Jump to content
Dustloop Forums

FlameIce

Members
  • Posts

    674
  • Joined

  • Last visited

Everything posted by FlameIce

  1. The Imp boards seem to be out of stock at the moment. :/ You should hold on to stick until they are in stock again. It may take a while for them to become available again.
  2. Here is the cost breakdown. 360 PCB = $40 Imp Board = $10 Labor = $30 Total = $70 @Marcell / Pozer I have been looking at this throw break issue again. I have been told that it should be possible to react to green throws but I guess its not possible? From my research it says with time it should be possible, but maybe I'm missing something. It might be stupid to ask but I just want a clear definition as to what the best route would be and why.
  3. Is anyone going to be at the arcade today?
  4. Against good players this dosen't work. For example watch Hesin in SF4. A game where you cannot react to grabs. He blows up grab techs all the time. If you can react you should? I actually cannot see the start frames of a most grabs. I try real hard to but I can't.
  5. That's not something that I can see. The animations for throws are very suttle. A sudden pause is however.
  6. I've experimented with reaction time not too long ago. To see why I was having trouble teching green grabs. From my research it not really practical for a human to have reaction time above .2 seconds. Natural reaction time i mean. When I measured my natural reaction time it was like .23 seconds. Just so you know a green grab = .221 seconds There are ways you can improve it though. The first is to look for a signal before the event. This is what I do currently. In the case of grabs there is usually a little pause right before the grab. If you add that signal + the grab signal then it gives enough time to react. Good players like pozer can actually see through this though and blow it up. The second method which is what I'm currently trying out to do is to train your self to react to the signal faster than it would occur in the real environment. So in the case of grabs. Instead of reacting to at 13 frame grab. Try to react to a 6 frame grab. Reacting to a 6 frame grab is truly impossible but your body gets used to the quicker signal which means the slower signal will be easier to deal with.
  7. Isn't there a Sky Blue for DLC.
  8. It says we are amazing doesn't it! Then he got blown the fuck up. Blocking = good.
  9. Yeah your right. The language it self is fine. Everything else though, meh. LISP. Been a while since I've used that. The days of PS2 development.... Oh and before I forget. One last tribute to pulsating avatars, and the 4 Kys who I have no idea about. Cheers
  10. As long as it not an Interpreted language that has jvms that vary on each and every device and machine, it's all good.
  11. C++ is the shiiiiiiiiiit! Best language ever. Fuck java. Seriously fuck java.
  12. So it has something to do with bleach. Hmmmm....... The mystery deepens. :KY::KY::KY::KY:
  13. Ok I need to know what this is now. What is it? :3
  14. Actually all this eyes talk reminded me of the pulsating avatars trend a while back. We should totally try to bring that back!
  15. Sweet I'll be sure to check it out then.
  16. Is it good? I skimmed through the first episode and it seemed interesting. Just got through the first 3 eps of Dark Rabbit. Only got one more before I'm caught up. Was thinking I'd also check out that Blue Exorcist anime.
  17. furix is your avatar from Kamisama no Memochou
  18. Oh shit your right. lol I didn't notice.
  19. Awesome. If you, or anybody else for that matter needs help with there stick let FlameIce know.
  20. Really? hmmmm I can fix it. I mod and fix shit all the time. Whats wrong with it?
  21. lol. So I can figure out ways to get out of it. Want that experience and more players.
  22. I want to experience the unblockable!
×
×
  • Create New...