Jump to content
Dustloop Forums

Yuushiro

Members
  • Posts

    3,544
  • Joined

  • Last visited

Everything posted by Yuushiro

  1. if you can actually cancel it before the 3rd hit hits, it becomes so much better to combo in the corner. But I don't think that's the case so yea. That change won't really do anything
  2. nice combo video. pretty stylish
  3. My rough attempt on translation: Jin, pretty much didn't change at all. JC J2C still connect as usual. 2D> j2C> jC>5B or 5C also still combos. dash cancelling after a throw seems interesting but even with musou(ice car) it seems going to be the same thing. Air fireball D seems changed a bit? Seems like the attack level is higher? The ground version seems to hit and stay longer and comes out faster. Beside those everything else seems the same.
  4. ^ good is okay, broken is not okay
  5. ^Just got the FB recap video.... mine actually is an embodiment of true sadlife
  6. I still don't understand how 5C>2C like you said would be an effective mixup. I just get hit by flashkick most of the time. They do have to charge [2] for at least 45 F though right? holding down back wouldn't actually count as charging?
  7. you can also just back dash or space again if you can. or just block it
  8. 6C is +5 on block. you can't punish that.... if you read that they gonna do that you can probably DP since it has a slower startup but still not recommended.
  9. ^ yea, I think this is the case too. oh well. Time to learn all those resets instead then
  10. not really, it's just timing. Most of the time also I don't move that much. It still works without doing the 66. for the staple 5C>2C > air combo
  11. Yea, it's nice to be back though. but defnitely not looking forward to those bills. Near death exp. also not fun. @Tonberry: Thanks, That CMV and your own are both good references. Someone need to make one for midscreen stuff though lol.
  12. I find it that if you are really low on health and you get momentum back and activated OD. It's best to try to get a reset once or twice for more optimum damage or maybe even a kill. The thing is, I am not sure what moves yet could be best for it. I know almost everything freezes so there's a lot of option. What I've been doing is instead doing the staple ender for OD (...>5C>3C>touga or DP B > touga). I just do a 5B or empty jumpins to try for a reset. Anyone has a better or safer idea for this? I remember seeing some videos a while back when either Eruo or someone else was going HAM on the resets but I can't seem to find them. -oh also Hi guys, I am back from the grave and back again. Was hospitalized today and almost died....T______T
  13. did anyone break 9k with Jin's OD combo? I can seems only do up till around 8k
  14. SOMEONE took a pic of my room omg: http://cryingloser.tumblr.com/post/65505465075
  15. Could people actually post combos on the combo thread...... that'll be great... lol.... I'll probably gonna move most of this over there too.... uh Also yea, nice found on the CT jc(loop) combos moy. lol. Definitely might be my next bnb perhaps.
  16. Fully charged DP D leads to a fatal counter too. I am not sure if people aware of that.
  17. still wondering what is the universal combo route we can do in the corner? seems it's a combination of 6C> ice car (1) .... and then I do bla bla 6D > 6C > sekkajin , ending with air combo hizansen. Still trying to find out what's the most consistent one across all characters with the most damaging. probably depends on what we hit them first with the P1 of the move too.
  18. might get BBCP from JP PSN instead
  19. is that confirmed? Where do you see that?
  20. what'd you even mean by that? using 2C as a block string? and what does the corner having anything to do with gatling into 2C or just unleash 2C
  21. why not just wait. There's only about a month left and you can try it out instead of speculating for combo theory.
×
×
  • Create New...