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Abyss

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Everything posted by Abyss

  1. Well, it's more my style but i think you can do a lot of instantairdash (barrier cancel). I do that because the adversary don't know when to anti-air, and you can easily 2D to bait a full screen dash, or just jump again (you can also block). Before attacking with jB, you can do 8dj. during that's, you can delay you're jB or just airdashcancel (barrier cancel) back. if they try to anti-air because they were thinking of a jB you can jD if it's a slow anti-air (Haku-men 2C, 214D~B Hazama etc...). But i think you have to found your own style.
  2. What i can say is: -Don't just jump to jB without airdashcancel or doing some useless (to the first view) movement: you don't want him to anti-air you, so try to provoc it before attack. -Why do you use 236236C as reversal during curse? just wake-up with A is like a reversal xD -Use 2C as punish, even if you're under the pression. or just forbid this move ! xD -Work your pressing during curse, and pre-curse as well. But yeah, you're too much predictable, this is your biggest issue.
  3. Didn't see this thread before >< Fidoskin: It was great to speak with you, you're so cool =3 I hope we will meet again in another tourney. I Hope also to be better in english this time xD (by the way, I didn't sign because i wanted to do it tommorow at 9H30AM before you come, but they give you the tee-shirt soon than 10AM ><). Ronove: Haha, I will waiting you ! thanks you to coming, really. There weren't a lot of non-french player, so i'm happy you've come to this tourney ! I think i will try to do tourney outside of my country if i can, but i don't think i will can (I suck at english, and have to convinc my parents + money ~~).
  4. Oh, yeah that's right, will think to do it sometimes. ~~ I've see something really, but really sweet with CS2 Arakune, a 100% curse on 2A not only on Tager, but against everyone: http://www.youtube.com/watch?v=ESH4XoXbxdg&feature=channel_video_title#t=0m53s He dropped the combo, but ==> 2A 5B 5D jc jAA 5B 5D work, so i don't see why the last jAA (5A) 6B wouldn't work because on CS1 we can do 2A 5B 5D jc jAA 2A 5B D etc... on Tager. But like on Tager you have to be very close and it seems the combo is quite difficult to do (he do it again later in the video, but the second 5D doesn't link).
  5. You can go directly at 36 minutes it will work, it's very slow for me also but we can do that so. Thank you, but by "more blocked curse", you mean do more blockstun with bugs for block him on the ground?
  6. Things i can say without the Makoto mistakes: His pressure during curse is bad, Even if the makoto take all bug and i don't know why,. For example, 6C 5C 2C in block, 214C in the corner (it's a mid-screen press). He doesn't hitconfirm (he do 6A 5C without waiting). He do really but really unsafe jD, like at the beginning of the second match (It wasn't unsafe, it was suicidary), he use FofG which isn't a move to use. He doesn't do a lot of airdashcancel and from my point of view he is too slow in his movement. If he want some advice (because critique is also for having advice), he must learn to airdashcancel very quickly, never do a jump jB attack without airdash (too much predictable), and improve his pressing during curse. I can't really say something about his pressure without curse because the makoto player was still in curse ~~ Of course, if someone can critique me also, it will be a pleasure. I know i really need to have a better reaction against overhead, but if there is other things.
  7. I don't agree, doing cloud can be dangerous, this isn't so bad to just flying around without having a goal. But yeah he was having more than two chance to put cloud. ~~ I've done my tournament to the WGC, so i post the video: http://www.ustream.tv/recorded/12955350 first match : begin at 6.10 minutes Arakune vs Tager and second match: begin at 36 minutes Arakune vs Ragna. Against Tager: I've done some mistake but i think it's okay. Against Ragna: ... I've eat so much overhead, it's shit: dropped my pressing a lot of times at the beginning, so I absolutely wanted to do it. Gods thanks even if i drop it he eat the second jC at the very end xD Ragna for the dead x') (and fuck my lack of reaction, i'm sure i protect the overhead but eat it >_>).
  8. I prefer to still keep a mix between zoning and attack, that's why i want to know how long is her 2C.
  9. Thanks you, i will download it so.
  10. Let's up this topic ~~ I remember to have seen a chain of video which were showing the hitbox of every character's attack. I'm bored by the AA 2C of Tsubaki, It does have an reach more long than what it looks like, and when I want to jD for bait it, I get countered often. 2C hit me sometimes also when I airbackdash barrier cancel (even if it's on guard, the goal was to dodge it). So if someone got the videos i'm talking about please, it will help me a lot ><
  11. Fake-out cross-up for doing a pressure or for destabilize the adversary? If it's for pressure, 214C, 214B with A bug or C bug (with that, you can time it to cross-up or not ). If you want to destabilize your adversary, you have to do a true blockstring. The one i love to use is (when they block 2A) ==> 2A (6A release) 2A 214A (release 5B) ==> whatever you want. I still use jC because you land on the other side and the Bbug push the adversary against you, so you can jC or jC cross-up there isn't any difference in speed (just be careful to don't do it during Bbug hit).
