Jump to content
Dustloop Forums

-Seo

Members
  • Posts

    1,017
  • Joined

  • Last visited

Everything posted by -Seo

  1. The health gain from non OD DbD doesn't even seem worth it anyway.
  2. Just seems it's as situational as BK ever was really, just for different reasons now.
  3. Ah really? My bad, must've remembered it wrong.
  4. Damn February? Seriously? I do remember them mentioning they we're something like 30% done with the console version some time back, but still, that's pretty damn fast.
  5. If you're gonna spend meter, just do 6B > 2D > rapid
  6. You've got my PSN listed as SoulJC D:
  7. Ah, my PSN is SeoJC.
  8. ggs man. I probably shouldn't play BB when I've not slept for 16 hours though ;-; Got my new stick and ps3 extend today :D
  9. Just saw on a stream, couldn't see the damage value, but: 5B > 5C > 2D rc > 6C > delay 6D > j.214D > 5B > 5C > air combo Seems to work when hitting a 6C on crouching too at the right distance.
  10. Makes mist finer unblockable if it lands.
  11. 2D doesn't bounce in BK anymore, but it can be dash cancelled. Also, is ground Blood Scythe an overhead?
  12. Anyone for some BB? I'm bored
  13. Damn, £50 for them sticks? Gonna pick myself up a new PS3 stick then. Cheers for the link Adam.
  14. I don't think this is true. The background colour does change to red, but the other characters super isn't powered up. I'm sure I saw a CPU Relius go into OD, then a Bullet used super, but no extension on the end.
  15. They have to neutral tech it, or else they might be able to be picked up again (like DID>236C>214D), and it can cross up. That's about the only applications I've noticed from it so far, but it doesn't seem to be a bad pressure ender at the right distance if it's even on block.
  16. Fair enough. Is there a video of afterbunners guard point? I've not noticed it in the videos I've been able to watch.
  17. It works. The player just did it a bit slow.
  18. Should note that the final part of blackout costs an additional 50 meter.
  19. I've seen it hit once in one of the videos, but it was done quite a bit below the character. The range for 2 hits has definitely been improved though, which is nice.
  20. With how lock-on seems to work as well, we might be able to use it on reaction to a Hazama using chains to get in.
  21. http://www.twitch.tv/central804/b/341817071 Good 30~mins of Arakune.
  22. Picture of this from twitter: http://i45.tinypic.com/2hdzn2b.jpg
  23. I think the changes could've been alot worse really, though I'm gonna miss that 2C fatal for sure. Pretty excited to see what CP Ragna can do with OD though, unburstable BK combos sounds sick. We gonna make a new video thread and archive the Extend one btw, or just stick to the current one?
  24. Wasn't there a video of Tager doing wake-up OD 720 through someone's move? (I think it was a Jin)
  25. And it's not like you can OS it like you can with gold bursts too.
×
×
  • Create New...