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Posted

I compiled damage values for everyone at varying amounts of remaining health using Slayers "Straight-Down Dandy" super, which has a base damage of 100 points.  This makes it easy to calculate out defense and guts modifiers.  For some characters such as Millia and Potemkin there's a little discrepancy in their defense modifier - this super did 93 damage to Potemkin when he has a defense modifier of x0.94, and Millia took 121 damage instead of 122, but some other moves are actually consistent with their defense modifiers.  Rather than muck around, I found the guts rating by dividing the damage the super did at different breakpoints by the amount it does in the 100-51% range (which is the initial value).
 
Though the percentages aren't exact matches, if they match to the nearest whole percent or are within 1% of each other for most ranges, I lumped the characters together:
 

 
Health                  > 50%      > 40%      > 30%      > 20%      > 10%      > 0%         Characters
Guts Rating 0      x 1.00      x 0.90       x 0.76       x 0.60      x 0.49      x 0.39     Bedman
Guts Rating 1      x 1.00      x 0.89       x 0.75       x 0.59      x 0.50      x 0.39     Faust, Elphelt, Zato
Guts Rating 2      x 1.00      x 0.86       x 0.71       x 0.57      x 0.47      x 0.39     Sol, Slayer, I-No, Axl, Ramlethal, Venom
Guts Rating 3      x 1.00      x 0.83       x 0.66       x 0.55      x 0.45      x 0.37     Ky
Guts Rating 4      x 1.00      x 0.80       x 0.65       x 0.53      x 0.43      x 0.37     Millia, May, Potemkin
Guts Rating 5      x 1.00      x 0.77       x 0.63       x 0.50      x 0.41      x 0.37     Chipp

 

Raw values posted below with less formatting and slightly more accurate data:
 
 
Bedman
100-51% health remaining - 93 damage
50 - 41% health remaining - 84 damage   (90.32%)
40 - 31% health remaining - 71 damage   (76.34%)
30 - 21% health remaining - 56 damage   (60.21%)
20 - 11% health remaining - 46 damage   (49.46%)
10 - 00% health remaining - 37 damage   (39.78%)
 
Faust
100-51% health remaining - 100 damage
50 - 41% health remaining - 89 damage
40 - 31% health remaining - 75 damage
30 - 21% health remaining - 59 damage
20 - 11% health remaining - 50 damage
10 - 00% health remaining - 39 damage
 
Elphelt
100-51% health remaining - 100 damage
50 - 41% health remaining - 89 damage   
40 - 31% health remaining - 75 damage  
30 - 21% health remaining - 59 damage  
20 - 11% health remaining - 50 damage  
10 - 00% health remaining - 39 damage
 
Zato
100-51% health remaining - 109 damage
50 - 41% health remaining - 98 damage   (89.90%)
40 - 31% health remaining - 82 damage   (75.22%)
30 - 21% health remaining - 65 damage   (59.63%)
20 - 11% health remaining - 54 damage   (49.54%)
10 - 00% health remaining - 43 damage   (39.44%)
 
Sol
100-51% health remaining - 100 damage
50 - 41% health remaining - 86 damage
40 - 31% health remaining - 71 damage
30 - 21% health remaining - 57 damage
20 - 11% health remaining - 47 damage
10 - 00% health remaining - 39 damage
 
Slayer
100-51% health remaining - 96 damage
50 - 41% health remaining - 83 damage   (86.45%)
40 - 31% health remaining - 69 damage   (71.87%)
30 - 21% health remaining - 55 damage   (57.29%)
20 - 11% health remaining - 46 damage   (47.91%)
10 - 00% health remaining - 38 damage   (39.58%)
 
I-No
100-51% health remaining - 106 damage
50 - 41% health remaining - 92 damage   (86.79%)
40 - 31% health remaining - 76 damage   (71.69%)
30 - 21% health remaining - 61 damage   (57.54%)
20 - 11% health remaining - 50 damage   (47.16%)
10 - 00% health remaining - 42 damage   (39.62%)
 
Axl
100-51% health remaining - 106 damage
50 - 41% health remaining - 92 damage   (86.79%)
40 - 31% health remaining - 76 damage   (71.69%)
30 - 21% health remaining - 61 damage   (57.54%)
20 - 11% health remaining - 50 damage   (47.16%)
10 - 00% health remaining - 42 damage   (39.62%)
 
Ramlethal
100-51% health remaining - 106 damage
50 - 41% health remaining - 92 damage   (86.79%)
40 - 31% health remaining - 76 damage   (71.69%)
30 - 21% health remaining - 61 damage   (57.54%)
20 - 11% health remaining - 50 damage   (47.16%)
10 - 00% health remaining - 42 damage   (39.62%)
 
Venom
100-51% health remaining - 103 damage
50 - 41% health remaining - 89 damage   (86.40%)
40 - 31% health remaining - 74 damage   (71.84%)
30 - 21% health remaining - 59 damage   (57.28%)
20 - 11% health remaining - 49 damage   (47.57%)
10 - 00% health remaining - 41 damage   (39.80%)
 
Ky
100-51% health remaining - 103 damage
50 - 41% health remaining - 86 damage   (83.49%)
40 - 31% health remaining - 69 damage   (66.99%)
30 - 21% health remaining - 57 damage   (55.33%)
20 - 11% health remaining - 47 damage   (45.63%)
10 - 00% health remaining - 39 damage   (37.86%)
 
Millia
100-51% health remaining - 121 damage
50 - 41% health remaining - 98 damage   (80.99%)
40 - 31% health remaining - 80 damage   (66.11%)
30 - 21% health remaining - 65 damage   (53.71%)
20 - 11% health remaining - 53 damage   (43.80%)
10 - 00% health remaining - 46 damage   (38.01%)
 
May
100-51% health remaining - 106 damage
50 - 41% health remaining - 85 damage   (80.18%)
40 - 31% health remaining - 69 damage   (65.09%)
30 - 21% health remaining - 57 damage   (53.77%)
20 - 11% health remaining - 46 damage   (43.39%)
10 - 00% health remaining - 40 damage   (37.73%)
 
Potemkin
100-51% health remaining - 93 damage
50 - 41% health remaining - 75 damage   (80.64%)
40 - 31% health remaining - 61 damage   (65.59%)
30 - 21% health remaining - 50 damage   (53.76%)
20 - 11% health remaining - 41 damage   (44.08%)
10 - 00% health remaining - 35 damage   (37.63%)
 
Chipp
100-51% health remaining - 130 damage
50 - 41% health remaining - 101 damage (77.69%)
40 - 31% health remaining - 83 damage   (63.84%)
30 - 21% health remaining - 65 damage   (50%)
20 - 11% health remaining - 54 damage   (41.53%)
10 - 00% health remaining - 49 damage   (37.69%)

Posted

i got my friend to test it and leo has 1.00 defense and takes 80 damage from slayer's super at 50%, so presumably he has a guts rating of 4.

didnt test other health levels.

  • 2 weeks later...
Posted

Did some calculations on average effective HP, after considering guts and defense modifiers.  The way I did this was by calculating three scenarios, where each attack deals an average of 20 damage (heavy hitters), 15 damage (average hitters), or 10 damage (light hitters), then averaging the results.  

 

Since I'm too lazy to format, here's an image:

 

 

GGXrd_Health.png

 

The rankings are pretty arbitrary, ignore those if you wish.  I just like to rank things.

 

 

And the spreadsheet itself for those interested:

 

http://www.teyah.net/xrd/GGXrd_Standard_health_calc.xls

 

 

 

 

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