  12. If i have choice, i think i prefer Mu at all. Lambda can zone you so hard... and spike chaser is a pain in the ass (yeah, 2D can deal with it but you can't just do that always). And Lambda pressure is harder to see coming than Mu for me, TK crescent is quick and she can cancel it for do a better mix-up (crescent saber, low, grab, airbackdash for baiting any attack...). I don't say Mu haven't pressure, but it's more easier to see it coming (j2C isn't cancelable and isn't fast at all, if she do 6B overhead, IB the second hit and punish 5A>6B). But with lasers it's still annoying to protect everything. When i pressure her, i'm more afraid by her airgrab than other thing (j2C is shit also). 2A 5B jc 664jB... wait throw counter? fuck.
  13. I hate her also. Laser, Shoryu, great reach (damn her j2C and jC >_>). The thing is even if i can approach her, i don't want to pressure a lot because i'm afray to eat a shoryu or airchoppe (big range, i'm surprised sometimes). I like also when i FC her but i can't combo because of the laser ~ But when she is curse, it's a true pleasure Haha.
  14. I don't understand what you mean... You wanted him to just wait and don't approach?
  15. There were better opponent, but the upload for other matchs were bugged. But yeah, i admit my opponent aren't very good on the first tournament (without Chronoxir and Maho, they are twopretty good even if on this video they do some issues). But i don't play very often off-line, so i get all of my experience on-line, it's shit yeah (IB is so random on-line >_>) but i haven't the choice. That's why i'm trying to do every tourney i can, because fight good people off-line is more better.
  16. If i can add some things: -2A 2A 2D isn't good if you are too close to the adversary, because only the first hit of 2D will touch and it's a counter in your face really often. - Don't use jD if you're too high. You will get a long recovery from it, and if the adversary read it it's very bad for you (something like ==> He jump, you jD at this moment but he can airdash throw because you were too high). And yeah, I didn't understand why you have done an airthrow after the (lucky) super, do a 5D jc jA jC jD was leading to the same result. But it was good yeah. edit: I just remember but i didn't post my first tourney i've do off-line, so i do it (a little old but there is): http://www.youtube.com/watch?v=fDP933ioU34&feature=related French commentary (yeah sorry =o)), The litchi was a CT player so he was getting a lot of issue (Well, everyone have done bad things in this tourney so xD). And an other tourney after: http://www.youtube.com/watch?v=BjMBDZotY6U&p=4B4F389F12240081 http://www.youtube.com/watch?v=HqBEuuqs6vQ&p=4B4F389F12240081 http://www.youtube.com/watch?v=RwfZ3MT0rbI&p=4B4F389F12240081 http://www.youtube.com/watch?v=cTp0e3rDCf0&p=4B4F389F12240081 Upload in october but the tourney was in september (same as my matchs with Gemini). When i see again these matchs i wonder what i've done sometimes xD. I will go to the World Game Cup the 24 February and I hope to do better.
  17. Yeah i know him, we have already did some matchs (but we don't fight really often, just sometimes).
  18. You love to 5D your adversary when he recover, this isn't a really good choice i think (but Fuzzyness didn't counter it at all, so why would you stop \o/). It was your first time,you will do better next time.
  19. This ragna is doing shoryu everywhere during curse damn. Wasn't your day i guess, you dropped combos and pressing =/
  20. He want the corner anti-burst combo, not the mid-screen. It's 6B/6A bug > 6C/6D bug. Easy to do, just be careful to don't release D too early.
  21. Well, if you get hit by the B bug even in guard + IB, the Arakune will block you with an A bug or a C bug, and begin to pressure you. so i don't really agree...
  22. If you want to zone him, cannot you IAD back barrier cancel and 2D when he comes to the ground with belial? I never had to do pure zoning against Ragna i've fought, i guess the aerial nuage will dissuade them to do this. But i think you can just jump back and J5B him when he had landed. If he like to dragon, protect and 2C (or 5D in this situation).
  23. Yeah, he use d.6A before the d.6C so there isn't need to get a 2D counter, but i wonder how damaging will be if we do 2D counter d.6C directly.
  24. You talk after a combo during a curse? The limitation is 50% gauge. That's why we're doing a cloud instead of hitting with other D moves, because before he wake-up the curse cannot go higher.
  25. And it doesn't work on all, only on people who J2A dive cancel is possible. and if J2A cancel work i think it's better to directly go into J5A J5C J2A etc...
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