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Everything posted by Afrikaan
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I feel the exact same way about Sword of Doom II's ending. Can't even understand the language but you can just feel the emotion in the singer's voice.
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I dunno about you guys but IMO after listening the shit out of the actual CP OST and comparing it to the CT-CS versions of them, the remixes blow most of them out of the water and it isn't even close. Like damn, even the songs I thought were bad in the previews (Looking at you Marionette Purple II and Bullet Dance II) had a back end that I thought made up for the lackluster beginning. In all honesty the only originals I would say are better than the remixes is Thin Red Line, Oriental Flower, and Memory of Tears.
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Still waiting to hear more than the pirate intro.
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I Really like the Industrial Techno feel of Kokonoe's theme, I'm sure it'll sound even better once we get a clear rip of it because i'm sure we're missing a lot of it because of the SFX
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BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
Afrikaan replied to Circuitous's topic in BlazBlue Gameplay
I'd be willing to wager Science Fiction is Kokonoe's theme, In Justice being Kagura's, and Fatal Judge being Terumi's -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
Kokonoe or Nine would definitely be my guesses if that was the case. -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
Damn that puts me in a tight spot then. No 360 release and PS4 not being backwards compatible means I'd have to have an actual PS3 to play CP, when I only have a Wii U and 360 atm. There is no way in hell I'm just gonna buy a PS3 for BBCP, maybe CP's revision gets a disc release on PS4? -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
Now the question is when in 2014? Hopefully it's Q1 or early Q2. -
[Xrd] News & (Theoretical) Gameplay Discussion
Afrikaan replied to Shinjin's topic in Guilty Gear General
Fuck you, this made me laugh out loud in class :P. On other topic, you guys think this is FINALLY the game where a mainline GG gets an American dub? I'd be greatly dissapointed if it didn't considering ArcSys' presence is so much bigger now in the west than it was in the early 2000s. -
[Xrd] News & (Theoretical) Gameplay Discussion
Afrikaan replied to Shinjin's topic in Guilty Gear General
Glorious. Could not have said it any better I'm a little ignorant of the game engine world. What's all the fuss about the game being run on Unreal 3? -
[Xrd] News & (Theoretical) Gameplay Discussion
Afrikaan replied to Shinjin's topic in Guilty Gear General
This. Let's be honest people, when the head man himself say that a mechanic in his game was poorly implemented, there's a pretty damn high chance it'll get changed in some way shape or form in a revision. As much as we may moan about it I'm certainly not holding my breath on FRC's remaining the same. -
[Xrd] News & (Theoretical) Gameplay Discussion
Afrikaan replied to Shinjin's topic in Guilty Gear General
Looking at it from a realistic standpoint, even if making 3D models is a quicker process, you're still trying to convert a 20+ man roster to a new completely artstyle/design, that alone is a ton of work and you haven't even begun tweaking movesets and the like. I'd like to think everyone from original XX back is a solid bet to return, but characters I'd think would be first in line on the chopping block would be Justice/Kliff (Obviously) and A.B.A if they were to go in that direction. HOS maybe but obviously he'd be easier to implement. And like said earlier, they could always add those characters back in say the console version of the game. I mean I sure as hell hope we get all the AC crew back plus 3-4 new characters but that's expecting a bit much. -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
Not sure whether to be excited or worried about how strong overdrive is looking to be. I get the feeling some characters will benefit far greater from theirs than others. And maybe it's just me and the fact she's only been around for a week but Nu is looking pretty weak to me. Even for a zoner she's looking to have pretty terrible damage. Maybe once more mode switch combos that'll up her damage -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
It takes a bit of setup to get the chip to that point with his drill level. Otherwise it's pretty weak. You could just not get hit . Amane's forte is the Mid-range game, espicially that certain distance where if he lands that Eddie Drill into the Draedel and gets Level 3 for free basicially -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
I definitely think there's gonna be a pre-console release patching of the game at this rate a la P4U, espicially if there's any potential console exclusive characters like Saya. A few things in the current system stick out like sore thumbs. -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
I honestly kinda like that about Amane, it's a unique gameplan amongst this cast and it's not like it's horribly broken at all. What's hilarious to me is that despite Bullet being massively overplayed, she may be the weakest of the newcomers. Azrael and Amane are beasting now that Japan is starting to get a feel for them -
[CP] News & Gameplay Discussion (Old)
Afrikaan replied to kosmos badgirl's topic in BlazBlue Gameplay
Maybe it's because I can't hear it without all the other SFX going on, but I'm not feeling the remixes at all. One of my favorite parts of the old songs were the intensity and the grand majority of the new/remixed themes lack that. Some things added were nice (Gluttony Fang's new intro, oh god Gluttony Fang's new intro) but the general neutering of the electric guitar in favor of violins is a minus IMO But I won't pass final judgement till I hear them standalone. Gameplay is fucking awesome now, game should have been this fast in the first place! -
I'm struggling to find further reason to play seriously considering I don't have a scene around me and the game is pretty barebones online. Sad too, been playing mahvel since I was 6 :/. Not to mention other new games coming out, looking at you Pkmn B&W and DA2.
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Goddamn, I'm trying to make a team that doesn't involve Sentinel, but all the combinations I'm thinking of involve Wesker's Samurai Edge assist in some way or another, and he's really awkward to use :/ At first I thought Chun/Doom/Iron Man but Smart Bomb assist is too slow to OTG
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Niggas finally realized there's a friggin snapback button in this game. Salty Phoenix mains incoming
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Damn you Metal Sonic, you've literally doubled my Loss count from the past day or so.
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What would adding Cammy bring to the game besides what we already have. More generic SF rushdown. I'd rather Frank West be added, zombie mechanics would be phun in here and more ridiculous
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X-23, and from the looks of it possibly Jill, now get out.
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Really? For me the netplay the best it's ever been. Nearly lagless
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He's probably better than me and I've got an 86% win rate through 350 matches. I'm just super good at abusing Drones assist tbqh :p.