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Everything posted by Zeromus_X
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Are you guys still going to PCP later? -
Carl looking pretty Eddie in CS2...well maybe not that bad haha. Is that reset with jB (?) and 3[D] a true unblockable? Or just really hard to block?
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^For airthrow combo in CS2, you can actually land and go into 5B without using wind now (I guess it's because of CS2's increased gravity).
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
360S xN Team Aerial Counter -
Oh dang, I hope they update the PC version with that content, since they've been patching it and stuff already...kind of hype for playable Rosa lol.
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I'm getting a "page not found" =(
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
http://www.youtube.com/watch?v=rWT689aFDlw I think I've found a new team for Mahvel... -
For both matchups, you want to run away and not be afraid to time out to win. Like most of Mu's other bad matchups, you just don't have the reward for the risk in a lot of situations, limiting what you can actually do. VS Bang, run away and be as annoying as possible. Try to get him to use up most of his nails so if you get caught, you don't have to spend as much time in blockstun. If you can get him into the corner you can have fun but of course watch for dat 5A. VS Makoto...I'm not too sure what to do to be perfectly honest. I like to use 2B and SoD to space, since they'll beat out her 3C. I've fought Omni's Makoto before and he says you should "zone her like Tager". Unfortunately I feel that Makoto can afford to take risks and just disrespect Mu's zoning. If you use 5C or 6C in a blockstring, she can just 3C under it for like 7k damage out of nothing. Let's not even speak of being cornered by her. It's a matchup I'm personally very uncomfortable in.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
CS2 patch actually confirmed for US now: http://www.dustloop.com/forums/content.php?149-CS2-DLC-patch-coming-out-this-May-in-the-USA. http://yeahbutton.com/ -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
If you're serious...then OH SHIT RUDY'S BBQ HYPE -
Anyone been watching YAMA's Rachel? I think he's one of the most sick Rachels so far. http://www.youtube.com/watch?v=FmSeWU4g5TA YAMA vs Meso (Ragna) http://www.youtube.com/watch?v=FmSeWU4g5TA#t=3m16s Kami sono (Makoto) vs Serori http://www.youtube.com/watch?v=FmSeWU4g5TA#t=11m58s YAMA vs Ana (Bang) http://www.youtube.com/user/jourdal#p/u/4/HYPBm5f7aEk#t=9m13s YAMA vs Seji^ (Tao) http://www.youtube.com/watch?v=xbDmE0HueDU#t=4m26s YAMA vs ???(Jin)
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Stay gdlk Tempest.
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^You could do that in CT and CS1. You can still DbD for a little while after you can't even see the BK meter anymore.
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I wrote down some combos from this video here: http://www.youtube.com/watch?v=9MNkCWoqEsg 1.) 0:00 - 0:16 (near corner) 2A, 2B, 2C, SoD, 6A, 6B, 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, jD, 3C, SoD, 632146C (uses 50 meter, ~4k+) 2.) 0:16 - 0:33 (near corner, crouching only?) 2B, 2C, 5C, SoD, dash 6A, 6B, 6A, JC j2C, jD, 2B, 5C, 2C, jC j2C, 3C, SoD, 632146C (uses 50 meter, ~4k+) 3.) 0:33 - 0:48 (near corner) 6B, SoD, 6A, JC j2C, (dash) 2B, 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, SoD, 632146C (uses 50 meter, ~4.2k?) 4.) 0:48 - 1:07 (near corner, air opponent) 6A, 2C, JC jC j2C, SoD, 6A, 6B, JC j2C, jD, 2B, 5C, 2C, JC j2C, 3C, SoD, super (50 meter, ~5k?) 5.) 1:07 - 1:25 (near corner) 2C CH, (dash) 6A JC j2C, SoD, 6A, 6B, 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, 3C, SoD, super (50 meter, ~5k+?) 