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Everything posted by Ronin Jinobi
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Probably not unless people make a plan tonight(which they won't) Gonna spend time trying to fix my car up so it can actually travel an hour or two away from my home(which in turn will raise my turn up at meetups and what not.) Oh btw I might be picking up tekken soon, just for casual play though mainly :D Hopefully if I find some time tomorrow I can actually practice for once this week in bb :/ shoutouts to working 60 hours a week X_X
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you're getting a burned one because I don't see you on a semi weekly basis so I can't beat the shit out of you kindly ask for it back eventually(unless you buy a legit one from me or something ) shoutouts to finding another copy XD
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oh btw guys I've been meaning to bring this up. I do actually have a spare copy of ggxx:ac+ (getting another one soon) if anyone wanted to borrow it/use it/practice and shit. ps2 version so you'd need a ps2 compatible stick to play/practice up but yeah just a friendly reminder that I do have technically 4 copies of this game(One's ripped onto my HD loader, have 2 legit discs, and 1 burned disc)
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I know a couple of godlike makotos that would blow up said tagers. :O and yes. Get hype bitches Ronin is coming and bringing the RAPTURE! *gdlk pose*....nah. Should I bring marvel, guilty + shit on my HD drive? Y/Y? ah no cheebz and possibly no sniper_x today. THEY GOT RAPTURED D:
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fixed that for ya :D
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while i agree with this statement, really I do, I do have a counter argument. Tiers are mainly formed based on which character is winning the most on a widely used machine, the characters tools, and honestly damage output. It's only natural to assume that characters with a high midscreen damage output, and who still have godlike corner damage output, are clearly better than those who have to force their opponents into the corner for dat damage. that being said a clearly mediocre makoto could probably beat a clearly mediocre tager, but that mediocre makoto wouldn't be able to handle a godlike tager. However, a godlike makoto would probably stomp all over a godlike tager, if it was just a fresh off the bat-never played each other before type of match, as players continue fighting each other yomi starts to develop yadda yadda yadda. basically tiers are there and are acknowledged but are never set in stone, and sometimes even debated. but the point is there are some characters who clearly take more work/time to win then others. tl;dr: Tiers exist so therefore we must deal with it. /I play too much fightan gamez Gotta keep it stylish. /Dante
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arc sys wouldn't be that dumb....or would they /trollface
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Lol, I always think of myself as rusty/not good, helps keep me motivated to get better
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You will not be disappointed
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not so much out of the game as out of bb. XD I've been playing alot marvel 3, super, and gg while waiting for cs2 I'm just really rusty on some of the bb specific shenanigans(I forgot how annoying throw teching in this game is.) Most of it'll come back as I play more but so far I've just been relying on fundamentals and a few combos I can pull off right now(well until those 5K+ theories get proven/tested)
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it was a bit iffy to adjust at first but now i'm more comfortable with the changes. just sharpening up my execution/combo theories/ideas a bit. well that and working off dat rust XD
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tao's always been annoying >_>
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shoutouts to homewood suites charging me for the night I didn't stay shit's gay.
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Double loops. (still iffy on the timing but I've managed to tack on 6C > 2C >dem loopz for close to 5k, as close as i'm gonna get without another special I mean) renka(1) > enma is automatic guaranteed shit but I'm just messing around with a few options so far. the 5k is mainly theory(for the moment) eh it depends on if you're gonna kill them with that extra damage, honestly if it'll win you the match anything's worth spending the meter for. what's that? they keep blocking all your shit low and 6B ain't gonna cut it? hop tsubaki or zantetsu that bitch make em block high. zantetsu(1) > enma leads to interesting stuff in the corner surprisingly o_o
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eh I'm avoiding the air like I'm playing fucking street fighter or some shit nowadays(air unblockables so strong) but because the overall feel of cs2 reminds me of gg a bit more I'm having an easier time zoning people into the corner/basic mid screen shit/normal shit. What I'm working on is getting those 5k for 0~1 star loops in the corner. (can easily push towards 6k-8k with 3~5) Overally I'm using 5D, and 6D alot more than i used to now :O...that and 623A so strong
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Yo damn john fucking legend was speaking at uta. played a couple of songs too o_o Hopefully I can make it to the next meetup(not the tuesday one but the one after) and hopefully I'll feel like my cs2 haku is at least decent by then(he's okay for now but I could be getting a fuck ton more damage done) ...Swag
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
Ronin Jinobi replied to PozerWolf's topic in South
Fixed that for ya. -
oh also no go on friday. attending girlfriend's graduation thing o_o
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gotta start that shit up from scratch. we're all running uphill right now...unless you makoto, or valkenhayn (no srsly valks combos are legitimately the same o_O)
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it'd actually be more like
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Let's not forget my girlfriend tagging along with me just to watch us play sad-life-dad-matches too :P
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swag-tastic, haku's new corner loops are fun but more strict. overall I feel he rewards more smart choices, good zoning, and gdlk execution. Hopefully, if I can get some more free time, I can perfect some of his fancier shit :/ oh good news guys turns out i may be able to resolve this shit by friday(if not next week) so i might be able to start hitting up meetups again :D it is so fantastic it's fucking awesome. My bad, bro :/ and mega props dude I woulda loved to rep hakumang with you but alas I could not. Get ready for some hype training once you get cs2 dude :D also shoutouts to valks combos staying the fucking same XD