You should make a new post when you have a new video, not edit an old post. Just sayin' since none of us knew of it.
WHY THE HELL ARE YOU BULLRUSHING A HAKUMEN WHY WHY WHY
Rushing Hakumen is particularly bad against Ragna, as a well placed D counter could turn the tables in an instant. It's okay to be a little aggressive, but don't try and rush in every time you wake up. Instead, try to mix up your rushdown with a little throws to try and confuse the Hakumen. Throws counter Hakumen's Ds, so use it often. After all, throw breaking rarely holds consequences for either person.
As for okizeme, you seem to always attack after the Hakumen did a neutral wake up. In this match, you were very fortunate that this particular Hakumen wasn't like the others (no offense Edge), mainly because he didn't do D after wakeup. Doing so would have done some major damage on you and have the momentum turned onto you. What I suggest for your okizeme game is to not attack the instant your opponent wakes up (not just for Hakumen; for every character you face), since it doesn't always put you in an advantage.
Also, if you're going to do GH after every 5D, at least delay the follow-up so that you don't miss. I wouldn't suggest doing GH after every single 5D, as you could combo like this:
combo > 5D > dash 6A > JC/HJC j.C > j.D > JC j.C > j.D > 623D > 236C > 214C
since it does more damage, and leaves the opponent guessing. But that's just me.
Oh, and D ID is never good when outside combos, but Axis already said that OHWELL
Also, lol @ the FFXIII music in the background.