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Jyosua

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About Jyosua

  • Birthday 04/17/1989

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    http://www.serenesforest.net
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    Jyosua#0001
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    Jyosua
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    Jyosua.net

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    Tokyo, Japan
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    Jyosua
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    Jyosua

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  1. From my testing, it was +1. I tested it against 6 and 7 frame normals. 2A after a blocked 2D traded with 6 frames, but I beat 7 frame normals. Could have been some hit box funk in there, but I'd bet on +1.
  2. Hey guys! BBCPE releases on the 23rd in Japan, which is actually the evening of the 22nd our time. Given that, I decided to run a release tournament the following day, to give everyone enough time to download and practice the game a bit. It's been a while since a game released and this is the first time since Super closed that we've got a major update. Anyhow, if you decide to come out, please bring a setup if you can! UGC also runs Street Fighter on Thursdays, so we might have to provide our own setups. Venue Fee $7 Game BlazBlue: Chronophantasma Extend (PS3) - $5 Tournament Schedule 8PM - Casuals and Signups 9PM - BBCPE Starts Streams twitch.tv/Jyosua Payouts 70/20/10 Brackets UGC Challonge Venue 8551 Vesper Ave Los Angeles, CA 91402 Neighborhood: Panorama City Ph: (818) 825-0054 URL: ugcgamer.com
  3. Rob said that he won't be there tomorrow, so no VSav this time.
  4. There's a lot across the street from the building. There are signs that say 4 hour limit, but those are either old or not enforced. Nobody has ever been towed for staying too long.
  5. The GAEMS monitors have 8ms of input delay, which is actually 2ms better than the standard ASUS monitors. However, I think we should probably stick to monitors that have 10ms of input delay, to at least be consistent across setups. There's a small database located here: http://www.displaylag.com/display-database/ What does everyone else think?
  6. And in 1.1, that's only off CH standing opponents and if you autopilot j.D, lol. I saw someone ask Shiita, and he said it wasn't comboable in most situations. It's just a neutral tool, but it's very good (even in this version) for getting people to stay out of a certain area of the screen that you don't want them in.
  7. We can swap it, then. Is there a reason why? I'm just curious.
  8. We're still working out the schedule exactly, but I'll update the thread to reflect the changes once that's completely worked out.
  9. (Could you edit your vote? I had forgotten to add VSav to the list.)
  10. Gah, didn't realize that. Thanks for the tip!
  11. Hey all, this thread is for the planning of the Evo 2015 side tournaments. We now know that both Xrd and P4AU will be at Evo this year, so some folks from SoCal and NorCal (and maybe more areas) are trying to plan out the details for side tournaments at the moment. However, there are a LOT of games that people want to play and we will absolutely need help providing setups! This year is guaranteed to be one of the biggest Evo tournaments for anime, being the first to feature two Arc System Works games in the main lineup ever. Given this, we expect more people to show up than ever before, which also will likely mean a larger turnout for the yearly side tournaments. Last year was a blast, but it took us an entire day to run Persona and Guilty Gear with the setups we had. Brett was also running Gundam (I don't know how long that took, but maybe he can shed some light on this), and both Numakie and DJ Cream were running other poverty games. From what I saw, everyone involved was at it basically the entire day. Last year's numbers: Persona: 95 Guilty Gear: 107 Aquapazza: 27 Chaos Code: 20 JoJos ASB: 22 Arcana Heart 3: 41 Melty: 50 VSav: 40 That said, we have a handful of people lined up to stream and run the side tournaments, but there are a lot of unknowns at this point. We don't know how big the BYOC area will be, we don't know what days it will be open, and we don't know what days and times Xrd and P4AU will be run. A mod or myself will update this post as we get more concrete details. In the meantime, please participate in the attached poll so we can gauge interest! Edit 1: Added some numbers from last year.
  12. Yeah, I was actually surprised that the P1 values for the rekkas were 0 before, even though I knew they led into a lot of damage. I wonder why they thought that was a good idea?
  13. I'll just leave this here: Larger version available here: https://twitter.com/Jyosua/status/557023710905782272 As Hitmarkers reminded me, the combo rate is now 60% from 70%, so keep that in mind when looking at these values. Also keep in mind that there could be errors made by the player than calculated these.
  14. It's up to UGC, but expect $10. I think previous events were technically supposed to be $10 anyhow... not that it happened.
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