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zer0kage

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Everything posted by zer0kage

  1. How much does a good custom stick can cost compared to a commercially sold one?
  2. A little late to ask this but does Millia have anything that gives her frame advantage to help boost her pressure capabilities? Is it worth abusing 6P during pressure?
  3. It's quite a similar case against Axel's Eddie but then it maybe my fault but I felt that my attempts to break out of Eddie's hammering while I'm blocking tends to be bait for mixups.
  4. Is it actually practical to do a mid screen loop when you launch with 2HS in the middle? I whiffed the follow up hits after the needle so my loop got screwed in my previous matches. I can do corner loop (turns the tables of the match if done) which I think is pretty essential but I wonder whether middleloop is also as essential. Anything more practical to do when you launch with 2HS in the middle? I heard about pushing people to the corner... but how with the new j.HS.
  5. Thats the same mistake I used to make too. Its likely that youre too close to them. In cases where you feel that youre not truly confident (as in you applied the disc too lae) in following up the HS disc might as well FRC if you can just to be safe.
  6. Ive been wondering is 2S a good poke and is it a good idea to IAD,D around here and there in the match?
  7. I have to say this. The loop turns the tables in matches. Need to adapt to the stick because everytime I want to IAD and D Ill end up super jumping and D. Looks so embarassing. :bad:
  8. Thanks alot Charred Chad.
  9. You know if I do something that grants me frame advantage (like Rock it). How long does this advantage last? Does it work like this? FA 3 frame advantage Before FA:- player 0 opponent 0 after FA:- player -3 opponent 0 or player 0 opponent +3 Does it then reset after the move connects?
  10. Knowing is one thing as in knowing the properties of attacks, setups (theoritically), comboes and etc. Applying in a real match is another as in when to use the setups, player psychology, mind games etc. Anyways to improve application when playing alone? Does perform your combo upon reaction when the hit makes contact fall under knowing or application?
  11. May I request Millia vids from Game41 posted at this date 12-22-2005 along with kaqn's HO Sol vids please?
  12. So when practicing comboes I should always do comboes assuming that the guy can tech out quickly?
  13. You know I wonder for human players what is the chances of techrecover at the 0th possible frame. I wonder if its a good idea in practics moode to always turn on recovery at the 0th frame other than training you to input faster that is.
  14. Teyah can you answer my questions if you dnot mind please?
  15. You know Ive been wondering. 5H is the only thing that 2D can follow up with leading to a knock down. What I want to ask is that if you manage to land a hit but is out of range for 2H so the loop or an aerial followup isnt possible (except if 6H hits and if its countered). What will do? Is it better to link to 5H to 2D so an OTG game can take place or jut follow with haircar? Are there other viable options? Also I read in the Millia for newb thread is that Millia cant be played recklessly. So errr...what is the best course of action the moment the match starts? Dodge around and find an opening to strike? Is it possible to play aggresively? Heck is there a line between aggressive and reckless?
  16. If you manage to link a gatling but unable to end it with 2H is it good to just use 5H,2D, Ttop to end that gatling provided that its doable and its outside of 2H's range?
  17. Mind giving me a few pointers about Ken and Shin? I heard the Boost will push you back but it seems Shin and Ken has a move which makes them dash forward. Shin's one (he dashes forward and punches rapidly while going mwahahaha) has wallbounce too.
  18. Oo thanks for clearing me up on that.
  19. Whats the use of it anyways. TK Shitsu or TK Ensenga rule this.
  20. Did anybody check that recent Millia vs Dizzy vid in Game 41?
  21. Other than the Silent Force loops and its spinoffs I cant really find a combo that does as equally as much damage. So in midscreen the best option to get a safe possible loop from far is to use c.hit 6+HS is it?
  22. Putting your Secret Garden off screen is a useful trick in a sense..
  23. FRC Bad Moon is a good thing to learn if you use it alot as the recovery time for that can be elminated through this FRC so you wont be punished as easily.
  24. I still have to ask whether Instant Bad Moon or Instant turbo Fall have any good use. One trick with double airdash against some human opponents is to set up H tandem top on top iof the fallen opponent. Jump and airdash behind them as the disc forms. This can cause the human player to hold their back button to ebecome thier forward button when Millia is on the other side and get hit. If successful AD backwards and continue as you please.
  25. Any hints on when is the 28th frame so that the Impossible Dust can be done?
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