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TD

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Everything posted by TD

  1. Ha, looks like there is a way! I stand corrected. But what about mightfo's situation? He didn't say he back dashed or anything, unless he did without realizing it.
  2. Next time I need a tl;dr, ill ask you for help. You do it better. As for the lambda 3c vs litchi itsuu situation, at first I was thinking what Errol said. But now that I think about it, it that situation, there isn't a way to "avoid" the first three hits which hit low while being able to autoguard the rest. itsuu autoguard is faster by 4 frames, and would technically block the rest of lambda 3c if litchi somehow did dodge the low hits, but again, this is pretty much impossible to do because even on ib, there is way too much block stun to do anything during 3c, and in fact, 3c is airtight which reiterates my above point. It is certainly interesting. Most likely a glitch.
  3. Tsubame has 4 different active frames. between the third and fourth hit (end of rising, start of falling staff) there is a notable lag that is not shown in the frame data but is obviously there. As COr basically said, during the time -after- the active for the falling staff starts, if litchi is hit, it loses its hitbox. It doesn't lose it's hitbox if she is hit early because it is during the lag period, meaning there is no hitbox. Tl;dr the fourth hit of tsubame is no longer a dp, just a projectile.
  4. I'm in New York. It's very easy and cheap for me to get to Philly, and the bus ride is comfortable and relaxing, so Philly is one of my favorite places to go.
  5. It goes without saying but I don't think this is a good idea on anyone. 3[c] is way too slow. The chances of you getting hit is... Don't do it as a mixup. 3c though isn't particularly bad in neutral. Wait, why the hell are you playing makoto in the first place? Just pick mu until cp. you might even win a tournament.
  6. I don't even know. There were like 2 pools? I agree, kune can make anyone look more free than the air we breathe.
  7. sorry, just seeing this! well at least we got to play that one time. quick shoutouts before sleep/work. old and new faces. mtl crew. so gdlk. someone remind me to move to canada in a few years. persona being pretty hype. bacon cheesburger pizza. because why not. daiandoh, biscuits and stickbug explaining to me why EXE beast is the best move in gg, se "no fun allowed" curity shutting us down so early. getting bodied by coconut mango juice. and casuals being fun.
  8. I got 4th, brkr got 1st though he didn't play rachel. There was another rachel there.
  9. And... Done. Unless you're talking about cp. lol Gonna post the transcript after I edit it later or sometime this week.
  10. I'll be there around 7am (ugh...) Anyone up for sleepless casuals?
  11. it turned that cute puppy into mush one time. l watched in horror as it ate itself.
  12. Wait what. If you're not reading the threads, why are you on a forum Needless to say, no one is probably reading this specific subforum. Anyway tenerezza does look pretty good, just don't whiff it
  13. more fighters for dlc...
  14. you have to delay the falling jc slightly. easiest way to get oki if you have 50+ heat after ...staff2 6d: 6c(1) kote 6c kokushi
  15. Nothing beats cs1 tao ca. Everyone needs that shit.
  16. See you there Oh ok. So then maybe I could leave early Sunday morning. That would probably be the better option
  17. Cool beans. Yeah Saturday I have to leave too so no problem. Much appreciated!
  18. I said this somewhere else but, would any of you guys be kind enough to help me out with some hotel space? It beats getting a whole room alone. Preferably someone who plays so we can play casuals or w/e. I can pay for my share and don't need a bed or anything, just the floor (though ill take a bed it there's a spare ) Thanks Also, I won't be preregistering as I don't have PayPal so you guys can enjoy the extra 15 bucks. Get lunch or something.
  19. If the foe likes to barrier, there are are few things that you can do. Wind yourself back in - this can be done off of 5a/5b or any of her normals. In 5a/5b's case, they are jump cancellable. A quick 5b j3d will get you up close and personal, allowing for more pressure. You can also 5d3c back in for a +1, or Kara throw yourself back in using bcd, from most of her normals. Go for a mixup - once you are in (or back in), 5a is a great starter as it is jc able leading into a 50/50 (barrier makes 5a ja gapless, 2b/3c are already gapless) and plenty of other options. It does not push you as far as 5b either. Another thing to note is that once the foe is barrier blocking he is most likely too preoccupied or locked in block stun to retaliate. In that sense, barrier makes them more prone to slower mixups. 4b, empty jump 2b, 214b, and tk George can all work reasonably well if used quickly and effciently. Throw also works well because if they are OS barrier throw teching, you will get a throw reject miss. Stagger pressure if a form of mixup that alters the timing of your strings so that the foe doesn't predict where to dp or whatever. 2aa dash works well, or any two attacks in which the second attack isn't ridiculously minus on block. This also works well as a frame trap. Drain their barrier- this method isn't too great unless they are holding barrier, or their barrier gauge is low. 3[c]5d and 6cd work wonders here as they eat barrier like its cake. Both of these moves are + in this case, allowing for additional pressure. *Warning: only use 6cd sparingly. You give your foe a TON of heat if they know to instant block it. Even if they don't, it takes one accidental IB and the rest of the attack gets IB'd as well. Use the spacing to your advantage- this is probably the hardest one, and the most worth it. Besides making most of her more unsafe strings possible (like making pumpkin summon more safe mid-string), some windless options are allowed too. A lobelia is + on block the farther away you are from the foe, and grants you a pole. B lobelia is slow but with the foe barrier blocking, they are probably trying to jump out. They will run right into the lobelia and get sent back to the ground with you on their heels. IAD j.abc will get you in at certain ranges and might crossup should the foe not choose to stand or jump. Finally, you can use the extra blockstun and the space created to get away and start zoning. I definitely went overboard trying to answer this question! Hopefully it was a help.
  20. ggs to streetwalking. shoutouts to "COUNTER"
  21. SO l am translating the recent cmv into text and currently l am halfway done. l am expecting it to be completely done in a few days. though, l am wondering if l should continue with the data such as times, wind, damage and heat gain, because it is taking alot of time having to rewind each combo to look for these things. either way, it will need to be proofread in case l miss anything, but everything should be fine.
  22. thank you chickzama. l said it in the psn thread but ggs again.
  23. Actually... This makes a lot of sense
  24. Rachel's 5cc, which is a normal, wallsticks, and is level 5, has repeat prorate and the foe is able to immediately tech when two are done, no matter how close to the wall the foe is. I think something else is at work here than what you guys suggested. Something sinister...
  25. I was told the legal age for drinking there is 18... (not like legal drinks will matter to me after this year lol) How 'solid' I will be playing after a few rounds is a good question
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