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Everything posted by TD
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who are the best justice players? not just in america, but in jp, too. couldn't someone who watched some top players be able to tell how she works? she seems fairly simple, perhaps not to the point of being straightforward, but regardless of the matchup she wants to set up missiles, walk forward, use her combination of tools to disrupt/mixup the foe, rinse and repeat. of course matchups are what require justice to be versatile and adaptive, but her gameplan itself doesn't deviate much, does it? anyway im dropping ABA for justice if l ever get the game so, looking forward to her bit when it comes out. happy creating.
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relius is one of the few characters who doe 'ok' vs her in neutral. there's still a few things he can't deal with, and if ignis is unsummoned it pretty much is kokonoe hour. if he gets her in pressure its the same boat: with ignis he has a few safe setups to beat her reversals. without her everything is a guess. like most other characters, once she gets him blocking, which isn't exceptionably hard, he'll probably fall apart. he doesn't really have great answers and his backdash is free to her 2b. black hole, no words needed. graviton is everyone's worst enemy. without a doubt its in kokonoe's favor, probably ot by a staggering amount though.
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[CPEX] Relius Netplay, Critique, and Self-Improvement Thread
TD replied to NecroTheReaper's topic in Relius Clover
that combo is not possible. did you mean 2c 6c? the general rule is; after low launcher (3c), do 41236b+d, pressing 6d pretty much immediately after. hold the 6. after high launcher (6c), do the same thing above except delay the 6d a little. this is assuming the foe is standing. -
the new cmv's are tough. plenty of style points and things l haven't seen. l must say, brilliant works. the execution must have been somewhat daunting. lotus combos look like they could be inconsistent, and some other combos look like one must pay attention to every intricate details. l can't wait to see how/if anyone tops these last two cmv's.
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charge doesn't hit george at all. if george is in the middle of the battle, the chances of approach are more in our favor. midscreen, rps a superjump/tk frog/move backward or 6b. superjump means an air pumpkin, its a little more difficult to kagura to punish this without being fairly close. tk frog is theyre turtling or there's a lull in action. backing up is for more space to summon. hold 4 if hes a charge lover, punish with 6b or superjump, do not block, its a risky rps situation there. backdash to beat some c normals/get out of range. IABD for summon shenanigans. his big ball projectile loses to two projectile hits. l recommend george + pole seed, or 2 pole seeds. lightning and pumpkin work too if theyre needed. l wonder if 5b and 2b would work. jumping over it too much will cause you pain if kagura anticipates it. treat it like a armored volante. hit it twice or dodge it if you must. remember, george is instantly one hit, use this tool. l think george dies though from the ball if he's hit.
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http://www.youtube.com/watch?v=XMd1xtKfIzM
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im with this idea. then it would really be a "real men wear pink" tournament.
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wouldn't 2c delay IAD throw or jump AD throw work? as well as these methods + ja throw for trm mixup if they expect the throw, jc to bring them back to the ground, jb to jumpin if they don't jump, etc. it shouldnt be completely free, teru should be abusing his jc normals anyway because he falls faster than other chars. not saying any of these actually work, but -should- work because they do for chars who have one or several similar options. theres also a few ideas l had to beat jumps but l want to test them first.
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like this bedman design. but is it really a man? looks like a kid. given that he fights with a bed and he looks like he might be a little crazy... doubt he'll find any friends among the more 'sane' gg characters.
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even those who do well against her cant necessarily handle her. the faster characters, able to punish her for setting up; get past banishing ray without dying or blocking; get past the fireball and fight the graviton gravity, they should be fine, but its still a matter of dealing with those normals. combined, there really isn't an angle kokonoe can't cover in any situation. so its very close to even in those matchups like bang. rachel can technically do all of these things but must choose wisely as most of this match is rps, and kokonoe could just not do the thing rachel is trying to beat, get unblock'd to death, and that is pretty crappy to deal with. in general kokonoe's reward > rachel's with less risk involved. its crazy.
