TheRealBobMan Posted December 7, 2014 Posted December 7, 2014 I compiled damage values for everyone at varying amounts of remaining health using Slayers "Straight-Down Dandy" super, which has a base damage of 100 points. This makes it easy to calculate out defense and guts modifiers. For some characters such as Millia and Potemkin there's a little discrepancy in their defense modifier - this super did 93 damage to Potemkin when he has a defense modifier of x0.94, and Millia took 121 damage instead of 122, but some other moves are actually consistent with their defense modifiers. Rather than muck around, I found the guts rating by dividing the damage the super did at different breakpoints by the amount it does in the 100-51% range (which is the initial value). Though the percentages aren't exact matches, if they match to the nearest whole percent or are within 1% of each other for most ranges, I lumped the characters together: Health > 50% > 40% > 30% > 20% > 10% > 0% CharactersGuts Rating 0 x 1.00 x 0.90 x 0.76 x 0.60 x 0.49 x 0.39 BedmanGuts Rating 1 x 1.00 x 0.89 x 0.75 x 0.59 x 0.50 x 0.39 Faust, Elphelt, ZatoGuts Rating 2 x 1.00 x 0.86 x 0.71 x 0.57 x 0.47 x 0.39 Sol, Slayer, I-No, Axl, Ramlethal, VenomGuts Rating 3 x 1.00 x 0.83 x 0.66 x 0.55 x 0.45 x 0.37 KyGuts Rating 4 x 1.00 x 0.80 x 0.65 x 0.53 x 0.43 x 0.37 Millia, May, PotemkinGuts Rating 5 x 1.00 x 0.77 x 0.63 x 0.50 x 0.41 x 0.37 Chipp Raw values posted below with less formatting and slightly more accurate data: Bedman 100-51% health remaining - 93 damage 50 - 41% health remaining - 84 damage (90.32%) 40 - 31% health remaining - 71 damage (76.34%) 30 - 21% health remaining - 56 damage (60.21%) 20 - 11% health remaining - 46 damage (49.46%) 10 - 00% health remaining - 37 damage (39.78%) Faust 100-51% health remaining - 100 damage 50 - 41% health remaining - 89 damage 40 - 31% health remaining - 75 damage 30 - 21% health remaining - 59 damage 20 - 11% health remaining - 50 damage 10 - 00% health remaining - 39 damage Elphelt 100-51% health remaining - 100 damage 50 - 41% health remaining - 89 damage 40 - 31% health remaining - 75 damage 30 - 21% health remaining - 59 damage 20 - 11% health remaining - 50 damage 10 - 00% health remaining - 39 damage Zato 100-51% health remaining - 109 damage 50 - 41% health remaining - 98 damage (89.90%) 40 - 31% health remaining - 82 damage (75.22%) 30 - 21% health remaining - 65 damage (59.63%) 20 - 11% health remaining - 54 damage (49.54%) 10 - 00% health remaining - 43 damage (39.44%) Sol 100-51% health remaining - 100 damage 50 - 41% health remaining - 86 damage 40 - 31% health remaining - 71 damage 30 - 21% health remaining - 57 damage 20 - 11% health remaining - 47 damage 10 - 00% health remaining - 39 damage Slayer 100-51% health remaining - 96 damage 50 - 41% health remaining - 83 damage (86.45%) 40 - 31% health remaining - 69 damage (71.87%) 30 - 21% health remaining - 55 damage (57.29%) 20 - 11% health remaining - 46 damage (47.91%) 10 - 00% health remaining - 38 damage (39.58%) I-No 100-51% health remaining - 106 damage 50 - 41% health remaining - 92 damage (86.79%) 40 - 31% health remaining - 76 damage (71.69%) 30 - 21% health remaining - 61 damage (57.54%) 20 - 11% health remaining - 50 damage (47.16%) 10 - 00% health remaining - 42 damage (39.62%) Axl 100-51% health remaining - 106 damage 50 - 41% health remaining - 92 damage (86.79%) 40 - 31% health remaining - 76 damage (71.69%) 30 - 21% health remaining - 61 damage (57.54%) 20 - 11% health remaining - 50 damage (47.16%) 10 - 00% health remaining - 42 damage (39.62%) Ramlethal 100-51% health