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Yuushiro

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Everything posted by Yuushiro

  1. yea, I know it has longer recovery now, but because I used to play CT it's already in my reflexes, so I am thinking of a good follow up if for some reason my reflexes kicks in and it would better for me to do something rather than jus t standing there if it's connect Still, the best way is not to use it at all though I think, only in a very few circumstances I think that move is useful and you can do the new JC poke instead or other stuff I think EDIT: oh here is more Jin's combo from another wiki this one even have FC combo on it http://www14.atwiki.jp/jinkisaragi/pages/46.html
  2. hey, do you have continuum shift in New York?

  3. no problem man, I think 5D(standing drive) isn't that useless after all, because you can connect it to dash cancel and then 5C and you use some of the BnB combo after that if you are close. it's pretty useless if you are pretty far from the opponent though so I think the key is to do 2D instead of 5D if your enemy is far enough (this seems pretty basic, but I think still important to mention)
  4. Sure, I will try to translate most of it to the best I can (ch)…counter hit (jc)…jump cancel (hjc)…high jump cancel (dc)…dash cancel (rc)…rapid cancel BnB combo ・5B(2)>5C>(3C)>B Musou(Ice car)>Dmg/DA:1600 ・5B(2)>5C>(3C)>C Musou DA:1800 only works on rachel, tager, arakune ・5B(2)>5C>3C>2B>5C>(hjc)>JB>JC>JD> C air musou DA:2500~2600? ・5B(2)or5C>3C>2B>5C>6C>(dc)>JC>J2C>J2C>JD>C musou DA:2670 standing combo ・5B(2)>5C>C mash/sekkajin(8Hit)>(66)>6C>2D>6B>C musou DA:2700~2800? ・5B(2)>5C>sekkajin(8Hit)>(66)>6C>2D>6B>5C>3C~起き攻め(okizeme) DA:2700~2800? ・5B(2)>5C>sekkajin(8Hit)>(66)>6C>2D>6C>C musou DA:2700~2800? ・JBorJ2C>5B(2)>5C>sekkajin(8Hit)>6C>2D>6C>C musou DA:? PS: I don't think the (66) really necessary considering that 6C already moves you forward I think. but I am not 100% sure about it, so far my combo connects going straight to 6C without the (66) crouching opponent ・5B(2)>5C>6C>2D>(66)>6B>C musou DA:約2500? ・5B(2)>5C>6C>2D>(66)>6B>sekkajin(8Hit)>C musouDA:2700~2800? 【everywhere on the screen?】 ・5B(2)>5C>DP B>hiyoku getsumei(D super)>DP A DA:2700~2800? 【corner combo】 ・5B(2)>5C>3C>2B>C>6C>6D>6D>5B(2)>5C>3C~起き攻め(okizeme) DA:2700~2800? ・5B(2)>5C>6C>6D>6D>5B(2)>5C>3C~起き攻め DA:2800~3000? ・5B(2)>5C>DP B>6C>6D>6D>5B(2)>5C>3C~起き攻め DA:約3000~3200? ・5B(2)>5C>DP B>6C>6D>6C>6D>5C>J2C>D musou>6C>C musou DA:3818 【6A combo】 PS: 6A is a good okizeme for people that get up and block low ・6A>C musou DA:1800? ・6A>D musou~ DA:? ・6A>sekkajin(8Hit)>6C>2D>6B>C musou DA:? ・6A>DP B>6C>6D>6D>5B(2)>5C>3C~起き攻め DA:約2800? corner combo ・6A>DP B>6C>6D>6C>6D>5C>J2C>D musou>6C>D super>C musou DA:約4800? corner combo 【3C combo】 picking up the opponent ・3C>2B>5C>6C>JC>J2C>J2C>JD>C musou DA:3018 ・3C>2B>5C>6C>6D>6D>5B(2)>5C>3C~起き攻め corner combo 【2D combo】 ・2D>(66)>6B>C musou DA:約2000? ・2D>(66)>6B>sekkajin(8Hit)>6C>C musou DA:? ・2D>6C>(dc)>5C>JC>J2C>J2C>B musou DA:約2800? 【throw combo】 ・either throw>A ice car(whiff)>sekkajin(8Hit)>C musou or (wait) C musou? DA:? ・either throw>A ice car(whiff)>5C>2C>JC>J2C>JC>J2C ・either throw>A ice car(whiff)>5B(2)>5C>3C ・back throw> A ice car(whiff) > hiyoku getsumei 【A DP】(on counter hit) ・DP A(ch)>touga hyoujin(C super) DA:約2100? ・DP A(ch)>D musou>6C>C musou DA:? corner combo ・DP A(ch)>D musou> C super ・DP A(ch)>5C>6C>6D>6D>5B(2)>5C>3C~起き攻め <= must be corner combo I am not sure how DP A(ch) can connect to 5C if it's not in the corner 【D DP】 ・D DP>C super DA:約3200? ・D DP>5C>6C>6D>D superDA:? ・D DP>5C>6C>6D>6D>5B(2)>5C>3C corner combo PS: I think it's better to go straight to 6C after the D DP, just in my opinion, I have a hard time connecting and timing the 5C and straight 6C works better 【JC counter hit】 ・JC(ch)>5C>JC>J2C>J2C>JD>C musou DA:2500~2800? ・JC(ch)>2D>6C>dc>5C>JC>J2C>JC>B musou DA:2500~2800? ・JC(ch)>JB>JC>J2C>JD>C musou DA:2500? for some reasons all the (jc) jump cancel notation is missing so if you see a standing move connected to a jump move most likely there is a jump cancel in between some of my translations might be wrong, feel free to correct me
