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_Sey

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Everything posted by _Sey

  1. http://youtu.be/UvSeRbiyfjU?t=20m29s it actually looks like the trajectory is slightly...upward? oh well, I actually like it a lot more than the old j4D~D, I don't get why they made such change though, maybe they wanted people to use j2D~D a bit more? w/e I don't have a video example on hand but I'm pretty sure they changed j9D~D a bit too
  2. Did they change j4D~D (as in "instant" cancel) in BBCP? I swear it feels like it doesn't fling Hazama to the ground anymore but instead it's just like j6D~D "airdash" I don't know if it's just the video's resolution or what making me wonder this lol
  3. You can end all those combos with 5[4B] B Droit instead of [5B] 2AB A Droit for much better oki (d bufu or jb/jc safejumps) edit: err, nvm I read those combos wrong, my bad
  4. Name: Sey XBL: Sey789 Country: Italy City: Milan Games: BB~P4U
  5. If you are playing someone who can consistently IB 5B and mash 2A (and their character has a good enough 2A to challenge 5B 2A or 5B 6A frame trap), on reaction to their IB late gatling into 3C and have them hold dat 5k+corner oki
  6. I think the #1 reason why the super cmd grab isn't used too often is because the dmg~meter used/risk ratio just isn't in Hazama's favour. It does like what, 2~3k? you can probably get the same damage off 236C into hountejin or 236C > w/e if you have them cornered. I mean, it's still an ok tool and not a gimmick but...it's borderline useless, mostly because it's only available if you are in 214D~
  7. Is d bufula corner oki "chara specific"? I've noticed that off a d bufudyne I can always get a 3hit D bufula oki but that's not true if I end my combos with 4 > 2AB > B droit (holding 1), am I doing it wrong? Against Chie 4 > 2AB > B droit seems to put d bufu a bit too far behind her to make it work as d bufu will just whiff, while by doing 4 > B I'll get it infront of her thus getting oki. Against Kanji 2AB > B droit will still put d bufu behind him but he still get to block 2 hits anyways so w/e I'm referring to combos like xx > 5B > Sweep > B droit > 2A 2B C Bufula > 4B(held) > Sweep > B Droit, of course there's not such problem with, like, the corner throw combo since I'm forced to end it with 4 > B droit anyway So... should I end my combos with just 4 > B droit depending on the character I'm fighting if I want oki without ending with D bufudyne or am I doing something wrong? edit: err, nvm just noticed that if I put d bufu behind it doesn't even hit meaty, I guess I should always drop the sweep and end with B droit then (unless, again, I'm doing something wrong).
  8. What are Mitsuru's "best" oki setups? Watching vids I've noticed that more often than not everyone just does "common" or "easy" setups such as sweep > c bufala, throw > ex bufula, b droit > d bufala, does she really not get much more than such setups? are there any safe jump setups/dp safe setups I should be aware off? How's 5C as a pressure tool? It's special cancellable, it gatlings to 2C and I don't think the opponent can do anything about 5[C] (even on IB) unless he gets pushed back/out of range. Playing around with it a bit I think it's a decent tool to push back the opponent a bit and setup safe droits and sweep (or summon marin karin against characters that don't have long pokes). Am I missing something about the move? is it not as good as I think?
  9. as long as chains exist and every single one of his normal is plus on block hazama will never be bad lol, he has a dumb chara design!
  10. idk if I'm getting trolled or not but... Right before CSEX release everyone was going crazy about how Relius' j.C looked like a dive kick, just like everyone is doing now about Terumi's j.whatever. That video was made as joke regarding that, hell the guy that made is/was an Hazama player too.
  11. http://www.dustloop.com/forums/showthread.php?13810-CSE-TK-Hirentotsu-TK-Loop-FAQ-and-Guide http://www.dustloop.com/forums/showthread.php?10450-CS1-CSE-Hazama-QnA-and-Tidbits-Thread http://www.dustloop.com/forums/showthread.php?13806-CSE-Hazama-Combo-Guide-and-Combo-Discussion-Thread http://www.dustloop.com/forums/showthread.php?13815-CSE-Hazama-Technical-Gameplay-Discussion http://www.dustloop.com/wiki/index.php?title=Hazama_%28BBCSE%29 http://www.dustloop.com/wiki/index.php?title=Hazama_Frame_Data_%28BBCSE%29
  12. No chains no buy, fuck terumi hazama 4 lyfe
  13. Hazama's CT is +4 on block. It's one of the CTs with the most advantage on block: Hazama, Hakumen, Valk, Bullet, Azrael +4 Ragna, Jin, Noel, Tsubaki, Tao, Nu, Izayoi, Platinum +2 Bang, Tager, Litchi, Arakune, Makoto, Mu 0 Rachel, Relius, Carl, Amane -8 Hazama's CA got hit by the nerf bat: - startup increased from 8fr to 13fr. - block advantage decreased from 15fr to 18fr. http://www.youtube.com/watch?v=u2swSwRBIVM http://www.youtube.com/watch?v=v9MKMA3T9AI http://www.youtube.com/watch?v=_aDGn3LkdU8 http://www.youtube.com/watch?v=2rXhm0P_vcE
  14. btw the mook says far chains are back to lv5. get hype for dumber chains
  15. I think its: gold = qualified for arc revo anything else = won a local qual
  16. No more trading w/ 2C is pretty good actually, right now you can do 2C 4DD j.C xN \/ 5C j.CxN... or something like that and get ~4k, that's pretty much the most dmg Hazama has ever done off a meterless AA More recovery sucks though
  17. Gotta wait for dat bbcp frame data to be able to theory fight on this kind of things. Personally I'm interested in knowing if j214B still has the same frame data as extend and if it's possible to end combos with 2C tkj214B instead of going for another jCxN j214B. Right now tk j214B setups a safejump that catches rolls just like the 214d~b x2 setup in the corner, if the damage loss isn't huge I would definitely prefer going for stronger oki than just lol2amash oki Need more Udon vids.
  18. depending on spacing and timing 2C will beat both Ragna's jC / double jump BE if he tries to "bait" your 2C (not that it works/is done that often, but meh, it's still an option) and of course keep you safe if they just do jump in barrier. "there's obviuosly nothing to discuss about Hazama, therefore let's say dumb shit about match ups"
  19. stay free you should be wondering which one doesn't allow that tbh also he has six 2-8 match ups, it's true, japan says so, we may as well drop him and fraud it up with Hakumen
  20. Gomizuku'ing ppl corner-to-corner is going to be mad hype
  21. you forgot how I safe jumped all of your ashuras stay free (jk, ggs!)
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