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Ruinous Beauty
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Beautiful Death reacted to a post in a topic:
[P4AU] News & Gameplay Discussion
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[CP] Hazama Gameplay Discussion [New members read first post]
Beautiful Death replied to Lich's topic in Archive
Hazamas normals aren't great lolwut -
oh wtf 6D used to be foot invinc from frame 1 huh. that's pretty sick they should bring that back
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Waldstein Infinite Discussion (Tournament Legality)
Beautiful Death replied to Tigre's topic in Under Night In Birth
The hell? Who is this, JamesMK? "Durrrrrrr why should "top players" get paid for "pushing buttons? I play my gameboy on the bus, should I get sponsored by Madcatz?" Gee, JamesMK, I dunno. Should a violinist get paid for "moving their fingers around?" Should a painter get paid for "moving brushes?" What about a soccer player? He's just running and kicking balls! And goddamn, if people don't get their "teeth knocked out" for using infinites is a sign "that the fighting game community has lost its collective cojones" then well, cool. I'd say that the fgc growing up from being a pack of stupid savages is a good thing. What, was there something like the "video game police" back in the day at the arcade? Like, you had these big bad men standing around at arcades cracking their knuckles and waiting for someone to use an infinite so they could beat them up? If that was the case then man. I'm GLAD I didn't play in arcades back in the day. Anyway yeah ban the infinite. That shit is goddamn stupid. One of my least favorite things to see in fighting games is long combos. I even consider a lot of the full length combos in BB and persona to be way too much. Infinites? Yeah no. I don't see any reason for things to be dragged out due to combos being so long. You get your hitconfirm in, get some more hits in, done. -
[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
they need to get that random shit out of the game. what is this brawl? dash>TRIP LOLWHOOPS RANDOM FOR THE WIN -
Lol does it matter when the 3d models look damn near 3d anyway. Talking about Xrd here. You really don't care if the models look super godly and are really difficult to tell apart from sprites in the end anyway? Just simply 3d=bad 2d=good So I guess graphics are king, huh? Also about BlazBlue's graphics. Can you even call them true sprites. Because for BB the dudes use 3d models and trace over then retouch or whatever. Not even going to get into KoF13's "sprites." http://shoryuken.com/wp-content/uploads/2012/02/blazblue2.jpg http://caddie.smeenet.org/kof13/raiden/raiden02.gif http://2.bp.blogspot.com/_MFz0z7jVEKU/S8bpLkHrg0I/AAAAAAAAAEw/BX1saA98cIA/s1600/340x.gif
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[Xrd] News & (Theoretical) Gameplay Discussion
Beautiful Death replied to Shinjin's topic in Guilty Gear General
Wait danger time is random what You can't be serious. -
Yeah I don't really know what people are talking about when they are saying CT was SOOOOOO much slower then the other iterations of BlazBlue. And also remember that in CT you don't have ridiculously long , sluggish, ugly , repetitive combos like in CS1. CS1 was probably the worst.
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BlazBlue Calamity Trigger - How has it aged?
Beautiful Death replied to SkagMaster's topic in BlazBlue Gameplay
Well for one CT has been the only BlazBlue where Nu was actually fun -
However, iv seen worse top-tiers RAGNA" Is that some kind of joke?
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9 7 10 9 startup 7 active 10 recovery either the wiki is wrong or you're wrong. Also if a move's hitbox is still out.........then that is not "recovery." "Recovery" is when a moves hitbox is gone and you can't do anything. It's impossible for a move to be "active up through almost the entirety of its recovery" since if a move can still hit you then that is not recovery. Those are active frames. Just saying. (So yeah. Link's Nair from Melee actually has essentially ZERO recovery or something like that.)
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[P4AU] Yu Narukami - Gameplay Discussion
Beautiful Death replied to Chris Chaos's topic in Yu Narukami
What I assume you mean he looks more interesting not more powerful because I don't see how he could possibly be stronger then he was before. A lot more respectable of a character though that's for sure. Same for Chie to uuuhhhh I think. -
Goddamn Yukari's arrow into Wind Pillar super is one of the cheesiest things I have seen in any fighting game. Just.....wow. Stay grounded you get high/lowed and are all but going to get hit. Jump? HA! She fucking shoots you with an unblockable arrow or something. Wow.
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[P4AU] Yu Narukami - Gameplay Discussion
Beautiful Death replied to Chris Chaos's topic in Yu Narukami
Oh wow that stabby super of his does like ZERO damage wow no wonder it has a 1 frame startup or something like that. -
[P4AU] Chie Satonaka Gameplay Discussion
Beautiful Death replied to Colpevole's topic in Chie Satonaka
Oh my no one is gladder then I am that Chie's 5D wakeup garbage has been PUT DOWN. Goddamn that was just wwaaaayyyy too cheesy beyond belief. -
[P4AU] Yu Narukami - Gameplay Discussion
Beautiful Death replied to Chris Chaos's topic in Yu Narukami
"Hidden Super" 214214AB ~ A > A > B > C > B > C > D > 2AB >214214CD: Command Super Costs 150 Meter Does 3000 Damage 150 meter 3000 damage lolwut Anyway that stabby super sounds sick. 1 frame startup huh? Goddamn nice.