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Everything posted by Hotashi
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Oh, in that case, of course, it's pretty deadly if you mess it up. It does make it easy to Ziodyne and just DP to force Awakening though..
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You mean 950 damage to Adachi himself?
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awesome, thanks for this! : )
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Close to that, at least... Is it faster than C version? It's been my Go To reversal/kill move for many of my games.
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Absolutely not. However, you get a combo if you wallbounce them close on a counterhit.
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He's a fresh character, so I thought I'd sort of introduce the important stuff. The wiki for him isn't up yet either.
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Played against some Yukari today, thought I'd share some thoughts, though I don't know many of Yukari's normals, just some basic fundamentals of the matchup so far, feel free to correct if there's any mistakes. The gist of the matchup is, if he gets a life lead, it's very difficult to come back without a good read, as Adachi doesn't have to do anything. If Adachi gets in, his pressure is extremely deadly, especially in Awakening. You have few options when cornered or rushed down besides DP or Jump out. You can very easily just knock out Persona cards if Adachi chooses his ranged options, as they are lacking compared to your projectiles. If he is Persona broken, he is a potato with few options. Here's some properties of his moves and options you may have. 5AAA - 5AA --> A (Slide) is not seamless, you may be able to DP on reaction. - The followups to a blocked 5AAA are not usually frame seamless or safe(5AAAA is tackle), the usual ones are Gunshot and 5C (Magatsu-Izanagi Stab). j.C - Magatsu Izanagi air swipe. - Kind of similar to Azrael j.D. - Good for his IAD pressure. Blockable low. - If you get Counter-Hit by this move, bursting is wise if he has meter or Awakening. 2B - Air kick. - Jump cancellable on block and hit. - Leads to combo and knock down on hit. - Long recovery on whiff. - Used in Adachi's blockstrings. - Adachi 2B -> j.5C brings you both neutral upon his landing when you block it on the ground. 2C / j.2C - Magatsu Izanagi flies in the air at a 50 degree angle and grabs you. - Corner carries you in combos. - Not too good as an AA. He will likely rely more on 2B. Adachi 236A/B/EX - Stance --> Tackle. - Stance can be cancelled into from any normal. - Adachi can do Persona moves, evasive moves, specials in this stance. - He cannot, however block. DP out if he is close. - The tackle follow up is negative on block, to the point of him being in counter-state. Punish. Revolver shot. 214A/B/EX - Once startup is complete, it is an instant travel projectile that hits low. - -1f on block. Good for frametraps while he is in close. - Good for Adachi on ending blockstrings. - Beware of swarming the screen while inside it's range, being CH by it can lead to huge damage. - EX version tracks, and hits further than B, bounces on air hit, extends combos, and stuns for extremely long time on CH. Adachi 5D - Ziodyne. - Often done after Adachi blue bursts. - Just 5B or it on reaction if he does it at neutral. Cross Slash (2D/j.2D) - Does 2K/2.5K(Counter :toot: ). - This move is useful for Adachi for random, absurd damage across the screen while you shoot shit at him. - He can do it while super jumping a bunch of times, after an airdash, instantly after a jump, or on top of your head while he passes over. - If he does it on the ground or while facing you in the air, Magatsu Izanagi does it in front of the enemy. - If Adachi Air Turns and does j.2D, Magatsu Izanagi will do it behind the enemy(Unless done from absolute full screen), which makes it harder to punish. - If you run forward or airdash away on react to this move, you will not be hit due to the longer startup. - Or, you can block it, and get a card off Adachi. This is especially easy because you have so many different ranged attacks and projectiles. - One situation is Yukari's 236A/B against Adachi j.2D. This move has a hitbox above Yukari while active, but not shortly after. - This leaves Yukari vulnerable to Adachi's 2D in recovery for a normal hit. Throwing anything else that does not hit Adachi or above you can leave you unsafe and dying very quickly. Beware! Adachi 214C/D/EX | Ghastly Wail (214214C/D/EX) - Command Grab series. - 214C/214214C: Very fast command grab. - 214D; Throw Invulnerable, longer range, but slower, leads to meterless combo on Fatal Counter. - EX is best of both worlds. - Super version is Awakening only. - Adachi can super cancel this command grab leading to corner carry