Balguna Posted December 10, 2014 Posted December 10, 2014 Make use of your superior range. 5B is very good for catching Weaves with good spacing. Note that Akihiko has very few attacks that can hit Teddie out of 2D Teddie (as far as I know, only Sweep and 5C), so it's a gimmicky defense if you're fighting an Aki who leaves gaps in his pressure. Akihiko's biggest weakness in terms of defense is the space just diagonally away from him in the air - while he has good anti-airs in 2B and 2C, they have relatively limited horizontal range. He also has very little to stop you from throwing items in the air - he can hit Kintoki-Douji with Kill Rush, but you can j.2C > j.D/j.2D. Just keep an eye out for Maziodyne if he has the meter and he's in awakening. His offense is still very good, and his 5A has a 5f startup, so it beats all our starters except throw. Bear in mind his only low is sweep, so guarding high is usually more beneficial until he starts going for sweeps more often. Aki excels in pressure, so look out for throws, unblockables, and cross-ups. If he hits you with 5B FC you're looking at a lot of damage.
njmamm Posted December 10, 2014 Posted December 10, 2014 Note that Akihiko has very few attacks that can hit Teddie out of 2D Teddie (as far as I know, only Sweep and 5C) You wouldn't think it but Aki's 2B hits downed enemies pretty cleanly. It's a 7f answer that's very easily adjustable into the standard blockstring route, not to mention confirming an air CH with that thing can lead to some solid hurt. If they REALLY like to go straight into kill rush though, that's another story lol
wiredgod Posted March 17, 2015 Author Posted March 17, 2015 This read Souji made got me hype. I am going to have to remember this option: https://www.youtube.com/watch?v=bFE2KUfpn5I&t=13m40s
dinotail Posted June 4, 2015 Posted June 4, 2015 Watch out for run up 2B. Aki players have to be nutty to win this mu. As long as you don't fall into patterns you can zone him out quite effectively.
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