-
Posts
5,938 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by TD
-
tonight was a dud. how dreadful. if it's like this tomorrow night, l am going to be sad.
-
you're kidding right. relius fits in with the easy crew. he isn't difficult at all. if you're getting wrecked, chances are it's the matchup you don't understand, not the character. would it help if l told you you were one of the best netplay relius's i've fought on cse? and anyway, where is you spirit? l never thought your mind was so... moldable... by others. if you don't want to play him then fine. it seems though that every suggestion that passes your nose, you're following it. i've just never seen you this way, though l barely know you. meh. l wasn't here
-
l have a better idea. why don't you go back to relius. why did you even switch.
-
Foe has to be high enough above ground, in a juggle state of course, in order for 3c 6d to connect. There arent a lot of normals that link into 6d, But in order for this to work you have to do 2c 5c 3c 6d as fast as possible
-
in his case the best defense is a good offense. dont get hit. probably one of the top 10 worst pieces of advice ever, but i'd rather that than "be a mind reader"
-
its basically a safer "IK" as it is, no? and a good one at that, being unblockable.
-
thats what im saying. OD soutenjin is the pathway to maximum damage. nothing else beats it in combo filler damage, and the p2 is just to stop him from doing practical 9+k. the 22c bit was just to say these two moves are what make his damage so high in OD.
-
OD itself is anti burst. 'nuff said. you do OD soutenjin early in the combo and there isnt a reason to burst because youve already did the huge damage. 22c reverse prorates. every big combo needs it. the earlier the better. and that's it. OD soutenjin is probably the only move comboable dd besides OD messenga which im not sure is comboable 100% of the time. im under the impression that the p2 is just average, and/or balanced, so he wont be doing hakumen level damage.
-
shiny bedman. he looks very cool. projectiles, safety, movement. l wonder what crazy neutral game hes going to have. damn an 8 way airdash in a game where no one has it - just having one in general. very powerful sounding stuff.
-
ggs to gigaitachi. bullet definitely takes litchi's crown for blazblue's fattest wench. seriously though l severely underestimated her. silfer and yourself have shown me l need to take her much more seriously. she's a much more subtle bruiser with more neutral tools that l could have fathomed. l mean, a running grab with projectile invul? can yank me out of the air? putting tager to shame, that girl. what kinda pills she on cause l want one.
-
yeah. essentially 236d resets the game back to neutral midscreen. l dont think its horrible. we cant pin them down but still have a small amount of + frames to work with. obviously dont ever end with this in the corner outside of a few situations. if you -can- end in oki, l recommend it 95% of the time; though "oki" for terumi isnt very powerful, its really to continue pressure for a chance at another hit. (by "not powerful", l dont mean unsafe, it can be very safe - just not strong in terms of ambiguity.) OD or not, sacrificing damage (so long as it isn't too much) for a chance at good positioning, and to reset the meter cooldown and damage counter is a great opportunity. also, him having 50 heat at the end of each combo is basically a must if the foe has more than half their life. because if the tables end up turning... even besides that, meter = damage,
-
absolutely end in od soutenjin. its probably the only way to get oki from a hard knockdown dd. maybe od messenga but l know for a fact it wont do as much damage. 50 heat wise, od soutenjin is the highest damage as well. od soutenjin is also great combo filler; great damage and short animation not screwing with hit decay, so bonus points! pretty much, normal combos for 50 meter and good damage, OD combos for 50+ meter with more damage, and a greater guarantee that you will reach the 50+meter threshold than normal combos, giving you more options. oki still exists. l wouldn't recommend still being in OD for pressure. blow it on a super for the damage, whatever you prefer.
-
nope. go all in, all coins on the table, all the time. burn your brightest and clash with me and vice versa. even in long sets l like to stay at the peak. l never know what the opponent will do no matter how much we play, because what l think is them autopiloting can change at moment's notice. personally l like to completely engage in the game. frame-by-frame l need to be thinking of a thousand ways of get ahead or stay there. if my opponents aren't in the same mien, they... usually get beheaded violently. lol that's just me, really, and people tend to quickly understand that l like to be turned up! if l wanted to relax i'd go to sleep.