remaining - 106 damage 50 - 41% health remaining - 92 damage (86.79%) 40 - 31% health remaining - 76 damage (71.69%) 30 - 21% health remaining - 61 damage (57.54%) 20 - 11% health remaining - 50 damage (47.16%) 10 - 00% health remaining - 42 damage (39.62%) Venom 100-51% health remaining - 103 damage 50 - 41% health remaining - 89 damage (86.40%) 40 - 31% health remaining - 74 damage (71.84%) 30 - 21% health remaining - 59 damage (57.28%) 20 - 11% health remaining - 49 damage (47.57%) 10 - 00% health remaining - 41 damage (39.80%) Ky 100-51% health remaining - 103 damage 50 - 41% health remaining - 86 damage (83.49%) 40 - 31% health remaining - 69 damage (66.99%) 30 - 21% health remaining - 57 damage (55.33%) 20 - 11% health remaining - 47 damage (45.63%) 10 - 00% health remaining - 39 damage (37.86%) Millia 100-51% health remaining - 121 damage 50 - 41% health remaining - 98 damage (80.99%) 40 - 31% health remaining - 80 damage (66.11%) 30 - 21% health remaining - 65 damage (53.71%) 20 - 11% health remaining - 53 damage (43.80%) 10 - 00% health remaining - 46 damage (38.01%) May 100-51% health remaining - 106 damage 50 - 41% health remaining - 85 damage (80.18%) 40 - 31% health remaining - 69 damage (65.09%) 30 - 21% health remaining - 57 damage (53.77%) 20 - 11% health remaining - 46 damage (43.39%) 10 - 00% health remaining - 40 damage (37.73%) Potemkin 100-51% health remaining - 93 damage 50 - 41% health remaining - 75 damage (80.64%) 40 - 31% health remaining - 61 damage (65.59%) 30 - 21% health remaining - 50 damage (53.76%) 20 - 11% health remaining - 41 damage (44.08%) 10 - 00% health remaining - 35 damage (37.63%) Chipp 100-51% health remaining - 130 damage 50 - 41% health remaining - 101 damage (77.69%) 40 - 31% health remaining - 83 damage (63.84%) 30 - 21% health remaining - 65 damage (50%) 20 - 11% health remaining - 54 damage (41.53%) 10 - 00% health remaining - 49 damage (37.69%)
greatfernman Posted December 11, 2014 Posted December 11, 2014 i got my friend to test it and leo has 1.00 defense and takes 80 damage from slayer's super at 50%, so presumably he has a guts rating of 4. didnt test other health levels.
TheRealBobMan Posted December 11, 2014 Author Posted December 11, 2014 Thanks. I updated the wiki with that data. : )
DaiAndOh Posted December 22, 2014 Posted December 22, 2014 Leo is two posts above you. http://www.dustloop.com/wiki/index.php?title=Damage_(GGXRD)#Guts
Margatroid Posted December 23, 2014 Posted December 23, 2014 Other than Guts, do the characters all have the same raw amount of health?
TheRealBobMan Posted December 23, 2014 Author Posted December 23, 2014 Yes. All characters should have 420 health, but have different defense modifiers and guts values. Additional information can be found here.
Margatroid Posted December 23, 2014 Posted December 23, 2014 Thanks. I was told that Millia somehow had less durability than Chipp in this game, so it's nice to see that's not the case.
Teyah Posted December 23, 2014 Posted December 23, 2014 Did some calculations on average effective HP, after considering guts and defense modifiers. The way I did this was by calculating three scenarios, where each attack deals an average of 20 damage (heavy hitters), 15 damage (average hitters), or 10 damage (light hitters), then averaging the results. Since I'm too lazy to format, here's an image: The rankings are pretty arbitrary, ignore those if you wish. I just like to rank things. And the spreadsheet itself for those interested: http://www.teyah.net/xrd/GGXrd_Standard_health_calc.xls
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