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Everything posted by 4r5
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Not going to try and throw numbers around, or say it's even or favors one way or another. None of that is going to help anyone fight the actual matchup. And with that, I got nothing to say. Maybe one of the New York Johnny's fights Chaz often and has something to say.
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You can mash as soon as the angels appear. Thankfully, this isn't Third Strike. Mashing on D-Pad, place your thumb horizontally across the left and right arrows. Then use your other hand to rock the controller up and down, underneath your thumb.
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C-GOD is done. Don't know any of the details. Gwyrgyn BLood might know a little more.
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I said what?
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In corner,with lvl2 K-HS>MMF2, Coin, dash, HS>MSJH, 2D(2)>Mist ABA Sol Johnny Ky Order-Sol Testament Zappa K-HS>MMF2, Coin, dash, HS>MSJH, 2D(1)>Mist Baiken Bridget Jam K-HS>MMF2, Coin, dash, f.S>MSJH, 2D(2)>Mist Dizzy (only 1 hit of 2D + do 2D faster ?) May Still fooling around with it. I think I can get it to work on everyone by just changing the time of the 2D
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I don't think she's been unlocked
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your vids are awful
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http://www.youtube.com/view_play_list?p=B853E109ABC6F77E
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You should see when Saber throw breaks it.
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The FRC is before the strike. It doesn't hit if you FRC.
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You guys wouldn't happen to know what's up with an old Johnny player who goes by the name MSY, would you?
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You can reversal super the shield and either: you get him he slideheads through it he blocks and pb you which is pretty much what could happen no matter what you do. I think the surest escape is to wait for him to commit to a slidehead and time your Blue burst or DAA so that they both whiff, or you hit. and I have to take back what I said about reversal gold bursting the shield. that's only if they don't take a slight step forward before casting the Giganter. There's no way to gold burst meaties, dunno what I was thinking.
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I meant late, like latter but you're still in blockstun.
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Been awhile since I fooled around with mistfiner loops. off the top of my head anji, at mid screen, off a maxish range 2D 2D>MSJH, K-HS>HMF2, Coin, HMF2, Coin, j.K-S>Ensenga If I remember right, you can omit the second [HMF2, Coin] for a bigger aircombo. probably depends on how close to a corner you are.
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If they do the Slidehead late, the slidehead will counterhit your DAA. If you also time your DAA late, then the DAA will just whiff. You can also reversal backdash, if you got space behind you, but you might just get tagged by the Slidehead in your recovery frames. You can try a reversal gold burst or super, no guarantee they'll connect either. Not sure why that thing says Potemkin is the worst matchup because Johnny can't escape the Giganter trap. I don't think anyone gets out for free, (maybe Baiken?) so does that make Potemkin everyone's worst matchup? Those matchup breakdowns said some funny things, maybe some context got lost in the translation, who knows. zone/poke, and just save your burst and meter to give you extra ways out of tight spots.
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drink it down http://www.sendspace.com/file/adi5os ground killer http://www.sendspace.com/file/ckly7e full regret http://www.sendspace.com/file/fvmdd0 it's a shame about the guy who did ground killer and full regret. he tries to do some good editing, but it's all lost in the poor frame rate
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I don't remember the old gcc having frame data. Maybe it just didn't have them for everyone. But it doesn't matter, gcc was for XX, not #r. here's some #r framedata: http://f32.aaa.livedoor.jp/~kosugi/guilty/ggxxsharpreload.htm The third coloumn are the links to the frame data. The url's are in english, so you should be able to find whatever char you want. and then here's a place with alot of old #r vids, http://www.youtube.com/profile_videos?user=getterbeeeeeeeeeeem&p=r These two links should bring up all the potemkin vids from that youtube page http://www.youtube.com/profile_videos?user=getterbeeeeeeeeeeem&search_query=%E3%83%9D%E3%83%81%E3%83%A7%E3%83%A0%E3%82%AD%E3%83%B3&search=Search http://www.youtube.com/profile_videos?user=getterbeeeeeeeeeeem&search_query=po&search=Search
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From the 1 (and only) hour of '96 I played the day before touching 98um, she feels the same to me. also, how I select EX chars?
