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Zeromus_X

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Everything posted by Zeromus_X

  1. I know it's hard against Litchi, and I know you said you two weren't at 100%, plus the nervousness of being streamed and etc, but definitely work on your defense and spacing. It looked like several times you were under pressure, you were in a hurry to get out and got CH. Against Litchi, you should definitely expect to "just block" a lot, especially in the corner. Even though it's awful, I find Mu's Counter Assault to be the most reliable reversal when you get into a situation where you have to block, as long as you aren't obvious. Also against Litchi, I'd definitely follow the "block low, watch for high and throw" rule - you got hit by 3C[m] and Haku a couple times. Near 24:00, DP RC to get out of Daisharin was a good idea, but I'd rather try to block past Daisharin and then try to CA or DP RC to save more meter. For blockstrings, avoid using 6B and 3C -> cancel so much when someone knows how to IB them and SoD. (I >=/'d when Litchi IB'd SoD and 2C'd into 5k stupidity). I would only recommend using 6B/3C when you have RC against good players, otherwise keep with 2A/2B and throws or push them away with 6C 236A or 6C xD JC. Also avoid 6C up close - you tried to do 6C xD SoD near 1:21:00 which is very bad. For combos, when you got random confirms into regular 6C combo, you could've ended with xD 632146C for more damage instead of xD 63214D. Even with 2A or 2B starter, it still does quite a bit of damage and you could've got the life lead and set up zoning several times. (Even Litchi has to watch out against Mu's zoning at low life). Plus, extending the 63214D combos has a good chance of crapping out if there's too much proration. If you have enough heat after 632146C (which you did), you can even set up some orbs and 632146D for a complimentary "free zoning" coupon. Also try to confirm crouchers into 6C or standing into SoD (like at 28:45, you punished Litchi itsuu cancel but tried to go into 6C even when she was standing - use 5C SoD instead). Near the corner, you could've gone into "...6C 5D JC jBC2C..." for better oki several times but only did 3C 5D SoD instead. (But I noticed you did do this when Litchi tried to jump out near 23:37).
  2. Okay. I'll go to the one off Veteran's Way/College Ave near PCP. And I can if you want me to lol. Edit: Leaving now, should be there before/near 6.
  3. Sounds good. Is there a specific one you'd like to meet at?
  4. So Jimmy. What's the plan for Con-nichiwa, just so I can schedule my day.
  5. I think your spacing and zoning was really good. Some of the combos you did were suboptimal (like air throw RC combo near 1:15, could become 4k+ damage if you did another 6B instead of straight into air combo) but yeah, six months ago. I really liked the backdash into FC hitconfirm near :30.
  6. Lol I guess the animated sidebars are "cameras", since Cathy's robot shatters the lens!
  7. Sounds awesome, but I wonder if "low HP" is really the best way to balance that character. Well, I guess it's pretty accurate to the cartoons. This video is almost woof-tier.
  8. I like Nao's "royal" red and gold color. I also like the white, Dizzy, and "statue" colors. Actually, Mu has a lot of pretty colors, haha =3
  9. Not to mention lolINSTANT STARTUP THROWS I remember reading a really good post that had the differences between Pot and Tager and why Tager keeps getting thrown the bone because of lack of tools, game mechanics, etc (pretty much what's been said here already). Let me see if I can find it. Edit: here it is: http://www.dustloop.com/forums/showthread.php?9993-BBCS-II-Loctest-Discussion-not-quot-Complaining-quot&p=750617&viewfull=1#post750617
  10. Lol that's amazing! And suddenly, going to Revelations became much more feasible. Hey now, one thing at a time lol. I'd love to go and play you irl and support OK's scene, but I'm already planning to go to 2-3 tournies this year, and all the travelling/$$$ required for that.
  11. 8 frame startup and increased range? Ragna's 5B better watch out
  12. http://danbooru.donmai.us/post/show/460440/absurdres-blue_hair-blush-dizzy-guilty_gear-highre I hope this doesn't make me a lolicon, but I totally d'awwwed at this pic And yeah M19. Revelations looks hype, but I don't know if I'll be able to save up enough for EVO and Revelations (not to mention Devastation even later this year). But I was just wondering if anyone else was going, if I could get a ride that would save a lot of money not having to fly.
  13. http://www.tournamentlegacy.com/revelations/ Is anyone else considering going to this?
  14. 6B -1....hot. 5A and 2A only -1 and -2 respectively, and 2B neutral instead of +1, but still really good. j236A..."+1"? Sounds awesome, but what's with the quotes? Does it have to be TK'd to get the best +frames like Rachel TK Iris? 214D +40...so beautiful
  15. I noticed a lot of times you got a crouching hit, but didn't confirm/go into 6C. You can get free setup from further away than you may be able to pickup with 2B, so try to confirm crouching into 6C whenever you can. Edit: Oh wait, you did that later in the video. When doing 5D, 6D setups, don't neglect to punish roll/no tech with 2B or do "5D, 6D, forward HJC...[see what they do]" to keep them honest. At the least confirm air laser hits (when they try to jump out) into a j2C or something. SoD (charged) after 236D is also good, if they're really intent on just jumping out, you can get a wallbounce into combo if they don't barrier and it's already a good setup by itself. I'm not sure about wakeup 632146C reversal RC. Wouldn't it save more meter just to wakeup DP RC? That last combo was so beautiful. I didn't even know you could do that. Lol eat it Makoto. I don't think there's anything wrong with being aggressive with Mu, as long as you "do it right" (judge risk/reward well, bait out stupid stuff), but I think there are some matchups where the risk/reward is so messed up (like Makoto). it's definitely better to play more zoning-oriented and just "run away" a lot. I think in these matchups there should be more of an emphasis on spacing/poking, orb placement, and waiting until they're in the corner to do real pressure, playing it safer midscreen. But that's just how I see it.
  16. This is gdlk news. I always hated being punished for using my overhead...
  17. I think Skullgirls looks interesting. I like the cartoon art style, and some of the characters planned for the finished game look interesting (I like the girl with the umbrella and gun). But then again, I actually like the Umineko fighter...
  18. That's awesome. 6B being safe is just crazy.
  19. I remember that; so it works in CS1? And where'd you get the frame data? CS2 mook?
  20. Moo dog? Some of these combos were so hot. ...214D IAD jC...combo ...6C 236D (!!) combo
  21. Thought you might be interested in this Ray: http://www.youtube.com/watch?v=ui2hjNKo6DU
  22. I think it's time for me to get another haircut actually. I'm starting to get these curly things on the back of my head Don't be so afraid of short hair Jimmy. It's pretty nice washing your hair in like, 30 seconds lol.
  23. It's a pretty avatar...
  24. Are you trying to do like, the dash 5B 2C 6C after 22C in the FC combo? What I do is 5B, 1C, 6C to make sure 2C comes out instead of 3C or ID. Edit: Oh, I can't read...
  25. Vince and I were talking about this, I thought you guys might like this if you haven't seen it already: http://www.dustloop.com/forums/showthread.php?10898-Millia-Mixup-Blocker-Flash-App&highlight=
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