atryu Posted June 27, 2009 Posted June 27, 2009 Ok, I've spent a couple of hours in training mode with her trying to get a couple of these combos mastered before I login online. Here are the things I can't seem to pull off. It would be cool if someone could help. 1. I have no problem doing 5C(2hit); 41236+D-C; SuperJump+B But I just can't do: 41236+D-C; J 236+C (the oponnent can always tech before my 236+C hits) 2. I can't combo ANYTHING after 5C(2hits); 3C; D I can't do a dash up 6C I can't do a IAD+C ...opponent can tech each time! 3. Can't connect anything after 623+D, 2C.. opponent can tech! Am I missing something? ...does it need to start with a counter hit? Any tips / Help would be appreciated. Cheers!
Lord Knight Posted June 27, 2009 Author Posted June 27, 2009 First combo - when you do jChun, you don't have to jump that high, don't have to delay it too long. Make sure you are jumping either straight up or away, and do it as you are rising. Don't use one method over the other, it just depends where you are on the screen. 2. It's 5c(2) [D]. Hold D, then release. There are easier [D] combos, but they are character specific - the ones I listed are a lot more universal. 3C[m] is untechable, so hold D until Litchi recovers, then release > IAD JC, dash 6C, whatever. 3. Have to hit them before they hit the ground. If you hit with all the hits of 623D, its really really hard to do dash 2C/6C. Use dash 6B instead. Off a counter hit, comboing off tsubame is much easier.
Brent-quest Posted June 27, 2009 Posted June 27, 2009 For the j. chun I prefer to do 741236+C for the back jump. Spacing works out pretty well. As far as Tsubame combo you just have to learn the earliest you can dash (was earlier than I originally though and had trouble with it initially) and hit with that 2C before they hit the ground like LK said. 3C [D] timings can very based on distance but is pretty standard, just don't forget to buffer that D. PS. reppin' Litchi this weekend for SBO qualifiers in Austin, wish me luck for the boobie lady.
Lord Knight Posted June 27, 2009 Author Posted June 27, 2009 Good luck Brent! I'm not gonna rep till August unfortunately, but at least it'll be more Litchi love.
CrimsonDisaster Posted June 27, 2009 Posted June 27, 2009 I'm tempted to rep Litchi at quals as well but we shall see. Quals are hype, let's do this.
Phrekwenci Posted June 29, 2009 Posted June 29, 2009 I didn't see this posted yet here but, her new Astral Finish is at the end of this vid. http://www.youtube.com/watch?v=BquvVAhcWlY
Spud Posted June 29, 2009 Posted June 29, 2009 ^ The Astral Finish was in BB General Discussion. Still, good vid.
KD Posted June 29, 2009 Posted June 29, 2009 Oh damn been it's been a while since I have checked this thread. How did the SBO qualifier go Brent?
Zenmetsu Posted June 29, 2009 Posted June 29, 2009 I'm having problems doing the midscreen 6C[m] combos. Have these actually been tested or am I doing something totally wrong? The combo's starter looks like this: 6C[m] JC land tsubame But no matter what I do I will always get 623 kote instead of tsubame. The only time I can get tsubame is in the corner, but it never works midscreen. I have tried JCing off the first, second, and third hit of the 6C[m] and tried all kinds of delayed timing to no avail.
Lord Knight Posted June 29, 2009 Author Posted June 29, 2009 You're just rushing the DP. You have to wait until you're out of manten return. If you do it too early the game thinks that you're still staffless and you'll do kote.
Zenmetsu Posted June 30, 2009 Posted June 30, 2009 Hm, are those 6C[m] combos possible on non-CH, LK? I was finally able to get 6C[m]>j.C>tsubame to work, but only under three conditions. The 6C[m] was CH, I JCed off the first hit, and I had to delay the j.C to give the staff time to catch up. If I did j.C too early then I would get the kote problem. If it's non-CH then I don't have the luxury of delaying j.C, and the j.C would throw the opponent way too far for me to do dash>tsubame anyway. :O
Lord Knight Posted June 30, 2009 Author Posted June 30, 2009 Yes they are. You just have to assume you're going to hit with it. I was thinking of option selecting it or something, doing 6C[m] then holding 9, and if I hit just combo.