and his buffs. - Adachi can use his 236A stance to tick grab you out of normals close up. - Super versions put you in Fear at the end. - If you are in Fatal recovery, or are feared, or Adachi has his Mandala buff, and get hit by this move, you will be hit for upwards of 2.5k by the super versions. Atom Smasher (236236C/D/EX) - Tracks you anywhere on the screen. - C version is a reversal-super, invulnerable at startup. - D version, invincible for longer, but slower startup, more damage. - EX version is best of both. - This is Adachi's way to end a match when you're very low health across the screen, as he can do this on reaction to any attacks that doesn't recover very fast (236A). - He can OMC this move and run up and pressure you while you're still being hit. - This move will often trade with any projectiles you have on the Screen, thus ending this super early and allowing you to recover, and costing Adachi a card. Magatsu Mandala (214214 A/B/EX) - FWOOFWOOFWWOOFWOO air pillar. - Awakening only. - May be used as a surprise Anti Air. - A version comes out very fast. B version slow but higher damage, EX best of both worlds. - Both are punishable on Whiff or Block. - Buffs all of Adachi's persona attacks to give you a status effect, which stack on each other. - End the match or Adachi can kill you extremely quickly if he has this buff and is on top of you. - Adachi loses all his buffs when he is Persona Broken. :b: Instant Kill - Throws your ass in the TV, motherfucker. - 100+ frame startup. Fully Invincible startup. - Hits Full Screen. - Blockable high or low. - Jumpable on reaction. - Be careful of throwing things out.
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Hey, we're still playing and stuff. Come out. Partake. Broward/WPB Versus Gaming Center - 3$ All day for Console 750 E Sample Rd #1, Pompano Beach, FL 33064 We show up on Wednesday 6PM / Fridays 6PM to 4AM. Miami Arcade Oddysey - 5$ All day for Console fare 12045 SW 117th Ave, Miami, FL 33186 Tuesdays / Saturdays 10PM On.
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Adachi Advanced Combos https://www.youtube.com/watch?v=jnotMbmvxIw
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ok so this is some grimy ass shit damn sweep > EX Gun gives a bounce into stuff, contextual based on screen position sweep > EX Gun > 5C > Evil Smile, guaranteed fear anywhere on the screen (?) 5AA > 5B > 5C > Gun > Heat Riser B > 5B > 2B > j.2C, cool j.2C ender that works anywhere, regardless of crouching/standing or CH corner command grab fatal: 214C > 5C > iad j.B > 5C > iad j.B > 2B > j.B > j.2C > j.2D EX Tackle > Ghastly Wail (C Only?) fatal counters in the corner are touches of death with meter
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Thank you for the translation!
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I didn't get to play P4U all that much with others, but now that P4U2 is coming out, I'm giving it some serious play!! Since there's so many different commands and movement options, it's sort of difficult to do them all on one finger as a pad player. What are your pad layouts?
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Anyone still alive? Miami? Broward? WPB?
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I've waited my whole life for this....! It's time...
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Justice turned into full zoner now? ): I guess it was too much to ask for just a numbers rebalance but now she can't move... slower walkspeed than Pot. at least they didnt touch her normals (hopefully)
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What's the Justice? Air michael blade... triple nuke with different triggers... Baiken with Sakura out of blockstun... is this a super hype mode, or... is this the real deal? Either way I'm excited to finally be able to compete.
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Orrax smells.
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/o\
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I enjoy your Justice, Ruinz...
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Are there any stage backgrounds for BB yet? They make pretty great wallpapers. : )
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You guys nuthug Japan alot. :l Why even have the topic if it's just gonna be "lol we're not japan so we shouldnt speak"
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- crazy larry
- dirty mary
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How is Jam lower than A rank?
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- crazy larry
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#R online is only a distraction... no need to be serious.
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Heh... and I thought Tager was gonna make a comeback. It's very early, though, who knows. Nice to see Hakumen off the bottom also.