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mvken

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  1. I see thanks for the advice, been testing it myself too. Shame it doesn't work on bang, one less option to deal with him.
  2. well that blockstring was just one of many examples, I'm not saying you should 5C everytime after a ragna 3C or to think that every ragna uses that blockstring. And the reason I say 5C>2D is because for that situation after being pushed back a bit by ragna's attacks, a 5C>6C either won't reach or the follow up air combo won't. Of course if you are well within range then go for whatever combo you deem best. My point is although ragna's 5D may seem unstoppable, a well timed attack during it's startup can give you a CH.
  3. 5C's range is still adequate enough to beat ranga's 5D when it's still starting up, so for a normal ragna blockstring like 5B>3C>5D you could CH 5C>2D after his 3C. Of course don't do it when in the corner since the start of ragna's 5D can hit you if you're too close to him. Also be careful if he notices and switches 5D into 214B X/
  4. Got a question on how to end combos with 3C > 236D especially in corners. The ice just won't hit. I have been able to do it on ragna but that is with 5B>3C>236D but not on bang . Is it character specific? And most of the time the input becomes hirensou instead -_-''.
  5. Actually what are the properties of Ice Car B? I've seen some combo from 5B,5C, icecarB, rapid to 6C etc and that's when the opponent is standing not crouching. I thought 6C can only be continued in a combo after a CH or fatals.
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