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notsogos

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Everything posted by notsogos

  1. YO OHHHH that two-headed pot monster
  2. against slayer- use more 2p, c.s, f.s, maxrange/meaty/early 2d parry is good but don't be overly parry-happy -- youre going to die he doesnt really have to approach you and approaching him as jam is pretty tough so just keep controlling as much space as you can while moving forward. push him into the corner and make it count DO NOT do random puffballs from any range, slayer 6p/2h/bbu/dot will ch for looooots of damage slayer 5p and 2s beat pretty much everything jam can do, so dont approach from air listen to stickbug because he works so hard against slayer and it definitely shows every time but...well i get to do whatever the fuck i want <3
  3. why cant all threads on dustloop be like this one
  4. if BB has done anything right its packaging their game with "tutorials" I was going to go on with my argument of how "top players" act in the us competitive fighting scene but blahblah give everyone the tools and show them how they are used it is up to the individual to build a mansion blahblah edit: I say go on making that gg tutorial. The skills learned in high level gg can be taken to other games to help you dominate there, there are some stand-out examples of gg players going on to do extremely well in other games; Flash, Marn, Kyohei, Tsujikawa, Shounen, RF etc etc. I'm sure their stroooong fundamentals pertaining to fgs in general helps a lot but these players tend to play the same aggressive/creative style character who puts lots of pressure on the opponent tl;dr: c.viper doesnt belong in sf and gg tutorials and playing gg might help your bb game
  5. hey everyone look spirit juice is wrong lol everyone look omg lol *reads another terrible "counterpoint"* edit: *GETS BANNED*
  6. that was not a troll post, really just look at the screen and react accordingly
  7. look at the screen?
  8. according to your logic, does the US "play" mb?
  9. http://www.youtube.com/watch?v=7-7suefXOTA http://www.youtube.com/watch?v=SA3HfOMJnEk yjdk
  10. trolling should be short and simple edit: i mean, i hope simplekiss is trolling i really do hope...
  11. Yeah im going to agree with hecatom and black onslaught. When I was new to guilty gear, I could come to dustloop and ask a legit question and get a legit answer and MORE within minutes. But now, all the new people that actually want to learn and whos posts consist of ASKING good questions instead of STATING some dumb shit are getting drowned out in the flood of Blades and Skyes. The creation of the beginner section was a super good step in the right direction but maaaaaaaannnn sometimes i still want to cut myself
  12. I wasn't saying to just throw 6h or 2d out randomly during the neutral game, I was saying as a reaction to his backdash and seeing your whatever (5p in my last post's example) whiff you mash on 2d to stick enough active frames to cover that one frame of vulnerability at the end of his backdash. Pots backdash is 21 frames long, he is invincible from frame 1-20, so he's recovering on frame 21, he can't block or do anything about it This is good
  13. wat da fuk there are sooooo many amazing defensive options in this game. YES IF YOU CAN'T BLOCK YOU SHOULD LOSE THE GAME GO PLAY SSF4
  14. What I usually do is throw out a move with lots of active frames on it, pots bd has lots of invuln frames but has like a frame or two(?) of vulnerability at the end of it. So if you have a move that is active as his invulnerability is wearing off he can't do anything about it. I like to use 2d because it moves you forward and has more active frames that any other normal of slayers, you can also link a 2p after your 2d if it is meaty enough for 2p-5p-5p-whatever air combo. 2s also works with 9 active frames, 6h and mappa works too due to lots of forward movement, actually you can use anything to punish but you have to be precise about it, 2d is kinda braindead and leads to decent damage. This situation usually occurs when I am using 5p as oki and he gets tired of blocking it so he backdashes inbetween them or as he is waking up. Its your job to realize your 5p whiffed and then just input 2d. In other situations like when he backdashes a blatant jumpin or whatever, use your judgement. 5p and 5k are super good at stuffing at certain ranges. In reality the safest and best (they go hand in hand in ggac) option is when you see his backdash, input your own backdash expecting a slidehead or hammerfall (youre going to be out of range for pot buster) and cancel your backdash with a 1 frame jump to avoid either option. fall straight down with j.h if hammerfall, airdash j.h if slidehead. K dandy works in place of the 1fj if youre feeling saucy and want to please your audience
  15. stfu weeaboo that sounded LAAAAME
  16. ^^^ oh boy this is pretty good
  17. dont get it twisted, I dont play this game seriously but whens its game time its S-TYME SOGOS TAKES YOUR MONEY EVERYTIME
  18. (i dont even play this game)
  19. spaz/troll its all the same if youre a mental magician, i guess You see, this thread is for intelligent discussion about matchups. If all you post is unintelligent discussion, i think its time to stop posting
  20. AHHHH WTF ARE YOU SAYING Now, I believe that tsubaki and rachel are the only characters with 7-3 matchups and thats against the top4/5, they are simply just characters with badly designed tools fighting characters with REALLY INSANE tools. Please remember the better player will skew the numbers in this "matchup chart" obviously but you don't have to worry about that do you Please take the time to provide answers to these questions, because it seems you and only you have them. Answering them with true and educated answers will turn the game on its head and you will forever be known as one of the most innovative players this site has ever seen. what can ragna do that bang and litchi dont do 10 times better that makes ragna v tsubaki 7-3 "arguably" and bang/litchi v tsubaki 6.5-3.5 "at worst"? (dont say DP because both of their 5a's interrupts tsubaki just as well as ragna dp) how does tsubaki approach ragna, bang, litchi and hakumen safely? how does tsubaki get any charge in haku 4c/j.c range? actually how does she do ANYTHING in that range? how does tsubaki make up for everyone doing p. much double her average damage? how does tsubaki make anyone scared? WHAT MIXUP? WHAT DAMAGE? WHAT PRESSURE? do you even know what game we're talking about? Its called BlazBlue: Continuum Shift it is available for Playstation 3 home console and the Microsoft XBOX 360 home console, make sure you ask mommy before borrowing her credit card!
  21. no bb is just boring sf is just boring mb is just ugh what else is there
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