Brent-quest Posted June 30, 2009 Posted June 30, 2009 Qualifier was great. Was some stiff competition. Fighting a good Arakune is really scary. Also fuck v-13. Hate that bitch. Had me a bit disheartened at first. The game definitely needs an update... Not to talk shit about the players though, Goryus was definitely top notch. All in all I think I did as well as I could have considering I had no way to practice. Closest arcade to Kentucky is 5 hours away in Nashville, TN. Honestly if I hadn't dropped combos I would have beasted. I know they recrded the matches not sure if they are up yet. Started doing a lot better towards the end and was able to beat some good players. A great learning experience all in all. So I'm gonna get this game and practice the shit out of it. It's unbalanced a bit at the moment but is still very fun for a new game. Gonna make a combo thread as soon as I can to try and get a definitive list more organized. Looking forward to it. EDIT: vids are up if you want to see some failage. Brent-Quest (LI) vs. Copper Dabbit (AR) http://www.youtube.com/watch?v=HVzgQFcpqSQ Brent-Quest (LI) vs. Linuka (V) http://www.youtube.com/watch?v=ok_i0nE_i7g
Zenmetsu Posted June 30, 2009 Posted June 30, 2009 Hm, okay, I'll keep trying. I wish there was a video or something I can reference but oh well. Thanks for the help like usual LK. :D Haha, Brent, you use the same Litchi color as me. But it's okay, I'm changing to 9, or 7. :O
Lord Knight Posted June 30, 2009 Author Posted June 30, 2009 I'll be making a video sometime this week of a lot of stuff.
Brent-quest Posted June 30, 2009 Posted June 30, 2009 Sounds good. Just thought a thread for just confirmed combos should be made. Character specifics and whatnot all in one place. +lots of videos will obviously be coming out
Lord Knight Posted June 30, 2009 Author Posted June 30, 2009 All the combo's on the front page are confirmed except for Ippatsu loops.
CrimsonDisaster Posted June 30, 2009 Posted June 30, 2009 Random testing just for my own reference- corner tsubame (623D)... (combo) ... jB djC [D] -D- falling C staff2 6C tsubame 6C 3C ... 6C, 2B > 2C ... - 2820 ... haku (236A) > chun (236B), 5B ... - 2885 ... j7C XX kote (623/421D), land, haku > chun, 5B ... - 2925 ... 6C, haku > chun, 5B ... - 3014 ... j7C XX kote (623D), land, haku > hatsu > richiiA, ippatsuA, ??? ... - ???????? You can of course sub your preferred enders and oki setups there, but this was just some basic testing/reference. ...and of course, I dunno why you'd be landing clean DPs by themselves on cornered opponents. You can also do stupid stuff like tsubame, j7C kote falling C, haku chun, 5B jBC kote, falling C, 3C/daisangan or some other ender. Kinda pointless but maybe there's a better ender hiding in there (maybe 2B > 2C jC [D]... instead of the second haku chun?) -edited to fit LK's notation a bit better
Guardian Posted July 1, 2009 Posted July 1, 2009 I need some slight assistance w/ the following combo: 5B 5C(2) itsuuC chun/tk chun/j chun 2C JBC D airdash JC staff2 6C tsubame 6C~ I can do this combo all the way to Staff2. After that point, I keep getting 6C[m] instead of the 2x kick. I'm using tk chun. Can anyone give me an idea of what I'm doing wrong? This game is fun.
Ryd' Posted July 1, 2009 Posted July 1, 2009 Sounds like you're too close to the corner by that point in the combo so the staff returns sooner than it would if you were midscreen. Try skipping 6C and jump straight to Tsubame (or another filler if necessary, 5B/5C/2C Tsubame) and wrap it up from there.
Lomyn Posted July 1, 2009 Posted July 1, 2009 I didn't see this in the thread yet, so I figured I'd add it. I'm sure at higher level play, this won't work (at all), but it's pretty funny to use to annoy someone that sucks at breaking throws. http://www.youtube.com/watch?v=4aMU0dZqlTM If this has been mentioned before, I apologize (new poster).
Dakanya Posted July 1, 2009 Posted July 1, 2009 I didn't see this in the thread yet, so I figured I'd add it. I'm sure at higher level play, this won't work (at all), but it's pretty funny to use to annoy someone that sucks at breaking throws. http://www.youtube.com/watch?v=4aMU0dZqlTM If this has been mentioned before, I apologize (new poster). hey welcome to week one of blazblue arcade what probably happens more online is rage and "throw reject miss" which means you can't mash B+C to throw break. you have to hit it once or else the game will reject your throw break and write "throw reject miss" on the screen but not like anyone will know what that means
KrazySh0t Posted July 1, 2009 Posted July 1, 2009 Thats a pretty funny vid and I'm sure you could catch alot of noobs with it
individuals Posted July 1, 2009 Posted July 1, 2009 yea that throw loop is pretty fun. i usually do it after itsuuC and when my opponents predict it, i throw a j.a or j.b or two then do it. i usually never do it more than twice in a row (assuming they dont tech). but now it barely works. you just gotta do it when you think they're slacking and not trying to tech out of your combo after every hit haha.
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