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NewNugget0

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Everything posted by NewNugget0

  1. I wondered about the same thing... is there no more option other than 214D or the Zwei's after 5D? Without jump cancel, the recovery time on a whiffed 5D/4D is really going to hurt. Also another thing that bothered me greatly is 2B > 2C doesn't connect anymore. Have to do 2BB > 2C to connect the melee string... which makes the spacing wider and not as effective.
  2. Yea I tested Severin's combo extensively. There is a few spots where it's not linking though, maybe i'm doing it incorrectly: 2DD > 6C > Dash > 2DD (cpu can tech out) > j.C > j.2C > land 2DD (cpu can tech out) > j.2C > j.DD (I forgo this cause it never landed ) > 214D
  3. Hello fellow Nu comrades, I'm seeking a more punishing follow-ups after a 2DD to guard against advancing air dashes. My usual: 2DD > j.2C > 214D, and depending on meter I will RC the 214D to something more. However I find it lacking in damage, so I came to this thread to seek advice I came across a high lvl Nu once, and he had this beautiful string starting off with 2DD > IAD j.C (swap side - hit with the tail whip of j.C) > 2DD > j.DD > 2j.DD > 214D. Roughly 4k in damage and no RC required. I'm trying to learn it but I have a hard time landing the j.C with the tail whip. Have anyone seen it before? Another weird combo that he displayed was 5DD > 2147 C+D > dash + 5DD > BnB's, but potentially he can keep doing 5DD > 2147 C+D > 5DD loop? Have anyone tried it before?
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