  5. Well, I don't really mean to double post but here are some of the Jin's CS combo from the blazblue japanese wiki site... I think it's pretty helpful http://www40.atwiki.jp/blazblue/pages/196.html#id_8298ccee
  6. Sekkajin 8th hit that will launch the opponent, so make sure you mash C for 8 times and now you can follow up with 6C after that
  7. Thanks Moi, I also notice there's no fixed or staple air combo now for jin I think the best air combo thus far is done by ren, he can always maximize his damage and end it gracefully. he has no real staple though, just doing custom air combo most of the time. a lot of Ren newest video from Neba looks really good also, I wonder why he can defeat a lot of those people quite easily, do you think his play style is much more aggressive now? he won the NEBA too right?? I think seeing Xemnas' video These are the Ren's video from Xemnas at NEBA: http://www.youtube.com/watch?v=ZBc652gjvGw -> nice use of yukikaze here http://www.youtube.com/watch?v=GA6hwZbpsjI -> he defeated that arakune in less than a minute wow a lot of good air combo also here http://www.youtube.com/watch?v=QvXHA5_6dAU -> this is the only time he has any problem I think with that hazama. he utilized the burst also to wrap out the round http://www.youtube.com/watch?v=S4z-3OiorFM -> final against bang, I thought he was going to lose in that 2nd round, but he managed to pull it off, also the first round feels like a slaughter.
  8. ah I see, so even with reduced knock back in CS this combo is still impossible then?? This is my concern about fighting Tager too, while at it For corner air combo from 6C if I do a dash cancel after 6C if it's Tager for some reason I am facing the other way and have to combo Tager to the opposite direction I think because of his size. so I think this is not a good follow up for Tager but it works for all other character so it's in my reflect already. doing 6C and then 6D I think is much better in the corner, and then is there still time to knock tager with 3C and then pick him up with 2B and 5C and then do an air combo?
  9. I think I asked this also on the video but I am also going to ask here on this video http://www.youtube.com/watch?v=2YapsLANFtc what is that red thing that happening with hazama breaking jin's guard is that a command throw or is it some move that he does from jasetsu form? in any case I think it breaks the guard too, I am asking what can we do to counter it as jin, if it's just a throw I think we can just not get too close I guess, or if it is a command throw I wonder if just ducking will prevent that move to hit. oh and I see that people don't really have a good follow ups for the fatal in most of those videos and I think fatal have a less combo proration calculation on top of the 2 frames advantages I am not sure about this though. Mixing a distortion into a fatal is also good I think, that hazama can do like almost 5k damage by doing double distortion after the jayoku fatal, I think jin can do almost the same amount of damage too utilizing hiyoku getsumei and air combo. Considering the speed of 2C now, I wonder too if it's good for okizeme game.
  10. hi pozer, I remembered that you have posted the basic rundown of jin's combo. Mind telling me where that is?

  11. Hi all, I am new here. yoroshiku onegaishimasu. I have a question I wonder why nobody every do this combo, if you pull of a sekkajin without freezing your opponent and then launch , do a 6C and then 2D and freezes. why no one ever pull off another 6B and sekkajin launch 6C and ice car C. wouldn't that be a good combo or would that much heat already give a chance for the opponent to recover.
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