-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by article 12
-
[CP] News & Gameplay Discussion (Old)
article 12 replied to kosmos badgirl's topic in BlazBlue Gameplay
good riddence! -
playlist of my epically long casual matches play of the console version of KOF13, taken from Take all comers a london tourny that happened last month. it features some of the best of the London scene. http://www.youtube.com/playlist?list=PLE63AA707B80C8FF9
-
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
article 12 replied to Kurushii's topic in Archives
thanks guys for the advice.. the funny thing is i am quite capable of doing alot of makoto combos, including her comet loop. it just i can't seem to land it on people (well decent people anyway).. i guess i should stopping using a static dummy. and set it to ai.. since hitcomfirms are are my biggest weakness. i used to use ragna, and never ever really used his A buttons. since 5b was that good.. can't wait for makoto new 5b! so i guess i hard wired to mash As -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
article 12 replied to Kurushii's topic in Archives
ah ok thanks buddy!... i do tend to use 2c once i condition people into fearing an overhead. but often forget to cancel a block 2c into 214b. altho i auto pilot into 213c (since i use comet cannon loop alot) delayed 5CC, interesting... wasn't anything into 5cc unsafe in general? and anybody with a dragon punch could just hit tru the gap. also i tend to not use that since i fight gainst alot of tagers and blocked 5cc equals grabs. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
article 12 replied to Kurushii's topic in Archives
hmmm any examples you could list. since makotos mixs up are either pretty bad or unsafe (anything that combos into asteroid vision) and thanks for the fast response im probaby gonna be facing this guy again in a tourny on sunday. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
article 12 replied to Kurushii's topic in Archives
thanks buddy! i having a bit of trouble with noel too. please critique me. http://www.youtube.com/watch?v=vLxdvnXzY3g usual problem. poor hitcomfirms, dropped combos. also the guy im fighting against is probably the best tsubaki in the south of england -
BuruRaji D - BlazBlue Radio Discussion [The new season!!]
article 12 replied to kosmos badgirl's topic in Zepp Museum
I think they did it credited as "kevin san" I think it between 40-50 mins -
How long did it take -you- to get proficient with your main?
article 12 replied to DemiiPoet's topic in Archive
yeah this! i been playing fighting games since SF world warriors.. but only started playing really seriously on GGX. I using makoto now (used to use ragna) and literally right now im trying to perfect her breakshot combos (which are gonna useless in about two week maybe) and so i guess i have to start again when platinum comes out. -
BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion
article 12 replied to Cirno's topic in Archive
WOW 3 days and 95 pages already, that has got to be a new record... im starting to think information only is probably a good idea. Anyway i remember the bitching about cs1 loketests, and the final game turn out alright did'nt it.. for some players.. luckly for me it did at least. i guess the wheel goes around again. -
hmm it is very good that you do understand and have very realistic goals. bb was was a very bad example. but i thought you said you were going for a GG style animation?.. 400 frames would put in the alpha series kind of class (nothing wrong with that. they still work as games and good ones too) But none the less As an animator theres also the tedious job Of Scanning in all those 400 frames (which actually drove me nuts at one point" altho I think some die hard animatior may actually Be drawing direct using those really cool wacom Cintiq.. man you really would have to strike gold. I suppose it gonna be done direct with decent tablets i guess. but 1/5 a month sound about right to me.
-
hmmm 400 frames per character. hmmm thats very low considering a typical bb character is like nearly a 1000. oh sorry i just realised your only asking for linework, which Is still alot of work. to give some people numbers. At disney (the best you can get) they were only expected to do 4 seconds a weeks or 100 frames. and that was full time work for them. so thats a month or so worth of work which if taken into account it only gonna done in peoples spare time (you might strike gold, and find somebody that is puting together a show reel, and may want to put on their resume your project) may probably take about 3 three months. because when i was in uni and doing a part -time job it took me about a month to do 100 frames (altho i was also clearing them up, colouring, and in my werid case inking them (because i wanted a really thick line)
-
i wish this project the best of luck! having seen games such as vanguard princess which were done by a single person, and using an off the shelf program like 2d fighter maker. it is indeed possible to create a great game. but you guys are crating your own engine, which allows for a greater deal of flexibillty. I did animation in uni for 3 years. and I know very well the kinda of work that is gonna be needed ahead of you. It took sugeno (an ex-capcom ans snk employee) 3 years to put together vanguard princess all by himself. and it took me 6 months to put together my 9 minute final piece (which i cheated to hell using Layer animations) a small demo with just two or mirrors characters would be perhaps the first thing worth trying. because even doing that would a fantasic achievement! just curious tho. what kind of animations are you guys looking for. the third strike kind which has some bits done on ones or the kof/GG style which are probably done on keyframes with some on 2s.. or that crappy ropey stuff they did in alpha/old versus series?
-
[CS2] Platinum the Trinity Actual Discussion Thread The First
article 12 replied to Circuitous's topic in Archive
hmmm still no release date or even a preview. just hope it ish't gonna be at the same time as the patch. altho kinda bad, it does mean we don't have to relearn her. like we do with makoto and valk. or perhaps they will just release her with all the current balences from the loketest anyway early before the patch. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
article 12 replied to Circuitous's topic in Archive
ditto. erm she more may/zappa than aba imo. -
thanks for the sprite man.
-
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
article 12 replied to Spirit Juice's topic in Archive
lol I guess it was too good to be true. ah well -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
article 12 replied to Spirit Juice's topic in Archive
ragna 5d (2) being a overhead is actually qutie cool. don't think it makes his crappy mixs up better. but it sounds fun to have an overhead with that kinda range. kinda like ct Noel 2d. gh not being an overhead seems a fair trade, since it was useless and unsafe as an overhead. might not drop ragna after all. hmmm makoto faster command dash is very welcomed, altho too many people can mash her out of astral vision on reaction, but least that means they can't mash her out her cross up, and it gives some kind of presure game to her. and afaik her 5b is faster since the 1st loke test... but still all those stupid nerfs to her from 3rd are still around... hoping some if not all have been dropped -
(VK) GINZ199 VS (NO) kuradoberi-89006 http://www.youtube.com/watch?v=g5IEMGU5ffc one of the better valk players i yanked from psn rank.
-
(VK) GINZ199 VS (NO) kuradoberi-89006 http://www.youtube.com/watch?v=g5IEMGU5ffc one of the better valk players i yanked from psn rank.
-
[CS1] D Button Slide. Helpful Finger Technique [STICK ONLY]
article 12 replied to RandomGuy's topic in Archives
wow it really helps!.. altho i find sliding to the left works better for me -
thanks this rocks!
-
thanks man, theme is epic!