive Options Match Summary
Speakeasy Posted November 10, 2014 Posted November 10, 2014 This matchup feels tricky. It's harder to play the "I'm going to sweep/spear/j.D you until you submit" game because Naoto can shoot our stuff back at us in most situations. I have trouble keeping her out as well. If she gets in, it's hard to worm my way back out. Any tips for this matchup would be appreciated.
Zeromus_X Posted November 10, 2014 Posted November 10, 2014 In my experience, derping your way in with 5B/j5B is pretty effective against Naoto. She can't sweep it and it usually beats or trades with her 5B. But yeah, it really sucks for you once she gets in. You can be fuzzied and silence + fear can pretty much spell out the end of the round. Power Slash is a good reversal for margaret if you have meter to back it up. It's too fast for Naoto to safejump afaik. Margaret's DP is terrible, but fine to blow up obvious charged 2Cs and the like. AoA is good to react to her drawing her gun or using 4D (the slow butterfly). If she uses 5D (faster butterfly) or cancels the gun stance she can block in time though, so be aware. Take note of any air traps Naoto may have placed as well. Still, it's an option Naoto has to respect and watch out for when trying to zone you. While Naoto can reflect spears, I believe you can block the countershot after any version. It may hit you trying to jump or do something else after the spear though. I say just block and let Naoto spend the blue health. Sweep is pretty good for Margaret to just throw out at fullscreen. It's pretty fast, can catch Naoto shooting or using 4/5D, and can clear any ground traps that are exposed. Just don't overuse it as it is a prime opportunity for Naoto to fly in with jC. When you're in the air, j2C/j2D? (Ardha fire/ice attack) is pretty good to control airspace. Naoto can Blight it, but if she doesn't do it early enough it'll clash with the fireball and she'll lose a precious Persona card. Her Awakening super is something to be aware of. It can catch you throwing spears on reaction, and OMB into a full combo for 5-6k. S.Naoto can use this super at any time, but she's more inclined to conserve her meter.
Speakeasy Posted November 11, 2014 Posted November 11, 2014 I may have just not been blocking, but I was definitely getting hit by the DP shot after Naoto reflected a spear. I have actually nothing good about my Margaret play at all so odds are good it's just me, and I don't remember ever getting counterhit, but I was getting shot. I'll have to test it out the next chance I get.
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