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which one was the new one? DrinkItDown? I also have the flv of GroundKiller, not that the quality is any better.
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Cool, I was hoping Archer could super-cancel into Words, then continue comboing. But Rider's invulnerable and fast (instant?) hitting super is very appealing.
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if i remember correctly, after you connect the first j.D, you wait and link the second j.D, then you land and do a running jump, etc oh, and GGnet compared to Live, GGnet is smoother/more consistent
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A3R is right, that you shouldn't go in to training mode with out a purpose. Whenever I play, I keep note of the errors I make. The next time I get to training mode, I hammer them out. Then the next time I play I'll hopefully have a new set of problems to work out. I'd advise against fighting the CPU, for reasons I'm sure you've heard before. If you must fight the CPU, I would do it in survival mode. Starting rounds with not max-health, the gradual increase to the CPU's movement speed, and the occasional EX/Shadow/Gold chars will atleast keep your brain on its toes. Fighting in vs CPU mode, the CPU's "skill" is always constant. Once you figure out the AI, your brain won't get any execirse. It's like constantly sparing with a player who never adapts. The outlandish predicaments survival mode puts you in atleast keeps your brain activate. (And try your best to not exploit the AI's flaws.)
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I'm going to start this off with my post-OD mindgames(!) OD... ..., 2K(whiff), walk, throw Why it works: They think the 2K is a meaty, so they sit there and block. You can whiff two 2K's on ABA. Why it doesn't work: They think the 2K is a meaty, so they do a reversal. They have a bigger throw range then you. So what? Since half the setup is non-committable, if you smell something fishy you can still back out. If your nose was right, since all you were doing was walking, you still have another chance to counter them. ..., 2K(whiff), dash, throw Why it works: Same as above. Why it doesn't work: Same as above, but dashing raises your commitment. So what? Same as above, but more committed. ..., 2K(whiff), walk, tkDB ..., 2K(whiff), dash, tkDB Why it works: They tried to stop your throw. Why it doesn't work: They tried to stop your "throw" with something that just so happens to also stop your tkDB. (Like a VV) So what? FRC-able. If they block or backdash, you still have secondary mixups. The FRC can also let you block, or even counter, their counter. ..., 2K(whiff), 2K Why it works: They thought you were going to throw them. Why it doesn't work: They did a reversal. So what? They above doesn't work unless you give them a reason to block, and this is their reason. ..., 2K(whiff), D Why it works: They weren't paying attention. Why it doesn't work: They were paying attention. So what? A high to go with your low. ..., 2K(whiff), OD ..., 2K(whiff), walk, OD ..., 2K(whiff), dash, OD Why it works: They (didn't want to deal with your bullshit so they) did a reversal. (Like a VV) Why it doesn't work: They weren't afraid of your gimmicks and block your OD. So what? Sometimes OD is the only counter-counter you have to beat their counter. Resets on hit! If you're crazy like me, you may even consider RC'ing the OD, if they block, and dash up for a throw/2K/tkDB. ..., DBT>DB Why it works: Crosses up on a fair amount of the cast. On really wide people, you can even choose not to crossup. Why it doesn't work: Doesn't crossup on the really thin people. Some characters, it will only hit if they are standing or crouching. So what? FRC-able and flies over some people's reversals. Jump-Install it to expand followup mindgames. ..., KJT>KJ Why it works: Same as above. Why it doesn't work: Same as above, but tends to whiff on a lot of crouchers. So what? Same as above, but different trajectory. ..., 2K(whiff), DBT>DB Why it works: Same as above. Why it doesn't work: Same as above, but since these aren't meaty, you opponent has more wiggle room. So what? Our post-OD whiff-2K already has high, low, and throw associated with it. Now we've just added crossups! Of course, all these can work off any knockdown that gives you the right positioning and enough time. The one you will go to the most is: 2K(whiff), 2K. It's really just a slight variation of the usual meaty 2K, but with a bit of added misdirection that makes all the other stuff "work".