6.) 1:25 - 1:43 2C CH, dash 6A, JC j2C, dash 2B, 5C, 6C, SoD (slightly charged?), dash 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, 3C, SoD, super (50 meter, ~4.9k?) 7.) 1:43 - 1:55 Throw, dash 6A, 5C, 6C, 214D (whiff), dash 6A, 6B, 5C, 6C, xD, JC j2C, jxD...oki (~2.5k, +2 orbs and j2C oki) 8.) 1:55 - 2:04 2C CH, dash 6A, JC j2C, dash 2B, 5C, 6C, 214D (whiff), dash 6A, 6B, 5C, 6C, xD, SoD (~3k+?, +1 orb and corner push) 9.) 2:04 - 2:22 (opponent far away, near corner?) 214D (explosion hits), dash 5C, 6C, SoD, dash 6B, 5C, 2C, JC jC, j2C, jD, 2B, 6A, JC jC, j2C, 3C, SoD, super (50 meter, ~6.5k? +1 orb and corner oki) 10.) 2:22 - 2:30 2A, 2B, 3C, RC, dash 6A, 6C, 214D (whiff), dash 6A, 6B, 5C, 6C, xD, SoD (50 meter, ~2k?, +1 orb and corner push) 11.) 3:05 - 3:14 214D (explosion hits) jump, falling jC, j2C, dash 2B, 5C, 6C, 214D (whiff), dash 6A, 6B, 5C, 6C, xD, SoD (~3k+? +1 orb and corner push) 12.) 3:16 - 3:25 (near corner) throw, (dash) 6A, 6B, 6A, JC j2C, jD, 2B, 6A, JC jC, j2C, j[D]... (~2-3k?, +2 orbs, incl. one charged orb and corner oki) 13.) 3:25 - 3:40 (if they don't tech after above) ...2B, 2C, 6C, 6D (j[D] hits), JC, jC, j2C, SoD, 6A, 5C, 2C, JC jC, j2C, 3C, SoD, 6A, super (~4-5k? +1 orb, total of ~6k damage, +3 orbs and corner oki!!) 14.) 3:40 - 3:45 (after "whatever...j2C" near corner?) 2B, 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, j[D]... (~2k?, +2 orbs, incl. one charged orb and corner oki 13.) 3:45 -3:59 (if they don't tech after above) ...2B, 5C, 6C, 6D (j[D] hits), JC jC, j2C, SoD, 6A, 6B, 214D (2 orbs explode), super (50 meter, ~4-5k?, total of ~6k damage!) 14.) 3:59 - 4:24 (if they don't block after "...jD...j[D]..." setup) ...5C, SoD (j[D] hits), dash 2C, JC jC, JC jC, j2C, (dash) 2B, 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, 3C, SoD, super (uses 50 meter, ~5k+? +1 orb, total of ~6k+ damage, +3 orbs and corner oki!!) 15.) 4:24 - 4:40 (near corner) 214D (explosion hits), 6B, 5C, 2C, JC jC, j2C, SoD, 6A, 6C, 6D, JC jB, jC, j2C, 3C, SoD, 6A, super (uses 50 meter, ~6k, +1 orb and corner oki!) 16.) 4:40 - 5:00 (near corner) 214D (explosion hits), SoD (slightly charged), 5C, 6C, 6D, 632146D, dash 6B, 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, 3C, SoD, super (uses 100 meter, ~7k?!, +1 orb and corner oki!) 17.) 5:00 - end (near corner?) 6C FC, 5D, 214D (explosion hits), dash 5C, 2C, JC jC, j2C, SoD, 6A, 6B, 6A, JC j2C, jD, 2B, 5C, 2C, JC j2C, 3C, SoD, super (~6k+?, +1 orb and corner oki!)" Plus some other hitconfirms I've seen in videos: "(near corner) 2B, 3C, SoD, 6A, (delay) 6B, 6A, JC jC, j2C, jD, 2B, 5C, 2C, JC j2C, 3C...oki/SoD super/etc (near corner) jC, 5B, 5C, SoD, 6A, 6B, 6A, JC jC, j2C, jD, 2B, 5C, 2C, JC j2C...another rep possible? or oki (4k+) (off midscreen) 3C, SoD, RC, daaaash 5B, JC jB, jC, j2C, 2B..corner combo (~3.2k) (faraway 214D hit) daaash 5B, JC jB, jC, j2C, dash 2B, 6A, JC j2C jD...oki (~3.1k) (faraway 236D air CH), dash, jump jC, j2C, dash 2B, 6A, JC jC, j2C, jD, 2B, 5C, 2C, JC j2C, 3C, oki (~3.3k) 6A AA CH, JC jB, jC, j2C, dash 2B, 5C, 6C, SoD, dash, jump JC jC, j2C, j[D]...oki (~2.9k) midscreen air jC CH, land, dash, jump jB, jC, j2C, dash 2B, 5C, 6C, 6D, SoD...(6D placed well for 214D as they air tech) (near corner, 214D blocked in air) 5B, 6A, JC jC, j2C, 2B, 6A, JC j2C, j[D]... (near corner, j[D] ready to fire) 3C (j[D] hits), JC jC, j2C, jD, 2B, 5C, 2C, JC j2C, 3C, SoD, 632146C (~4.5k, uses 50 meter) midscreen 2C AA CH, JC jB, jC, j2C, dash 2B, 5C, 6C, 6D, SoD...(6D placed well for 214D) (near corner) jC CH, land, jB, jC, j2C...corner combo (high in air opponent) 6C FC, 5D, JC jC...can continue? (opponent bursted) ...3C, RC, dash 6A, 6B, 5C, 6C, 6D, SoD...(~3.5k) I've been meaning to test them all out and write down exact damage + heat gain, but you're more than welcome to step in!
