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-Ladon-

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Everything posted by -Ladon-

  1. like RC tsubame? CS CAN ONLY COME SO SOON:vbang:
  2. IAD more, doing the back jump delay airdash is what every person with a reliable AA wants. should hit confirm your hell's fang more, going for the two hits every time leaves a large opening I know it's a bad habit to get out of, but using carnage scissors as a wakeup reversal distortion is a terrible idea, try using blood kain or RC ID I dunno if it's something you're used to but against crouching opponents always try to open up a space for 6C combos, if you don't know them, learn them, they're a really great way to get in crouching opponent damage. don't always dash cancel 5D, mix it up with letting them block 5D(1)-death spike, it'll throw people off and if you're lucky land as a counter for a juicier combo Back throw should always lead to GH-5B-etc. on everyone, it always lands more damage than jumping straight into an air loop hope these helped
  3. honestly I was thinking along these lines, so I went and tested out what I can do with a 6A[m]-haku-rc since mid hit setups with staff seem to only lead to ~2k unless someone discovered something more damaging? and it turns out since the haku gives it enough time to get out of manten return you can start an Ippatsu or Tsubame combo for each character(carl's is extremely unforgiving timing though, why do you have to have such a weird hitbox) would be interested in any other ideas people have for setting up RCs though, I always seem to end rounds with 50% or more heat and it feels like a waste, honestly though I play ragna as my other main so having excess heat always feels like a waste to me
  4. I was wondering why there's no mention of RC combos, from what i've seen there obviously isn't a lot of opportunity or chances to gain enough damage warranted after an extremely lengthy combo, but since litchi's heat is usually used for block mixups and occasional TGW combos, I'd assume if you could get ~1k damage from a rapid it'd be worth it, especially if it was the guaranteed kill from a mixup I was thinking during a mixup seeing haku hit confirm as your low and going into hak-hat-chu-rc-jC-hak-hat-chu anyway, I've done it a couple of times to guarantee kills from a block mixup, but is it just better to save heat throughout the match anyway?
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