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Everything posted by MechaMacGyver
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[CF] Bullet Loketest Changes and Discussion
MechaMacGyver replied to RurouniLoneWolf's topic in Bullet
My early thoughts: http://www.twitlonger.com/show/n_1snt2qg?new_post=true -
[CF] Bullet Loketest Changes and Discussion
MechaMacGyver replied to RurouniLoneWolf's topic in Bullet
Ah, I see. I'll have a write up of the stuff I noticed later today. -
[CF] Bullet Loketest Changes and Discussion
MechaMacGyver replied to RurouniLoneWolf's topic in Bullet
This works in CPEX. All of the hitgrabs have CH non Heat combos. -
[CF] Bullet Loketest Changes and Discussion
MechaMacGyver replied to RurouniLoneWolf's topic in Bullet
2C CH starter is possible in CPEX. -
[CF] Bullet Loketest Changes and Discussion
MechaMacGyver replied to RurouniLoneWolf's topic in Bullet
Oh, the CH spin! Sorry, I got confused on the versions, thanks for clearing that up. Not that big of a loss IMO, you got dick after that starter anyway. I'm curious to know if Lock-on cancel was changed. -
[CF] Bullet Loketest Changes and Discussion
MechaMacGyver replied to RurouniLoneWolf's topic in Bullet
What do the Cutting Shear changes mean re: the CH property? -
Nesica BB CENTRAL FICTION at Puente Hills Round 1!
MechaMacGyver replied to MechaMacGyver's topic in West Coast
Second cab is functional once more! AC repair still in the works. -
Nesica BB CENTRAL FICTION at Puente Hills Round 1!
MechaMacGyver replied to MechaMacGyver's topic in West Coast
Please respect my brand. -
Hey! We have Central Fiction! Come out an play. Stuff to know: Address—Puente Hills Mall, 1600 S Azusa Ave #285, City of Industry, CA 91748 Business Hours—Mon-Sun, 10am-2am *Open all major holidays *Venue is 18 and over after 10pm and 21 and over after midnight. Cost per game—6 Credits Nesica card details—Cost is 8 dollars per card. /!\ Nesica cards are NOT necessary to play /!\ (but it's strongly encouraged you get one).The Nesica cards are used to keep track of your win loss records and register your location. Unfortunately at the moment PHM is not an available option, but R1 staff is working on setting up PHM as a location on nesica.net. Please note that there is a daily maintenance from 2pm to about 5pm during which Nesica cards will unusable on the machine. Games can still be played during this time! How to set the cab to BlazBlue if it's on USF4: -If you see the Ultra screen press light punch and start at the same time -You'll go to a game select screen -Press light punch when you select BlazBlue -Enjoy! Other stuff: -Please bring up any issues to with controls/ buttons to an associate so they can assist! Huge thanks to MatrixMatt for providing me with info! Please let me know if you have any questions.
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What Kind of Information Would You Like to See on the Wiki
MechaMacGyver replied to Corbenik's topic in Bullet
Noting uses for moves is really key IMO. Even if it's a situation that won't always come up it's good to know. -
I'm down to provide analysis and start recording my matches vs local comp (which is p good IMO).
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Serpentine Assault Set-ups https://www.youtube.com/watch?v=bVQVQSExwRk
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I think C DP is full invul but the B version only has upper body.
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There's also this video: https://www.youtube.com/watch?v=E4BKKE3cQgw&list=PLaMuHEDN2hiribowQI-k5ZElud5FHndSx&index=7 Could use some updating, but the important ones are there. Might just be a execution/ style thing. A zero frame high damage 720 is always gonna have a home. If you watch old Zero footage he goes for dash 720 plenty.
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THANK YOU THANK YOU THANK YOU
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This video is p good for learning combos off your mostc common starter https://www.youtube.com/watch?v=5CyR6lpoYmg
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I've actually been doing this set up in reg BBCP. It's p good to throw it into your mix up game every now and then.
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CH 623B is a shit starter sadly. The best you can hope for is to be near a corner and do 6B 623C into Super.
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Astral
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Yeah, 6D/2D > Afterburner works.
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You can cancel intro Drive on block or hit. Easy confirm on normal hit. 3C is relatively safe if spaced right (I use it as a 720 set up if it gets blocked) and you can play a game of chicken with them by canceling into drive. This is obviously better at higher Heat levels but you can probably catch someone swinging at H0 every now and then. There's also the option of doing 3C, Lock-on> cancel which if you do it enough folks are gonna try to swing at ya. Fun note, the 6D and 2D Lock-ons are cancelable on block. Something to toy around with...
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3C is really good IMO. Goes under a ton of stuff, it could even go under Hakumen 5C in CP.
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Red is def waaaay faster in H2. As far as 2C is concerned it's not bad. The loss of Lock-on sucks but it still has it's place at the end of blockstrings. Tossing in a 2C after 5C every now then to keep people honest is not a bad idea. CH 2C also lets you confirm into a launch with something as easy as 2B, 6B, etc., you can get more (Charged Flint Shooter) if you're good at recognizing the CH. 2C is relatively safe on it's own and you can cancel either hit into Flint Shooter or Charged Flint Shooter. If you get them to block the CFS you can keep your pressure going. Not something to always go for, but it's good to remember it's there.
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Ending combos with Miquelet and charging a Flint Shooter sounds like a neat idea.
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Midscreen Miquelet followup feels really uncomfortable to combo off of now. I've gotten IAD jC, like you mentioned, but it doesn't seem to be consistent on all characters Had to do IAD jB on some. Hard to do, but looks neat! 5DD seems way better for mid screen, even at H1. You get around 3K and decent corner carry.