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thatman2175
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A tad bit early, but it's Christmas in Japan. Noel Vermillion - Present [Full Size]
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Noel Vermillion - Chronophantasma For her Bday, and for Christmas.
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Only thing I can think for Hakumen's Persona color is Orpheus from P3.
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Hard to see ODs as a reversal during pressure, as likeliness of a Burst would happen.
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......unless in OverDrive But I think we should move all speculation and wants posts into the Group Chat or Gameplay thread, and keep this thread info only.
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...... RB > j2C > Thor?
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Or they can do what they did to fenrir, they drop faster after rocket so we won't be able to hit them in time even if we did dash in.
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I think he said he used it against an Azrael, that's what I gathered from machine text. And don't worry guys 5A > 5B > 5C > 5D combos now.... in OverDrive.
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I think this is the description of the Astral. He also mentions
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For LunaKage's BBCS:EX Combo Video: [full size]
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AcoTan's Noel Corner: Noel: I'm sure they are Twins. Hands off the Panda Happy Birthday 2009 Sketch 1 Sky's not the LIMIT Sketch 2 Happy Birthday 2010 Sketch 3 Sketch Lemonade Sketch Collarbone Sketch Academy Glasses - Colored Noel: Break Through Memory of Tears Dustloop and Noel Vermillion General's "Thank You" to Cristina Vee! NOEL, Thank You! Novus Orbis Librarium Sketch 4 Noel: Snow Day Noel: Sky Noel: Error Sketch P.E. Noel/Lambda-11 All-Out Attack! Noel: Dreams of an Absolution Christmas at Kagutsuchi Port *** NEW *** Noel: Circulation
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Generally, you want to keep pressure on Tsubaki and stop her from charging. Do not use drives unless you read her moves, she can easily break your drive string if blocked, and we lost exit strategies. Try sticking to your normals, 5B being your best tool (CH can lead to 3C), or 3C to snipe under Tsubaki's 5B (which is no longer as good as it used to be). End your block strings with 2A or 2C, because they are plus on block. Optic Barrel should only be used for sniping her when charging. At neutral she can 236X you before OB comes out. Try not to use jump-ins too much, her 2C is still really good. On the other hand, if she's jumpy, go for 4D. 4D > 236X and j214X as edWORLD mention, since 4D is buffed now.
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My guess is you're doing the 6C too early and doing 6[6]C (you were running past rags a couple times). Try delaying it a bit and doing the input 6(6C). Probably get someone more qualified to answer.
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Match Up Ranking: TBA Recommended Playstyle: Cautious Rushdown Your Best Tools: 4D - 5B - General Strategy: To Be Discussed Has A DP?: 623X A Projectile Type DP that hits in front of her. A version has start-up invincibility, B version has invincibility in the middle, and D version has invincibility until the hit. 214X series by extension. All versions have upper/head invincibility and are air unblockable. Has A DP With Heat?: 236236C has start-up invincibility, D version does not. 214214D has start-up invincibility and leaves her at +3 advantage. Things To Look Out For: To Be Discussed