space and time
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Memphis
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Platinum_Milk
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[CS2] Platinum the General #2: Now with 100% more mahou shoujos!
space and time replied to Cirno's topic in Archive
It looks like you can special cancel the throw, so no, not accidental input. At 3:03 there's a throw canceled into mami. -
[CS2] Platinum the Trinity Combo Guide and Discussion
space and time replied to Urichinan's topic in Archive
Is this the one you were looking for? -
Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
space and time replied to Milln's topic in Locals
Cool, thanks. I'll try to get in touch with them. -
Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
space and time replied to Milln's topic in Locals
Hey guys. I'm looking to get in touch with some people in Memphis to play with. Is this the right thread for that? -
[CS2] Platinum the Trinity Combo Guide and Discussion
space and time replied to Urichinan's topic in Archive
Hmm, I guess the downtime halted progress, huh. -
[CSE] Platinum Q&A/FAQ Thread
space and time replied to Hurricane Rev's topic in Platinum the Trinity
I need help playing Platinum. Is anyone working on the gameplay guide? I'm really tired of getting my butt kicked, but I have no idea what to do. -
[CS2] Platinum the Trinity Combo Guide and Discussion
space and time replied to Urichinan's topic in Archive
Am I imaging things or did there used to be more combos? -
Yea, I was looking for something with all the colors in one place, since they've thankfully eliminated the need to memorize what color corresponds to which buttons. All, 24?, current colors for each character available in one spot would be nice as a reference.
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Is there a color chart anywhere like this one?
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[CS2] Platinum the Trinity Actual Discussion Thread The First
space and time replied to Circuitous's topic in Archive
^Those look good. It's too bad you can't animate them yet. -
This is basically what I was thinking about. A person that mains a character is probably the best person to get information from about that character, especially when it comes to what will beat them in a match. The other thing is, I can't imagine too many people go to the character forums for the characters that aren't their mains. Unhelpful was the wrong word. Underdeveloped is probably a better choice. The matchup threads could definitely be a lot more than they currently are. I think having one forum just for matchups would make it easier for people to stay up on the matchups, and give some prominence on the discussions, which in turn encourages people to post.
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There should be one forum dedicated to matchups instead of every character forum having its own subforum for matchups. Having two threads in two different places about the same topic but with different information in them seems inefficient and unhelpful.
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Yea, I shouldn't have worded it like that. I made it seem like I was talking bad about something I really didn't mean to even make a part of the discussion. I really only want to focus on Japan, since they set the standard, and why they set the standard the way they do. Sorry about that. Comparing a Gold character to a regular character is like comparing Justice or Kliff to a regular character. They're made to be unbalanced, in other words, Bosses. Their purpose is to be able to beast through everyone on the cast. That's what a boss character does. EX characters aren't like that. An EX character is more like a Robo-Ky or HOS, just a different version of the same character, essentially a different character, but definitely not a boss character. They aren't made with the intent of dominating the SSS+ Tier, they're just different characters. Shadow characters aren't really different, but having Unlimited Tension obviously gives you an unfair advantage. If both people do it, it's not unfair, but it could easily kill the fun of the game if everyone is just spamming OD's, or is constantly busting out 100% combos because of 50+ FRC's. Anyway, I guess you can call it a double standard, if you really stretch the meaning, but it's definitely not arbitrary. Also, Hellmonkey, someone already answered my question, thanks for trying though.
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Wow, thanks for that. I didn't know that. That's definitely an acceptable and logical reason. No, this was my main point. It was even an entire post . . . But since you bothered, and I do appreciate it, especially since you aren't just writing me off as an idiot or troll without explaining anything, I'll address it again. What I was basically saying in that part you quoted was that, if arcades weren't the standard, and instead the console versions were, then the EX characters, which while they were just thrown in to be extra, would have stood a significantly larger chance of being rebalanced through the five or six remakes we've seen to actually fit along with the rest of the cast. The keyphrase in all that is "if arcades weren't the standard." I understand how things are now, I was speaking about the possibilities. I understand AC and AC+ aren't different now, but if EX were part of the standard, and AC+ had drastic changes to the EX, which probably wouldn't happen if they were standard, but if it did, then AC+ would be the game to go to, not AC. And you mentioned Kilff and Justice. Those two always seemed like boss characters to me, as such, it's not unrealistic that they'd be unbalanced. Bosses are supposed to dominate and all that. EX characters are just different versions of the characters we already know. Gold and Black/Shadow characters are like bosses to me, too. There's no reason to try and balance those. If you disagree with any of that, that's fine. You've got your opinion and I've got mine. I also got the answer I was looking for. Thanks guys.
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. . . okay, I'll try rephrasing again. Why is the standard, which is set by Japan, arcades instead of consoles? Why do the Japanese have the standard as arcade machines instead of consoles? Don't talk about EX characters.