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Kokonoe unescapable corner unblockable for a part of the cast
TD replied to (SWE)KGB's topic in BlazBlue Gameplay
kokonoe has everything that makes each character unique, without the huge risk but will all the rewards. she's a mixup/rushdown/trap/footsies character. great normals, specials disrupt every character, you cant zone (graviton), cant rushdown (banish ray), cant turtle (fireball). in the neutral there isnt any one strategy to beat her. if most character's gameplans are reduced to punishing her mistakes, something is definitely wrong there. if she pressures you have to deal with high/low/throw/crossup/IOH, resets are very strong with several reverse gatlings, everything leads into good damage/meter/positioning, fantastic oki everywhere, including all the above + a unblockable 5k. her defense is a f1 tele that crosses up, spanking easy input for maximum mashing, good positioning. gdlk dp in superball, doesn't go away if hit (seriously!?). good backdash. these 3 make for one good ass defense. l dunno, she seems op. shes not just good at everything, she's really good. at everything. something's gonna happen. -
does that mean he doesn't regard the other top tiers such as litch and tao, as top as people assume? or just disregarding them for the sake of proving his point?
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on days off (like today) im on random parts of the day, just message me and ill tell you if im playing. the majority of the time though, a short span of midnight to 3AM.
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l play her if you want some games. didn't know she'd be broke and cant unlearn what l already know so... stuck with her
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in that case, her hands span the entire screen. you can't say no to her advances. she's on some fleece johnson shit, she gives you a choice but really, you don't have a choice. that ass is hers for the taking.
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ggs to guardian and the arcade posse. ah, a sunny night in the lobby for amane, it was... everything makes sense now. thanks random youtube amane who turned out to be really good, your strats have been put to excellent use.
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so then give up. your choice. life doesn't end because you cant play video games "properly". my advice is this. if you really want to stop playing, then do so, but only if you don't feel like you're cheating yourself. because if you are, you won't be a winner, you'd be a quitter. either man up, grit your teeth and learn, or move on because you're bored or something. Don't. Quit.
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what l posted -is- what you do in the neutral game. if you ask me its the only way to win this matchup unless you manage to corner him really fast. here, watch my ft10 with psykotik's carl. its from cse but the idea is the same. this should do until l find another video from cp. http://www.youtube.com/watch?v=5292Lfnq7_k http://www.youtube.com/watch?v=wMXHAXjuris&feature=youtu.be (disclaimer: l feel appropriately embarassed for plugging in my own work.)
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watch a replay. each time you get hit, keep asking yourself what you got hit by until you can answer it. keep asking yourself why you got hit by that move until you can answer it. for every single hit, even a burst. if your answer is among the lines of "because that character is broken," unless that character is kokonoe, slap yourself in the face and try again, truthfully. if you think your answer is reasonable, consciously correct the issue, or hit up training, white it down, whatever. if you're not sure, talk about it! ask the player what they're doing. be exact. "hey haku player, why do you use 3c here, or hazama player why do you j6d there." abstract questions get abstract answers, so learn exactly what you need to be doing in a given match by asking, doing, and learning. save the abstract for baiting bursts and applying mixup. this isn't meant to be an end-all to staying calm, but if you're serious about improving this could help out a bit. those who want to learn and/or naturally stay motivated.
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ggs to biscuits earlier minus the double d/c which was odd, and x40j995. gonna try yet again to learn amane, but ugh, that gekiren.
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consistently, yes. besides getting 2b timing down (recommended), and this method, the only other decent way without ignis, is to space yourself right in front of where they want to forward roll. 236d works yep, that's his neutral game. hes at his weakest without ignis, so summon her and then you can take more risks. in other news, l didn't forget about the matchups. just my iphone has been acting strange for the past week and l cant seem to find the problem. once troubleshooting in cleared up l can continue posting information. in the meantime, have any of you read the vs ragna thread? how is it?
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[BBCP] FT10s - Season 3.1 - Sat. 1/11/2014
TD replied to LegendaryRath's topic in BlazBlue Online Play
is it too late to sign up? (ok, that's old. but really, is it?) psn id: howling-_-moon character: rachel, relius, kokonoe region: NY EST -
seems like the idea is to post really small messages, like score, and.... thats it really. really limited imo.
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l was playing, you should text so l know who you are and if you want to play. sometimes l even txt the #cab im at so anyone could swoop in, but you have to come quickly, people tend to get to the cab in less than about 20 seconds on average, then im playing that person. ggs to the arcade lobby and ethereal. my first impression of the player room chat was good, but wow that character limit...
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and l told you my availability. dont even start with that bs, you know when im on, my schedule has been mostly the same for a year now. and if you dont, then whose fault is that? l dont dodge anyone unless it's -clearly- not working out games-wise. @toan, that is the beauty of being a top player. you know the basic stuff tends to be the most effective. you learn it and move on quickly to the next because you have the capability. next thing you know youre an encyclopedia of basic stuff which = one solid player. the hard stuff is kept for situational combos and/or hype.