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^For sure. I really like how CS2 Mu can really force a situation on people this time around. I certainly don't mind easier combos either. =p But yeah...even if Mu became triple SSS Tier, I guess she's destined to become "that one character nobody really plays".
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Sailor Mercury's okizeme looks gdlk. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
. The last thing I heard Arcsys say was that it was coming "in the Spring" or "coming soon", so I hope that's before June. I don't want to go to EVO and play on a PSP. It kind of feels that way to me too, but I wonder if it's just because of the PSP d-pad. I've raged trying to jump cancel steins into more steins or cancel into 214D a lot of times. If you go to "Game Options" and turn on the last options ("Command Support") it supposedly makes inputs easier, but I find it makes it harder to input for me. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Platinum is so amazing. All of her animations are hilarious. Just look at her walking forward animation, she's all like "I'm a loli, whatcha gonna do about it punk?" Dojima, do you have PSP with custom firmware? If you do, download "remotejoylite" and "joy2key". With remotejoylite you can view the PSP screen on your computer screen via USB, and set the input to your keyboard. With joy2key, you can set your arcade stick or even a PS3 pad to input as keyboard keys, letting you play PSP games with a controller. If you play over ad-hoc party it's like you're really playing CS2 console early! -
It was supposed to work in the loketests, but they took it out (you can see some Mu's try to do this in early CS2 vids). For combos, don't forget the H.H. Mu combo video Cor. I wrote down notations for the video here, and now I'm working on writing down all the damage and heat gain.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
This video: http://www.youtube.com/watch?v=L0ep7Po2rlI With 1911 lol. Is there going to be a gathering at Ruben's today? I went down to PCP around 4 but nobody was there. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Don't worry, Dev isn't until November this year so there's still plenty of time to practice! -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Devastation taking early bird entry fees before 5/31: http://www.devastationevent.com/event-passes/ Only $25 for the whole weekend, and you don't pay extra for entering games! -
^Yeah, I would switch Arakune and Rachel around imo. Arakune it's like, "brb gonna set up some orbs and press jC, hope you're okay with that." Rachel is definitely a favorable matchup, but if you get cornered by her...
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I still want to keep repping Mu. Despite becoming simpler in CS2, she still doesn't seem to be a very popular character and I want to support her. What about CS2 Mu do you find unappealing? Platinum is sugoi fun as hell though.
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So I uh, got an "early copy" of CS2 for the PSP. Here are Mu's new Mission Mode combos for the curious: Mission #03: -2B, 5B, 5C, SoD -Throw, 5C, 6C, 5D, SoD Mission #04: -6B, 632146C -(crouching) 5C, 2C, 6C, 5D, SoD Mission #05: -(anti-air) 6A, 2C, JC jC, JC jC, j2C -(air-to-air) jC, j2C, dash 2B, 5C, 6C, 6D, 632146D Mission #06: -214D (explosion hits), 6B, dash 2C, JC jC, j2C, dash 2B, 5C, 6C, 6D, SoD Mission #07: -(corner) 2B, 5C, 2C, SoD, 6A, JC j2C, 2B, 5C, 2C, JC jC, j2C, 3C, 5D Mission #08: -Throw, 5C, 6C, 5D, 9JC j2C, dash 2B, 5C, 6C, 5D, 6D... Mission #09: -Airthrow, RC, 6B, 6A, JC j2C, dash 2B, 5C, 6C, 6D, JC jC, j2C Mission #10: -FC 6C, 214D (whiff), 6B, dash 6A, JC j2C, dash 2B, 6A, JC j2C, dash 2B, 6A, JC j2C, dash 2B, 5C, 2C, JC jC, j2C, 3C, SoD, 6A, 632146C (6k!) Miscellaneous stuff: Messing around in training mode. 3C Astral still works on Ragna. You can confirm it even after like, 7 2As into 2B and it'll still work lol. 6B Astral and (corner combo) into j2C, 3C, Astral also work.