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KayEff

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Everything posted by KayEff

  1. Pachi's just trolling us, I'm telling you.
  2. Maybe the hitstun on 22C leaves Ragna at a frame disadvantage. Maybe it's not true proration anymore. There are several things that ArcSys could have done to nerf 22C to this point. As far as what actually happened to it, we really don't know; ushidon didn't really specify.
  3. Tsubaki's change of the "wind" > "sword" thing is actually 22C > 214D possible. Just to reiterate it if you're not wanting to look through pages.
  4. It felt weird because 236C > 22D or 214D was combo-able in the first place (I think ). EDIT: Also I don't think anyone has posted this yet (don't bash me down if someone has, there's just so much to read ) Ragna + まだおのダメージ600に - (☆) まだお有利なくなる Which goes into (translating to the best of my ability) + 22C does 600 damage - 22C is pretty much useless (or something, someone else please verify)
  5. 風 = 審剣・風ヲ凪グ剣 = 22A/B/C/D 剣 = 審剣・光ヲ断ツ剣 = 214A/B/C/D Meaning 22C > 214D. Much more like the other way around :v
  6. Has anyone posted about Ragna's new 22C changes? I would translate them but I feel like someone already did.
  7. because of the lolzy life gain
  8. Dacidbro got called out for saying that Rachel's cat chair was a viable DP.
  9. Second paragraph - Depends on how their main is. Third paragraph - I'll give you one word. BLOCK.
  10. Two more combos, probably not posted yet (I think) FC 2C (hits the opponent in the air) > 6C (first hit will whiff) > dc 2C > 5D(1) > GH + followup > 5B > 6A > (hjc j.C > jc j.C)/(hjc j.C > j.D > jc j.C) > BE > 6D > j.D > jc j.C > BE > 5D > d.ID Ranges from 4900 to 4950, depending on how many hits BE gets. I was talking to Sev about FC combos if 2C was used as an anti-air (doesn't happen a lot but it happens). I feel like this combo can be more optimized but I'm happy with the way it is right now. If you use hjc j.C > j.D > jc j.C, the 5D at the end must become 5D(1), otherwise the second hit will whiff. Of course you can replace everything after 6C with the BK FC 6D whiff loop, starting with two 6D whiffs into GH. And then the rest is the same. Most I got was 8.1k. 3C > 22C > 5B > 6A > hjc j.C > j.D > jc j.C > j.D > BE > dash 5D > 22C > 5B > 5C > oki (Tager only) This is Tager only since there is NO DASH after the 22C. Tager's hitbox is just too large. This combo is all about gimmicks, and after 5C you can do TK GH, 2D, IAD, or anything that you can do with a jump cancel. Again, it's more a gimmick than a BnB. Note: You don't actually have to start with 3C. It'll work with some other starters, but some moves tacked on before 3C that prorate a bit (such as 2B and 2A) will let them tech the air combo. What you can do instead of [j.C > j.D] x 2 is hjc j.C > j.D > delay BE. It's only a slight timing issue, but it's not that much harder.
  11. Most of the combos that have 5B 3C 22C tacked on at the end are usually for showing off. Hell, I don't think anyone here is able to pull off that one frame link consistently. The only time you should do that is in a fatal combo, where the one frame link turns into three. Watch videos of Ragna and you'll never see anyone try to do dash 5B after a normal 22C. Maybe except Sekido.
  12. I'm confused as to where this conversation is headed
  13. Well if you're trying to do X+1000 combo midscreen when it's a lot easier in the corner, you might want to go for X combo instead. Jus' sayin'.
  14. ...Isn't that what you're supposed to do after 22C? You'd want to pressure him and with 22C it's the perfect opportunity to do so. As for moves that are good for resets, 6A, 2B, 6B, 3C, 6C, 6D or any other move that would force the opponent to block a certain way would be good.
  15. In order for the reset to work, you'll actually have to hit the opponent first. THEN you can go into a BE combo. It's like trying to decipher that one internet meme that I can't seem to remember for the life of me.
  16. First off you'll have to use a move prior to 5D that enables 22C
  17. If someone came over to Blaine here I would go. >.>
  18. Just gonna add a note here. 5D catches Tao's crawl, so there's an option of using that when Tao neutral techs.
  19. Leaving me with BB all day yesterday left me messing with 6C combos. CH 3C > 6C > dc 5D > 6A > sjc j.C > jc j.C > BE > (dash optional) 6D > j.D > j.C > BE > 5D > 22C Nets about 4.5k or 4.6k. Don't really remember, I'll get back to you guys on that. If you're really gutsy, you can replace 6D onwards with two 22Cs to get 5k, I think. CH 6C > dc 6C > dc 5D > 6A > sjc j.C > jc j.C > BE > 6D > j.D > j.C > BE > 5D > ID I think this one gets 4.3k, but again I'm not too sure. Because of the OH SO MANY dash cancels, it's really good for pushing the opponent into the corner. You may have to adjust after the dash cancels so that you don't get mixed up yourself, but you judge for yourself. Generally if you're super close when CH 6C hits, you'll need to adjust. CH 5D > dc (slight delay) dash 6C > dc 5D > dc 6A > sjc j.C > j.C > BE > 6D > j.D > jc j.C > BE > 5D > ID Only works on Ragna, Jin, Nai-hito (Noel), Rachel, Tager, Hazama, and Makoto. THIS IS JUST EXPERIMENTING SHUT UP
  20. Ragna's 6A is also jump-cancellable. Not sure if the 5D dash cancellable on first hit needs to be listed, though. Also I think j.A can cancel into throw.
  21. I'll give it a shot, I guess. What are the dimensions for the medals anyways? It's good that I have some restrictions so that I have somewhere to start.
  22. Most likely the reason you're not being able to pull it off is for two things. 1. Proration. You probably used too many moves prior to the BE or moves that have low proration. This one's not really an issue. Think of it this way: if you can judge that you are able to do 6D j.D after the first BE, then you can replace that with 6A j.D j.C just fine. 2. You're doing 6A too late. You'll have to do 6A without any dashes and immediately after the first BE bounce. Otherwise the height you'll be at after j.C won't match and the opponent will be able to tech once the second BE is done. On an unrelated note, I discovered that counter 6C OTG combos really do some damage, most I could get using that was 4.6k.
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