space and time
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[CS2] Platinum the General #2: Now with 100% more mahou shoujos!
space and time replied to Cirno's topic in Archive
It looks like you can special cancel the throw, so no, not accidental input. At 3:03 there's a throw canceled into mami. -
[CS2] Platinum the Trinity Combo Guide and Discussion
space and time replied to Urichinan's topic in Archive
Is this the one you were looking for? -
Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
space and time replied to Milln's topic in Locals
Cool, thanks. I'll try to get in touch with them. -
Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
space and time replied to Milln's topic in Locals
Hey guys. I'm looking to get in touch with some people in Memphis to play with. Is this the right thread for that? -
[CS2] Platinum the Trinity Combo Guide and Discussion
space and time replied to Urichinan's topic in Archive
Hmm, I guess the downtime halted progress, huh. -
[CSE] Platinum Q&A/FAQ Thread
space and time replied to Hurricane Rev's topic in Platinum the Trinity
I need help playing Platinum. Is anyone working on the gameplay guide? I'm really tired of getting my butt kicked, but I have no idea what to do. -
[CS2] Platinum the Trinity Combo Guide and Discussion
space and time replied to Urichinan's topic in Archive
Am I imaging things or did there used to be more combos? -
Yea, I was looking for something with all the colors in one place, since they've thankfully eliminated the need to memorize what color corresponds to which buttons. All, 24?, current colors for each character available in one spot would be nice as a reference.
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Is there a color chart anywhere like this one?
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[CS2] Platinum the Trinity Actual Discussion Thread The First
space and time replied to Circuitous's topic in Archive
^Those look good. It's too bad you can't animate them yet. -
This is basically what I was thinking about. A person that mains a character is probably the best person to get information from about that character, especially when it comes to what will beat them in a match. The other thing is, I can't imagine too many people go to the character forums for the characters that aren't their mains. Unhelpful was the wrong word. Underdeveloped is probably a better choice. The matchup threads could definitely be a lot more than they currently are. I think having one forum just for matchups would make it easier for people to stay up on the matchups, and give some prominence on the discussions, which in turn encourages people to post.
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There should be one forum dedicated to matchups instead of every character forum having its own subforum for matchups. Having two threads in two different places about the same topic but with different information in them seems inefficient and unhelpful.
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Yea, I shouldn't have worded it like that. I made it seem like I was talking bad about something I really didn't mean to even make a part of the discussion. I really only want to focus on Japan, since they set the standard, and why they set the standard the way they do. Sorry about that. Comparing a Gold character to a regular character is like comparing Justice or Kliff to a regular character. They're made to be unbalanced, in other words, Bosses. Their purpose is to be able to beast through everyone on the cast. That's what a boss character does. EX characters aren't like that. An EX character is more like a Robo-Ky or HOS, just a different version of the same character, essentially a different character, but definitely not a boss character. They aren't made with the intent of dominating the SSS+ Tier, they're just different characters. Shadow characters aren't really different, but having Unlimited Tension obviously gives you an unfair advantage. If both people do it, it's not unfair, but it could easily kill the fun of the game if everyone is just spamming OD's, or is constantly busting out 100% combos because of 50+ FRC's. Anyway, I guess you can call it a double standard, if you really stretch the meaning, but it's definitely not arbitrary. Also, Hellmonkey, someone already answered my question, thanks for trying though.
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Wow, thanks for that. I didn't know that. That's definitely an acceptable and logical reason. No, this was my main point. It was even an entire post . . . But since you bothered, and I do appreciate it, especially since you aren't just writing me off as an idiot or troll without explaining anything, I'll address it again. What I was basically saying in that part you quoted was that, if arcades weren't the standard, and instead the console versions were, then the EX characters, which while they were just thrown in to be extra, would have stood a significantly larger chance of being rebalanced through the five or six remakes we've seen to actually fit along with the rest of the cast. The keyphrase in all that is "if arcades weren't the standard." I understand how things are now, I was speaking about the possibilities. I understand AC and AC+ aren't different now, but if EX were part of the standard, and AC+ had drastic changes to the EX, which probably wouldn't happen if they were standard, but if it did, then AC+ would be the game to go to, not AC. And you mentioned Kilff and Justice. Those two always seemed like boss characters to me, as such, it's not unrealistic that they'd be unbalanced. Bosses are supposed to dominate and all that. EX characters are just different versions of the characters we already know. Gold and Black/Shadow characters are like bosses to me, too. There's no reason to try and balance those. If you disagree with any of that, that's fine. You've got your opinion and I've got mine. I also got the answer I was looking for. Thanks guys.
