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inside your mind
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FormerlyUnknown
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Formerly-Unknown
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Hecatom reacted to a post in a topic:
Daemon Bride
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Apologies, late night copy/paste is apparently harder than I thought! All of the links have been edited to their proper ones ^^;;;
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Dunno if anyone still checks this place but I have possible exciting news! Recently Examu_PR's twitter started asking about the popularity of Daemon Bride oversees. https://twitter.com/examu_PR/status/514666815587233792 They went on to explain that last year they were contemplating the possibility of a kickstarter (of what they never elaborated, I assume console port?), but gave up during calculations https://twitter.com/examu_PR/status/514677700334587904 https://twitter.com/examu_PR/status/514680027363815425 They finished with this post of which I have no idea what it says, translation please??? I assume it's asking about interest in an updated console port https://twitter.com/examu_PR/status/514693260069965824 So in summary, a Daemon Bride console port kickstarter COULD be a thing in the future, if we show them that there is still enough interest for this game, so go shower them in love!
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Found a weird little mixup in the corner using his 623C super. If you land it in the corner (after a corner 236 series for example), you will of course end up being in the corner. However, if you do 5b 2b 5c 2c 236x, the 236x will become a 214x on the other side of the opponent and you will end up outside of the corner again with a web on the opponent in the corner. I haven't been able to replicate it with anything other than 5b 2b ect. or 2b 5b ect. Works on: Gordeau, Carmine Hyde*, Waldstein, Orie**, Seth, Nanase, Akatsuki, Byakuya, Chaos, Yuzuriha, Vatista Whiffs on: Linne, Merkava, Hilda***, Eltnum *Tests on Hyde have Byakuya changing directions in the corner on every other hit, but doing 2a 2b 2c 5c 236x makes it work ** 5a 2a 5c 2c 236x required ***fails normally, performing the Hyde variation gives 214x but Byakuya stays in the corner. weird little bug.
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[Xrd] News & (Theoretical) Gameplay Discussion
FormerlyUnknown replied to Shinjin's topic in Guilty Gear General
yeah, I forgot this was GG we were talking about and my brain got stupid =P post deleted -
[CP] News & Gameplay Discussion (Old)
FormerlyUnknown replied to kosmos badgirl's topic in BlazBlue Gameplay
If this is how we're doing things, can it finally be arachne instead of ARA-kune! -
[CP] News & Gameplay Discussion (Old)
FormerlyUnknown replied to kosmos badgirl's topic in BlazBlue Gameplay
Considering we're working with the makers of GG, the most time-fucked game ever, and the subtitles of Chrono Phantasm in the PV was "Illusion of Time", I'm thinking they can think of any number of ways to shove a robo-clone into the game be it NU, Lambda, Mu or fucking Alpha. -
[CP] News & Gameplay Discussion (Old)
FormerlyUnknown replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm interested in seeing baby-kune (~'3')~ -
[CP] News & Gameplay Discussion (Old)
FormerlyUnknown replied to kosmos badgirl's topic in BlazBlue Gameplay
I disagree. Since you can barrier block it, it's giving you a reason to learn to balance barrier and normal blocking correctly. So in a sense it punishes you for NOT blocking your opponent's moves correctly. Gurren Lagann should have taught everyone how awesome drills are. -
[CP] News & Gameplay Discussion (Old)
FormerlyUnknown replied to kosmos badgirl's topic in BlazBlue Gameplay
Instead of x-factor, I like to think overdrive to be a sort of universal install =p Seeing as Ragna's is blood kain (according to the name), it just means each character will have their own install like ragna/tsubaki/hakumen/bang did, and each will center around their Drive abilities. I for one am excited to see it in action. -
[CP] News & Gameplay Discussion (Old)
FormerlyUnknown replied to kosmos badgirl's topic in BlazBlue Gameplay
My characters must be more male than just a 50/50 voice swap ;p the complete trap factor gives the cute a darker side. Amane is full on man and full on fabulous -
[CP] News & Gameplay Discussion (Old)
FormerlyUnknown replied to kosmos badgirl's topic in BlazBlue Gameplay
Same, so of course I'm picking up Amane I mean just look at my avi for gods sake -
I can safely say S.labrys is Elly and asterios is Nike, the only one i'm iffy about is Kuma, but if it's jack frost and pyro jack I can sort of see that edit: so the full list I have of the 9'th slot references (because if BB/GG get lists Persona better get one XP) Aigis/Athena --------Metis/Psyche (P3:FES) Akihiko/Ceasar ------- Takaya/Hypnos (P3) Chie/Tomoe ------- Yukari/Io (P3) Elizabeth/Thanatos ------- ???/??? (doesn't appear to be Joker/Nyarlathotep, as the colors don't match) Kanji/Take-Mikazuchi ------- Baofu/Odysseus (P2) Kuma/Kintoki-Douji -------- Jack Frost/Pyro Jack (Atlus Mascots) Labrys/Adriane ------- Aegis/Palladion (P3) Mitsuru/Artemisia ------- Maya/Artemis (P2) Naoto/Sukuna-Hikuna ------- Yukino/Durga (P2) S.Labrys/Asterios ------- Eriko/Nike (P2) Yosuke/Jiraya ------- Eikichi/Hades (P2) Yu/Izanagi ------- Minato (P3 MC)/Orpheus (P3) Yukiko/Konohana Sakuya ------- Chidori/Medea (P3)
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I figured they were from P2 or P1 after I saw Mitsuru's was Maya from P2, thanks for the insight, will scrounge through Megami wiki to find the others.
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Does anyone happen to know who Elizabeth, Kanji, Kuma, S.Labrys, and Yosuke's Persona reference palettes are? (the 9'th slot)... I've figured out all but them, if someone's already posted a list of them somewhere I apologize. edit: for clarification I mean the 9'th palette slot for both the character and the persona as being a reference to previous persona (or perhaps just ATLUS) titles.
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"Darkstalkers are not dead" The future of this series:
FormerlyUnknown replied to Firekid2's topic in Vampire Savior
and now there's an entire page on nonsense, so you're now stupid. I got excited for news and I get a hissy-fit over name localization from 15 years ago