-
l miss old 22d as well. now that, that was scary. ...well not really. but it was much better than this cg. 2 charges seems hardly worth not even 1000 damage. maybe it it did 1200 or 1500 dmg...? that's just basic. come on. can you guys at least rc it and if so is it a good starter? if not... how do people win with her lol. it's about time l pay kuresu a revisit. it's been awhile.
-
interesting, the moves you mentioned are the ones lv 5 were using. especially that command grab. at first l was extra vigilant of it, but after getting hit twice and seeing that dmg l just stopped caring. better bc now l can try to reset the neutral, l did alot. dives especially, he loves it, and l thought something was up. he'd dp after one, so it must be unsafe as heck now. after the dd he'd just charge. i'd superjump and ib them. l mean besides last hits it doesn't seem effective on rachel or kokonoe. rachel can just summon a pumpkin. the real deal was the new d charging star, takes 2 charges? that shit i'm not playing with. it bulldozes everything in the way. thankfully the startup was punished. is it even + on block? l was able to escape further pressure completely.
-
ggs to level 5 chan did tsubaki get worse? she doesn't seem any better than ex. well, minus that new shield charge and the TD looking super, which also seems rather underwhelming.
-
l dont mind.
-
he still isnt particularly difficult to fight. most of his stronger neutral moves have more than one way of dealing with them. his pressure is similar, he either commits to stopping your mash or attempts a varied unsafe mixup. he can poke but he's no litchi or even amane. staying one step ahead of him is key. when hes doing one thing, like setting up a ball, you should be doing another, sj pumpkin/frog. so long as you dont have to block, and even then, save burst for oki, ca for pressure and oki if available, or rps a block/mash/jump without resources. for 6c you just dont summon. first of all youre too close anyway. as said this match should either be played fullscreen, in his face, or getting a summon out quick, preferably george so he can't wyvern freely.
-
why the !@#$ is looking for good people so tedious in the lobby. it seriously kills my libido. how am l supposed to practice like this? ggs to randoms.
-
@loli, delay 22b for oki. (like 5c *bomb hits delay 22b). the right timing will hit them, you have forever to do it. outside of that, there isnt much. get the timing of punishing rolls down, punish with 2b. or set up a graviton/fire while the 22b bluebeats. the first should be all you need. @truetech: it's not reliant on just 6a, 5a and 5b do essentially the same thing, with different starter/combo route. blockstring can literally, almost be whatever you want. most stuff is tight and has reverse gatlings. you choose how and when to end them. you either do pressure for a mixup, a frametrap, jumpout, or reset ill give a small rundown. -2b, 3c to catch jumpouts -6b, jc, j2c for highs and 2b, 3c for low -xd for reset, preferably 5d for IOH imo, but has other use. unsafe, use when given respect -delay gatlings or anything into 2c for a frametrap/psuedo reset attempt. 6c works too. -2a/5a/5d for throw attempt. dont use fire/22b in pressure. 22a is +? use after 6b only as there usually are better options.
-
oh, alright then. thanks for clearing that up. ok so if you end up doing this, if you need me for rachel or anyone (assuming worst case and you dont get anyone for, say, relius) then definitely hit me up and l can start.
-
thanks. there are a few matches on yt that are good for each. im not sure if l watched them before, the justice play is definitely more clean than what im used to. as for the bb char, l can help out. l dont like to toot my own horn, so... plenty of chaps have said im a rachel expert (they used 'sensei'.... so i'll take that as the former). l know a lot of character at a high degree so l can help not just with hime. depends on what you need. from the help, and deadlines. because l work alot, there are few times in the day l can post here. if you end up needing me l hope you understand that part especially.
-
why did you even post this two minutes of my life l will never get back.
-
this is a lot of info. didn't watch the video's yet but this is great