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Sweden
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durkslagnr2
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Gentarou vs Hazama - https://www.youtube.com/watch?v=GlD_pRG49Kw&feature=player_detailpage#t=165 vs Bang https://www.youtube.com/watch?v=GlD_pRG49Kw&feature=player_detailpage#t=514 vs Lambda https://www.youtube.com/watch?v=GlD_pRG49Kw&feature=player_detailpage#t=680 (have to see this, hilarious shit now that both have more Ds) vs Valk https://www.youtube.com/watch?feature=player_detailpage&v=GY5uhiM3iSo#t=117 vs Kagura https://www.youtube.com/watch?feature=player_detailpage&v=GY5uhiM3iSo#t=328 vs Jin https://www.youtube.com/watch?feature=player_detailpage&v=GY5uhiM3iSo#t=595 vs Tager https://www.youtube.com/watch?feature=player_detailpage&v=GY5uhiM3iSo#t=803 This is what we all have been waiting for =) edit: forgot some training mode videos https://www.youtube.com/watch?v=W1i9Rm6hn7M https://www.youtube.com/watch?v=Qd8DvVWSTiw
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https://www.youtube.com/watch?v=2GVx6XCSFHI A lot of Nu matches in there 4B is gone, doesnt look like you can jump cancel Ds on block but the new gravity cancels look awesome
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623A > (dash) 3B > charged jC > 5B > 3CC > 22B > 5C > 3CC > b lynchpin. Found that one to be easier but only 2763 damage Also 66B into "OHOHOHOHO" after b lynchpin for 1k extra damage on a combo is pretty sweet
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[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
Durkslag replied to Moy_X7's topic in Platinum the Trinity
Super pan OD combo 60% hp 5C > 5D > dash CT > dash 5D > OD > dash 5Dx7 > 632146C 7,1k Looks like you can do 9 5Ds because they instantly drop out on the 10th, doubt this is optimal but it is pretty hilarious -
So this is what it feels like to have an astral that doesn't suck monkey balls dia 3c > astral luna sickle > astral pretty much anything > 2DD > astral luna 236C in the corner > astral forward throw in the corner > astral back throw in corner > 5B > 6A > TK > 3C > astral luna 3C > 214A > 6A > astral And it does 40k damage now! Looks like the astral itself did not change anything except make it an attack instead of throw so still have the startup before the flash.
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I really hope Nu gets more changes than that, better hitbox on CA is nice but the rest is pretty crap the extra damage from another spike chaser or whatever doesnt matter much because she already does good damage. We need better defensive options and there is no reason not to give them to her when characters like Mu and Hazama that does the same thing except better are in the game. Why did they remove low invul on 4B and throw invul on 214A? Lambda was always mid tier and Nu probably wont get any better. I doubt the patch will make much of a difference for most characters and top tier will still be top except maybe kokonoe because it looks like they are butchering her. Arcsys has been ass with balance the last couple of games so the little hope I have left is almost gone. /ragemode off forver mid tier
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I hated guard primers after CS1 so I dont mind. I really hate the nerf to counter hit j.B and all Ds, so much harder to pick up anything compared to extend =[
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Learn to poke her overheads, her normals are good and lots of jump/drive canceled shit and the worst part is the low profiling 2A/2B so counter assault is pretty risky in this matchyp. She can crawl under everything you have except 2B (yes even 2A...) and anti airing her with anything except 5A is extremely risky. Keep gravity seed up and dont use any D moves besides 214D when you knock her down because she can tech and punish you with her leap on recovery
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But Nu is so much stronger at neutral =D
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My only advice is learn how he works and go nuts, try and find a way to hit him with a sword or jump in and get a knockdown. You have to set the pace of the match or you will most likely lose. This match up really shows how broken Hazama is, Nu is a good zoning character with some weaknesses like long whiff recovery and a deadzone Hazama has doesnt have any of that and has way better normals and can do really good damage from anywhere on the screen. This is the only match up that makes me salty and I played a lot of Liz against Mitsuru in p4a and I didnt think it was this bad =/
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So how is the execution compared to Extend? Easier or harder? Will probably pick up Plat again at some point so want to know what to expect
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Having 2 sets of the same moves but with different properties really requires some experience, plenty of times today that I had to stop to think what mode I was in and then dropped a combo because it was too late. It will require time to get used to but right now its like my mind is my biggest enemy. I dashed in, iad back and the dp whiffed I dashed in again to punish with 6B but got DPed again. Pretty sure that would have punished Ragna in the same situation but it could be because this game is a little faster so hard to tell. Also got a huge hitbox, like Mitsuru but air unblockable =/
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After playing some games online today I have learned a couple of things. 1. Getting decent damage is hard as hell when your hands are playing Lambda and your mind is trying to play Nu so 22A barely works. 2. Kaguras dp has really short recovery, nerf that shit. 3. Either remove Hazama from the game or remove his 5A, j.C and command grab. I can definitely see this characters potential but I really have to get used to it, I actually managed to do a real combo in the corner today =D
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So can you actually do anything from a non CH 6B?
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6A > j.c > j.2C > 2DD > air ender. I know there are some other stuff but having problems hitting with the 6A