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Everything posted by Hotashi
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The Miami Dade group may meet at FIU - Check on the Florida Air Dashers Facebook group.
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:*)
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you might catch me or a couple other people on thursday but that's about it.
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it depends on the height in which you hit sol during c.HS>S. try mixing up the timing
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FYI, we are restarting biweekly GGXRD tournaments at Versus Gaming Center this Friday. Come out and play.
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Going to study this match up in more detail since I lose to it every tournament, keeping me from winning. Even JP Elphelt players at EVO say this is a very unpleasant mirror and random. There must be more to it than that. But a couple quick tidbits: If Elphelt spaces a low tossed grenade in a blockstring where it doesn't hit on the first active frame, the Elphelt on the defensive can 2H underneath the grenade for a huge counterhit. 5H in neutral can be punished by waiting for it to stop, and then using your 5H. - You can also use 2H, but getting a real combo afterwards might be difficult. Again, going to be investigating what works and what doesn't in huge detail. If you have any ideas, post, so I can make a video compilation of how to play this mirror.
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throwing life in to this thread sorta Either instant blocked Dauro can be punished by 5P into stuff. You can 2H underneath her 5/4P. She can 2KK underneath low grenade toss basically the entire time the throw is active, but you can hit 2KK with 5S if she ever dares to whiff it. Her Sword 2S is punishable for an hour, 2H followup a little less than an hour. Go deep if you force a whiff. If ever blocking her in the corner, make sure to be aware of which sword she is throwing out, and begin high jump blocking while hitting the sword on the way up to relieve pressure. Above all, get out of the corner.
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goldtashi huh
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https://www.youtube.com/watch?v=VfoUgZx76AUNage Vs The World Nage (Faust) VS Ain (Ky), Tights (Zato),Roi (Sol),Otouto (I-No),Maroshichan (Potemkin),Rion (Ky),Maruhan (Sol),Chappu (Chipp)
- 30 replies
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- Guilty Gear
- XRD
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(and 2 more)
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I find this matchup super difficult to play properly, as Venom's pressure eats all of Elphelts big normals alive because of the poolballs. You really have to run down a Stinger he does without YRCing it by IADing or getting a 2H, or approach slowly with Pineberry. The most difficult part in neutral is getting out the Pineberry without being hit with a fullscreen blockstring of Stingers and set poolballs. A low throw will always impact a stinger as it bounces, and you always get meter from pulling a pineberry. It's extremely important just not to get hit by any random poolballs in neutral, since you need as much health as possible to not die should you be cornered. If you find yourself cornered, with him cranking your guard bar, opt to continue blocking. His only overhead is 5D, and if he tick grabs you, your Guard Meter is reduced to Non-Critical levels. Consider the use of 5H: Venom is in counterhit during his Ball Set and Stinger. You can fish for trades (which kills his momentum since you both recover at the same time), or look for him to set a ball in neutral with you at midscreen, or during a blockstring. If you utilize the rifle at full screen, you can shoot him and get a counter hit, at the cost of trading with a pool ball. Since the rifle counterhit gives Elphelt the McDonalds Arches of untech time, you may find it worth it. Venom and Elphelt both sort of fall over and die extremely quickly once they get pressured by each other, so if you get one corner carry, then you should look to keep him there as long as possible. His only reversals are to Burst or Dead Angle. Practice blitzing meaty poolball setups, since venom can't do anything about avoiding getting Blitzed on his midscreen setups, unlike maybe Millia.
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is there any point to using grenade in neutral? i feel like its too easy to answer with rifle, or simply being pressured in return its sort of a frustrating MU : [
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Hotashi replied to Anne's topic in BlazBlue Gameplay
While different characters are pressuring their opponent in the corner, I often see them go for 5A 2A 5A, while the opponent is crouching, causing most character's 5As to whiff. What the meaning of doing this? Does it catch some wake up options, or chicken-block barrier escapes? -
We are still playing in Broward County and Miami. Please come out and play. We are nice! We are good. We train! We come out a bunch of days!! We also have BBCPEX, P4U2, and Guilty Gear Xrd on five PS3s. No need to bring your own setup! Also, we know run biweekly tournaments for Guilty Gear, and possibly Blazblue soon. So come play! Broward/WPB Versus Gaming Center - 5$ All day for Console 750 E Sample Rd #1, Pompano Beach, FL 33064 Fridays 6PM to 4AM.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Hotashi replied to Anne's topic in BlazBlue Gameplay
but youre wrong -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Hotashi replied to Anne's topic in BlazBlue Gameplay
man what the fuck is with you can you say something that isn't entirely inane like look at what you've wrote -
No pools until 12 hours before the tournament, no pool schedules, 4 hour delays on the team tournament, zero casual setups in any ballrooms on saturday... But I believe it can be better. I'll go next year.
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a hammerfall break yrc 2d is a nearly guaranteed punish on a whiffed or armored 5H
- 6 replies
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- Guilty Gear
- XRD
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DINKED EM
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This move also hits behind Margaret, if you're trying to cross her up for Okizime for example. If you're inside the hitbox of the A or SB version, you can do any version Atom Smasher on react for invincibility and a guaranteed free punish. If Margaret does Power Slash B, and you do Atom Smasher B, you will both be unharmed by the supers, but you will recover sooner than she will, for a punish. However, if you utilize Atom Smasher A or SB against her Power Slash B, (or at neutral, as she can also whiff her DP through the entire duration of Atom Smasher A for a punish anywhere on the screen) then you will eat a fatal counter. In short, use Atom Smasher B in this situation.
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I can count a couple things that were going on in your sets... but other people already said what's happening. I feel like the options you were taking in alot of situations were just too crazy. If you just keep your head cool and don't opt for unsafe stuff, then you'll probably have better results. Like, count how many times you DP, end a blockstring in an AoA, or j.2D, and compare when they hit and when you get punished for it. Try practicing without pressing DP, maybe. There's playing disrespectfully, and then just playing straight up unsafe. If you need a game plan, just try pushing the opponent into the corner where Adachi's weirdass normals lose alot of their downsides. stuff 5C sweep 236AA instead of gunshot to force the tech.
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I highly recommend going to Versus on Friday night, you'll get lots of games, and we stay until 4AM every night.
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2D is not truly an option, it's hitbox is deceptively huge. It can just get popped by a random Ziodyne. You could even 2B or 5A it on reaction possibly. Not only that, Adachi is persona dependent and only has 4 cards. Just block if that's what they opt for. The bop kick attack is a Dragonpunch and takes over 20 frames to come out, plus it hurts him for 10% of his life. He cannot truly do anything full screen. Just keep him out and don't get manhandled.