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CakeWasBannedd

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Everything posted by CakeWasBannedd

  1. if you can't laugh at yourself, you have problems :yaaay:

  2. haha, good shit man

  3. There are some new GAMEacho videos with Tao in them, but I don't know where they list who the player is. Any help with this, guys?
  4. your voice.... man you must have a skin of steel having a voice like that. how was high school ^______^

  5. you are a horrible poster stop posting please

  6. go feed tornados or some shit

  7. go feed seagulls or some shit

  8. Did you purposefully leave the damage out of some combos in the Tsubaki combo thread? I can do them and write down the damage they do, if you want :v:

  9. YOU ARE NOT A SAMURAI.

  10. poster of the year all years

  11. Updated. Thanks for contributing, Vhaeraun!
  12. This really doesn't belong in Guilty Pleasures.
  13. The day you're not free is the day I stop being a lolicon. So, you know, never.

  14. I'm disappointed I'm not one of these friends :(

  15. You're so free <;3

  16. 1000 dollar moneymatch y/n

  17. 655 Friends. Oh you.

  18. Discuss the Hazama matchup here. 2D is useful as an antiair, and on counterhit leads into 6k. Watch out for 214D (the move where he stands there charging) it can lead into an overhead or a dragon punch. The dragon punch destroys your air approach, so be wary of airdashing in. You can crawl below chains, then as he comes in, 3C.
  19. Even if you IB 236C, it's pretty safe for Lambda. The thing with this matchup is to mixup your approach as much as possible to mess with the Lambda player. 214D, [2]7/8/9D, 4D are all pretty rarely used in other matchups because of how unsafe they are, but they prove useful in this one if the Lambda is consistently punishing your other ways of approaching.
  20. The damage compared to both of the setups into it are really too little differences in damage to care, so whichever's easier for you.
  21. Better? Define better. Easier? Yes, j.2D~6 236BBBB is pretty height dependant. More damaging? No. More effective? In what aspect?
  22. I'm pretty sure it's just to quickly see what version someone is playing, since when the balance patch comes out it'll be a new version.
  23. After the oki ender (Taunt>214D>2D~C>5D~A>Taunt>214D>j.236BBBB) If they immediately tech you can just superjump and throw them. That trick only works for a while though, eventually they learn to just stay on the ground and deal with Taos oki.
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