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Everything posted by Abyss
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Well... You can J2A for do a fake cross-up or cross-up (it can work with J2B also) but J5C and teleport are their best cross-up i think. You can cross-up with 6C also, but it's situational. And if you want to cross-up in the corner, use 3C.
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For the air dash cancelled with an air grab, i don't think it's very good to use this, it's better to IAD barrier cancel. If the adversary doesn't jump, he can hit you on reaction. But the big problem is if he want to grab i guess. He has seen you grab, so he wanted to grab also, but you've done the grab in the air so you get throw countered (not still but it can be). With IAD barrier cancel you can avoid those things, and still airgrab if he jump after it. It will be less unexpected, but more safety i think. If the player jump everytime like a frog, yeah that's right it's a great strategie.
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I think 214C is a good bait. if the Ragna DP only when you begin to attack, 3A 214C blabla is very cool. a throw can be useful also.
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After a 5A, the opponent know he just have to block high, with 5A > 2A he doesn't know how to block in advance. But out of mix/press, now if we 2A too far for 2A > 5B > 5D we can 2A > 5A > 6B for getting curse at all.
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Not very useful if it's right... maybe for J4B 5A 5D if the J4B is blocked during a jump, but with barrier that's will lead at the same result as if 5D wasn't unblockable. Also, J5B has decreased level but someone know what propertie exactly have change?
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Yeah, i already know for the 4Dbug JC cross-up, but if it's protect like InspectorOda say it will not allow to continue the press. The press i've posted was just for show how the A/C bug are useful for continue the press, the 6A isn't needed at all (and it's better to not use, the 6A is just for make the press easily). And with that, the only Jc mix-up press is easy to pull off, I was so happy, i didn't resist to post (yeah, i was thinking timing will be strict, but this isn't the case).
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I've search a bit and a easy press i found is: 6A jc (5A release) J5C (cross-up)(release 5C) J2C (delay release 5D) J5C J2A (release 2A) (Dbug rising-up) ==> loop Can be started with 2AA (3A release) press. Really easy to hit confirm, the Dbug release must be delayed a lot, you have time (if the first J5C hit just 2C to lauch into the Dbug). If he protect, the second J5C must be delayed or it will be a true blockstring. after J5C J2A hold 5A, and release it early if the J5C is blocked (it will hit during the Dbug is in the floor), delayed it if the J5C touch for relaunch before the Dbug hit (that's for character like Mu). It's just a little example, seriously it's fucking easy to doing stuff like this video show. Now i can say it surely: This is not so harder that's look, and it's godlike \o/
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Awesome *_* The pressing is a lot based on A and C bug for hitconfirm or continue the press, very smart and i think this is not so hard to learn and use this (just think, i must try before say it surely). Btw, the unblokcable at the end is cool. it's pretty useful after a combo for recursing also I think, like ==> Dbug falling > 6D > J6D > Dbug rising > J6D hit. After that, doing a 3C and RC in every case: If he get the 3C, RC 5D + bell bug will re-curse him. If he protect, just RC and hit low to force him to unblockable (a CPU can protect 2A and 6D because of the bad blockstun i think, but we aren't CPU). It's entirely a theory, I never try it in a real match, and if he roll it will whiff, but the video remember me this little thing.
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That's what I call hell reset *_* IAD j4B J5C(whiff) > 2A is useful sometimes also, for doing 2A 5B 5D...
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Yeah, i hate to wait, i want to attack as quickly as possible x) For reaction time, i'm afraid to get countered, so i don't still react (but i lack of reaction that's right ...).
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Hey, I've done some match off-line with Gemini, and he upload them (in good quality <3). So there is , I precise we play together very often, so we know our style better than nobody. That's why we try some strange stuff sometimes, but i think these match are cool =D ps: Yes, I know we must hit Mu before the D bug come up (that's why i hate the pressing against her in the corner), and i know J2A dive cancel doesn't work on her, but everybody can forget during the battle no? D= Arakune vs Mu: http://www.youtube.com/watch?v=PzXQo0UlDCQ Arakune vs Lambda: http://www.youtube.com/watch?v=qIKNRmdEx5E
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I don't agree for be more agressive against Makoto. Her pressing can be really annoying, because she had a lot of prio (maybe it's just me, but i can't 5A even after IBing 3-4 hit of her press, and really often i must wait the end for backdash or doing something, maybe it's just because i don't do it at the right moment). And i've already get my J5B countered by her 5A >> Senkei, for Haku-men i think you must.. wait. Yeah, it can seems stupid, but the Haku-men IAD you a lot, and he can do that because you don't Airdash barriere cancel just for adjust the spacing. And after getting one or two anti-air, he won't do it so often and let you put some cloud. Like Skye, Good show =3
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Ow sorry, yeah i mean IAD >_< I edit the message.
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I just understand clearly how is the timing for IAD with a Jump cancelable hit, so: Kingslime==> Normally with 9, waiting and 66 you can obtain a red combo, but you can also wait before jumping and do 96 J4B. If you (jc) early, you must IAD with 66 because you don't jump directly, but if you (jc) later, you can just 6 for obtain the IAD. I think you should try the 6A 5D (retarded jc) 96 j4b. It come out faster i think, and closer to the ground. I didn't still get my IAD because i was doing 5D (jc9) 6 too faster (now i still get it, so it must be that, i search in training a little because Kousaka was doing (jc)9 66 for an IAD, and I wasn't understanding, so thanks to you =p).
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Dtruth ==> Do you use the good dive variation before the J5C? You can't always cancel your dive, there is few conditions for each characters. By the way,do you do it after a J5C? A Dive on a standing opponent will don't hit him with a 5D, you must cancel with 5B (and the timing for have a 5D become most difficult, for no result).
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Thanks you a lot (going on training). edit: I try it about one hours , I don't still get the AID with (9)jc, don't know why... I wanted to master it for MU like against Hazama or Lamda, but i whiff it too much. Hope to have a cloud with me for 100% curse with a simple combo xD
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If you can link it it's with pleasure, I whiff sometimes the combo after 2A 5B 5D... and because it's a good way to get curse also (FC can be rarely in a match) i need to master it. King-slime: His gameplay also, be not predictable etc. It's a good thing to know combos and loops, but the goal is to do it in match !
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Maybe it's just my own feeling, but i found a lot easy to IAD when you straight jump (8), so try it after a 6A 5D, it will work also (but after a 2A 5B 5D, you can't throw the opponent with 6B, so you must IAD with a (9)jc, i'm not regular with this combo because i find the timing of IAD with (9)jc...not very difficult, i just don't understand it ). If you have difficulty to IAD and cancel by 4B instantly, you can AID J5AA 4B, but J5A will whiff on certain character. I don't have video for example right now, but someone will give you soon i think
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PSN : Abyssnight Location: France I was playing him in CT also, but since I starting to play to BBCS, i don't even meet any Arakune. So if someone want to fight with me, feel free =D I'm French, my connection isn't bad normally but if you aren't in EU i don't guaranteed anything
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Arakune with Noel, Monster + Girl ==> Epic team I will keep both in CS.