-
Posts
1,723 -
Joined
-
Last visited
Other Info
-
Location
Michigan, USA
-
XBL
Spaghetti_Desu (PSN)
-
PSN
sgt_mjr_kululu
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Did we really need to do this???
-
The house for casuals is changing? Where's the new one?
-
It can push opponents out, deal chip, and negate some projectiles. That's all I know.
-
TwistedAsura reacted to a post in a topic:
[CF] Relius Clover Combo Thread
-
TwistedAsura reacted to a post in a topic:
[CF] Relius Clover Combo Thread
-
TwistedAsura reacted to a post in a topic:
[CF] Relius Clover Combo Thread
-
TwistedAsura reacted to a post in a topic:
[CF] Relius Clover Combo Thread
-
TwistedAsura reacted to a post in a topic:
[CF] Relius Clover Combo Thread
-
TwistedAsura reacted to a post in a topic:
[CF] Relius Clover Combo Thread
-
GunBlazer reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
GunBlazer reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
antonymichiru reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
ImmaYuukiTerumi reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Myoro reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Myoro reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Myoro reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Myoro reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Things I noticed: Let's start with the obvious. Big spear=good midrange control. She has a big as heck overhead. It goes about a fourth to a third of the screen and although the animation is obvious it's fast. She has a humongous AA normal. Can't say I know about it's invuln, but it can be seen hitting grounded foes as well. Drive can be charged for greater rewards. The angle of the drive can be changed while it charges. During its flight the move can be redirected. It looks like from medium charge onward I think it can be combo'd from. Low 2A and 2B from the looks of it. Both long reaching and both using her foot. Natsumikaze is trash. Upon activation the opponent gets a moment to reflect on their choices and rapid into block or dodge. She can use her "Dragoon Jump" super out of her command dash which helps make up for it's pitiable horizontal range in combos. Her j.C, or at least I think it's her j.C, is weird. It's like Bullet's in that it hits the opponent upward normally, butit knocks down on counterhit, but instead this one emergency techs the opponent making its usefulness questionable. Otherwise her knockdown in the air is done by her dive specials. Es instantblocked her fullscreen rushing move and ended up having her own 2A trade with Mai's 3C...
-
So new game's dropping soon and I find this gem in CPEX -_-" Corner with Ignis out: XX>5B>3C>41236B+D>6B>delay>5D>5B>2C>TKj.236C>2C>6C>last frame 236C>663C>214C or 5D what this does is regenerate Ignis fully and get 2.5K~3.5K damage. The combo time requirement is flexible enough to work off of even 236D+j.C. It does have to be altered if the opponent isn't close enough to Rel to fly into him after 41236B, but the only change is pressing 5B instead of 6B. At the cost of 23% Ignis at the start-up it's a pretty hard but very rewarding combo. You can also do 6C>CT>3C>236C at the end if you messed up the spacing for 6C>last frame 236C or if you want to burn meter for more time in the case where Ignis is blue barred.
-
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
I was watching the wrong heat gauge rip. 'x' still looks quite nice, although I'd be willing to bet we could get more damage from it. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
Dissecting footage... Looks like Mordred(2) can be DP'd if Mordred(1) is instant blocked. 'x' It looks like Grifflet got knockdown (It's possible the Ragna didn't airtech?) Grifflet also has the second hit come out on hit or block... if the second hit is RC'd it makes for a nice cross-up with j.D '3' Mordred (2) can be airdash canceled on hit by the looks of it. things>Mordred(2)>airdash>j.D>5B>2C seems to work. Seems to be a consistent way to combo anywhere. Es Counter Assault looks godlike in terms of horizontal range, probably the longest in the game judging solely by appearance, but it looks a bit lacking vertically. We should add Erec and Tristan to the OP prolly. -
Any BB players coming to fights this Friday?
-
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
I don't think there's a single air normal in the game that gets landing canceled from the earliest you can use it after a backwords IAD, so I'd be shocked if it did. Even Terumi's slow as snails j.D makes it out with time to spare. However even if that is a problem one only needs to superjump and delay the back airdash a tiny amount to get virtually the same effect I'd think. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
TBH I see more merit in doing round start air backdash>j.D unless you're certain they're giving chase immediately. Setting that big ol crest makes the pokes and AAs you do soon after scarier as you can use it to confirm into bigger damage or else recover and start pressure. Even if they take evasive action to avoid your interception they'll be forced to go very far into the air or be caught by the crest anyway. if they don't immediately approach and their presence at neutral isn't too frightening using Bors shortly after you place the crest couldn't be a bad idea, and from there you can plot your entrance, begin bullying with Es fun projectiles, or even plant another crest as the j.D crest detonates. -
GGs Optimist! Gotta play again soon.
-
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
Oh right on, well until more info surfaces I'll drop it. No harm no foul. In other news do we have anything in the way of shorthand for Bors enhanced moves? If not how about we do e.214C e.623C and e.214B for normal Mordred Griflet and Gwain respectively and E.214C E.623C and E.214B for their powered up versions or something like that? -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
So wait, can they or can they not be delayed or feinted? Can we set the record straight? -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
Thanks! -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Myoro replied to RurouniLoneWolf's topic in Es
Well if it's really possible to manipulate the timing of Crest Art activations it's concievable that you could use the Crest to cover the recovery of the grab/overhead should they be blocked or whiff. What's more the crests could be activated on start-up should the opponent try to mash out, and if Erec is really like Noel's Muzzle Flitter, then it very well might be able to combo from the Crest into an okay punish. The biggest problems I can see with that is that DPs are liable to blow that mix-up into extinction. Furthermore has it been confirmed that one can manipulate the times that Crest Arts will go off? Is it known how it is done?