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. . . okay, I'll try rephrasing again. Why is the standard, which is set by Japan, arcades instead of consoles? Why do the Japanese have the standard as arcade machines instead of consoles? Don't talk about EX characters.
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I guess I should have been more specific and asked why aren't tournaments played on consoles instead of arcade machines. That's what I want an answer to. Who decided that arcade machines were better than the console versions? They can't be more convenient, because a PS2 is easy as hell to carry around, especially compared to an arcade machine. Screw them running differently than the home versions, because a lot of people in the world are FORCED to learn the game on consoles, since the arcade scene is dead in most places, so even if they're slightly faster or something that's not a good enough reason. The only real reason I can see is that Japan has a good arcade scene going on, so they use arcade machines to play on, so everyone else in the entire world follows suit. And that's garbage. I wasn't really looking for questions about EX characters, but since I got a good response I'll address that. 1. This sounds like crap to me. It doesn't matter how many characters there are in a game, if they're all usable and learnable, then you use them and learn them. If you're playing this game on a competitive level, you're going to spend hundreds, if not thousands of hours on this game. You'd eventually have a few matches against all the characters no matter how many there were. It should only take a few matches for you to figure out how to get around all your opponents potential moves. Executing that strategy is a different matter, but I assume that's the difference between a scrub and an expert. 2. Last time I checked, all the EX versions can be unlocked just by leaving the game on for a few hours/days. If you're really worried about having never fought a certain character before, you'll take the time to at least do that much I hope. Even though, by just practicing with and against the characters you do have, the others would probably all unlock before you even got halfway through the cast. 3. The only reason we don't know how balanced they are is because people don't use them seriously. They aren't part of the standard tournament level play. If they were, I'm sure Aksys would bother to try and balance them out just like they do with the rest of the cast that they know we use. 4. This goes back to three. The characters are allowed to change so much because they're considered extras. That wouldn't be the case if they were treated more competitively. Also, the latest version is the only one that really matters. Even though it's lucky for some people that they can still play AC without too much of a difference, AC+ has changes, and if they don't get AC+ and get used to those changes, that's no one's fault but their own. 5. Again, get with the newest version or deal with playing an obsolete copy. No one cares or minds that you still play Super Street Fighter II Hyper Championship Edition, but don't start crying about how different Super Street Fighter IV Hyper Championship Edition HD Remix is when you go to play it at a tournament. No one cares. And yes, I would and do very much enjoy fighting games with such large casts of usable characters. 6. Same as four and five, upgrade your game. Really, all of those reasons more or less seem to be rooted in the fact that the arcade versions are used for tournaments instead of the console versions.
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Alright, I've got a very serious question that I don't expect a satisfying answer to. I'm only asking so that I can say I've asked. The console versions of Guilty Gear have different versions of the characters labeled as EX. These characters are banned from tournaments. The main and most believable reason I've heard for this is because the characters aren't in the arcade versions. So my question is, why aren't the console versions the standard? I understand Japan still has an arcade scene, and that's nice for them, but seriously, why does the rest of the world have to ride Japan's dick so hard? It's not like the PS2 doesn't exist in Japan or anything.
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Wow, thanks. That was nice. Bridget, Zappa, and Faust all looked pretty annoying.
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They sound like just what I'm looking for. xD
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I like Faust. His and Zappa's randomness are what really draws me to them. I was trying to cut the list of potential mains down. You mentioned I-no and her notes. What about Zappa and Faust make them annoying to fight?
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I'm not new to GG or any of the characters. I've been playing for years. I've always only played casually though. A character's learning curve doesn't really concern me, or I wouldn't have bothered to put I-no on the list. From what I can make out of this discussion so far, Zappa, A.B.A., I-no, and Baiken are annoying to fight. And Bridget is the most underused.
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Hoo, a quick response! Awesome. Bridget fits all three, cool. Why is he underplayed and annoying to fight?
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I've always like GG, but I've never bothered to really get good. I've decided to up my skills a bit, but I'm not sure who I should learn. My list of candidates includes Zappa, Dizzy, A.B.A., Baiken, I-no, and Bridget. Baiken and I-no are kind of afterthoughts for me. I like both characters, but I like the others slightly more. And I think that I-no would be harder to learn than the others, for some reason. Anyway, my criteria is probably warped. Between these six I want to use the most underplayed and unexpected that's annoying to fight against. I doubt one character fits all three of those, so giving more than one recommendation is fine, with which trait they match.