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Everything posted by 4r5
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Even if the EX chars are balanced amongst themselves, I'm not sure people would willing go back to what is essential #r-Eddie with more icing on top. (Hello, air drills and in-flight summons!) You might have better luck with #r, instead of AC. First off, you don't have 5 years of unused (ie: overpowered) moves/ideas that have been dumped in to the mausoleum that is the EX-Chars. And second, you get a access to a community that isn't so adverse to the idea of EX-Chars. Plus, the community is online based. So you don't end up with some guy in Florida and another guy in Sweden, and they totally dig your idea and wanna help out, but all they can do is throw theory-punches at each other. (That is, if they can understand each other.) Instead, they can just play online. Just organize some tournaments and you'd get some actual results for your eventual tier list. Though lag will certainly skew your tiers, but it's better then nothing. rtl42, yeah, Jo's 5K still hits low. And His j.S -> land,2D/dj.HS mixup is still awesome. As well as his combo-able instant (after the flash) overhead super.
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I guess it's back to training mode for me. Just did it, you right. I agree, your combo does a good chunk of damage. And you are right, there is the matter of landing the first hit. Your throw -> mist may work once or twice, if only because it's so unothadox. But if you do it, you better FRC every single time, and even then your still a neutral tech away from getting pot bustered. And by the way, you don't ever want to let Potemkin hit you. Getting hit by Potemkin is half way to losing the round. On a diffrent note, it's not too hard to land 2 coins if that's what you really want it. Off a 2D, you can otg two coins. And there's many other ways to combo in two coins. Though you probably just want to stick to Lvl2's. And now I'll quote myself for those who didn't read whatever thread I posted this in. It may enlighten some people.
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Not going to try and throw numbers around, or say it's even or favors one way or another. None of that is going to help anyone fight the actual matchup. And with that, I got nothing to say. Maybe one of the New York Johnny's fights Chaz often and has something to say.
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You can mash as soon as the angels appear. Thankfully, this isn't Third Strike. Mashing on D-Pad, place your thumb horizontally across the left and right arrows. Then use your other hand to rock the controller up and down, underneath your thumb.
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C-GOD is done. Don't know any of the details. Gwyrgyn BLood might know a little more.
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I said what?
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In corner,with lvl2 K-HS>MMF2, Coin, dash, HS>MSJH, 2D(2)>Mist ABA Sol Johnny Ky Order-Sol Testament Zappa K-HS>MMF2, Coin, dash, HS>MSJH, 2D(1)>Mist Baiken Bridget Jam K-HS>MMF2, Coin, dash, f.S>MSJH, 2D(2)>Mist Dizzy (only 1 hit of 2D + do 2D faster ?) May Still fooling around with it. I think I can get it to work on everyone by just changing the time of the 2D
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I don't think she's been unlocked
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your vids are awful
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http://www.youtube.com/view_play_list?p=B853E109ABC6F77E
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You should see when Saber throw breaks it.
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The FRC is before the strike. It doesn't hit if you FRC.
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You guys wouldn't happen to know what's up with an old Johnny player who goes by the name MSY, would you?
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You can reversal super the shield and either: you get him he slideheads through it he blocks and pb you which is pretty much what could happen no matter what you do. I think the surest escape is to wait for him to commit to a slidehead and time your Blue burst or DAA so that they both whiff, or you hit. and I have to take back what I said about reversal gold bursting the shield. that's only if they don't take a slight step forward before casting the Giganter. There's no way to gold burst meaties, dunno what I was thinking.
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I meant late, like latter but you're still in blockstun.
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Been awhile since I fooled around with mistfiner loops. off the top of my head anji, at mid screen, off a maxish range 2D 2D>MSJH, K-HS>HMF2, Coin, HMF2, Coin, j.K-S>Ensenga If I remember right, you can omit the second [HMF2, Coin] for a bigger aircombo. probably depends on how close to a corner you are.
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If they do the Slidehead late, the slidehead will counterhit your DAA. If you also time your DAA late, then the DAA will just whiff. You can also reversal backdash, if you got space behind you, but you might just get tagged by the Slidehead in your recovery frames. You can try a reversal gold burst or super, no guarantee they'll connect either. Not sure why that thing says Potemkin is the worst matchup because Johnny can't escape the Giganter trap. I don't think anyone gets out for free, (maybe Baiken?) so does that make Potemkin everyone's worst matchup? Those matchup breakdowns said some funny things, maybe some context got lost in the translation, who knows. zone/poke, and just save your burst and meter to give you extra ways out of tight spots.
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drink it down http://www.sendspace.com/file/adi5os ground killer http://www.sendspace.com/file/ckly7e full regret http://www.sendspace.com/file/fvmdd0 it's a shame about the guy who did ground killer and full regret. he tries to do some good editing, but it's all lost in the poor frame rate
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I don't remember the old gcc having frame data. Maybe it just didn't have them for everyone. But it doesn't matter, gcc was for XX, not #r. here's some #r framedata: http://f32.aaa.livedoor.jp/~kosugi/guilty/ggxxsharpreload.htm The third coloumn are the links to the frame data. The url's are in english, so you should be able to find whatever char you want. and then here's a place with alot of old #r vids, http://www.youtube.com/profile_videos?user=getterbeeeeeeeeeeem&p=r These two links should bring up all the potemkin vids from that youtube page http://www.youtube.com/profile_videos?user=getterbeeeeeeeeeeem&search_query=%E3%83%9D%E3%83%81%E3%83%A7%E3%83%A0%E3%82%AD%E3%83%B3&search=Search http://www.youtube.com/profile_videos?user=getterbeeeeeeeeeeem&search_query=po&search=Search
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From the 1 (and only) hour of '96 I played the day before touching 98um, she feels the same to me. also, how I select EX chars?
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which one was the new one? DrinkItDown? I also have the flv of GroundKiller, not that the quality is any better.
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Cool, I was hoping Archer could super-cancel into Words, then continue comboing. But Rider's invulnerable and fast (instant?) hitting super is very appealing.
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if i remember correctly, after you connect the first j.D, you wait and link the second j.D, then you land and do a running jump, etc oh, and GGnet compared to Live, GGnet is smoother/more consistent