kirk was asking why I end the combos with 5D sometimes, here's my answer:
"it opens up for mixup option also I do it when it's too far for 3C>ice car
after 5D , if they mash most normal you can 5C and it'll be CH and u can combo. If they dash back you can chase them with 6C or 2D. if they just stand there u can double dash and then throw or 6B them.
you can also just jump and see what they will do first and go for mixup, if they also jump airdashin and airthrow. etc etc, a lot of options. "