Ok I need some help. I been practicing the corner carry combo off 2A...for a while(Makoto) and some things haven't been making sense. So...
2A > 5B > 5C > 6C > 214B > j.A > j.B > jc > j.B > 623C > D follow up(Wiff) > 5B > etc.
now from what I've researched they say to wiff the D follow up for the DP to make her recover faster but it seems that whiffing the D follow up makes her fall slower to the ground! Which makes whiffing the D follow up pointless right? You can combo with very precise timing but it seems better to not do the D follow up at all.
So for instance look at this vid I made.
Corner Carry(Frame Perfect)
If you delay the 214B > j.A, the second j.B, and the dragon punch you can hit with the 5B on the ground and get even MORE "carry" it seems. I don't know though I think I'm missing something since everyone is doing it the other way and everyone says its easy . I don't find it easy with the D follow up wiff ;_;.
Edit:
My questions are better than yours :3