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SethDahlios

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Everything posted by SethDahlios

  1. From my understanding AC tiers only really matter at some of the highest level of play where the subtle differences in characters makes all the differences. We're talking the people that are reacting with 0 frame attacks.
  2. Love the flash, I want to see an end to it. And I love teh avatar.
  3. I'd so be there if I didn't have to close Sears at Stoneridge. Be sure to Harass Qwerty for me. QWERTY DRINKING GAME RULES: You will require: 1 bottle of Vodka, preferrably big. 36 Shot Glasses (perhaps more depending on attendance.) 1 PS2 2 Controllers/Arcade Sticks 1 copy of GG: AC or AC+ 1) Qwerty MUST be playing Johnny 2) Every time Qwerty Bursts for no effect: 1 shot 3) Every time Qwerty Throws a coin and misses: 1 Shot 4) Every time Qwerty Nearly wins a round and chokes: 2 shots 5) Every time Qwerty Falls for an IK (Meaning not a dizzy IK): 5 shots
  4. Why in the bluest of blue hells is a CS Ragna ending ANY air combo with a ID 236c 214c? This isn't CT there is a much better option nowadays that lets you continue to pressure and combo without losing your momentum.
  5. If I win the match I get a pizza party? SWEEET!
  6. Hey now, thats my best combo...but its more... 5a > 5b> 5c > 5d (2 hits) > Carnage Scissors...
  7. I mean really one can't talk if it works, but DC seems to just toss coins like he's in training mode with infinite. Its probably his "burn it down" strategy that makes it work though, because the match rarely lasts long enough for him to care about it. It almost makes me wonder what would happen if he burned through his coins, and had his opponent still almost fresh.
  8. So you clap loop instead I picked Ragna mainly because I liked his look. I had only heard of Guilty Gear at the time, and so I didn't have the basis I have nowadays. When I found out he was the rival of my friend Dave, (Who plays an awesome Jin) I decided to stick with him, and so it was born.
  9. My only suggestion to you, is to stop waiting for a move to connect before you move onto the next one. You should be poking more with 5B (his standing kick) and if that connects moving to 5c then 5D. If you wait for each move to finish before going on you aren't going to chain anything, just reset the combo meter.
  10. That's pretty much what I was referring to. Its hard to link certain things, also the timing on others can be very precise where in Blazblue it is generally reading your inputs while its executing other moves.
  11. Sol Badguy and Ragna have a lot in common, Tager players may enjoy the easier time with Potemkin. But let me warn you, the timing is VERY strict. In Blazblue you have a good leeway to buffer in moves. In Guilty Gear you are looking at frame perfect execution. While Blazblue teaches a lot of the basics, you essentially have to "relearn" them in Guilty Gear, as timing and command input are different. There is almost no buffering in Guilty Gear, as opposed to Blazblue when a string of commands fluidly transfers one into another. You need to relearn your timing essentially.
  12. Ugh, I forgot that the fighter's weight figures in as well.... Thanks for the tip...
  13. First communion takes about the time of an average mass in Catholicism. Only slightly longer so if its a Roman Catholic one, 1:15 tops.
  14. The problem is the video seems to say its a level 1 MF. I was trying it with 2 and still couldn't get the timing right, so I guess its supposed to be a two, or is it actually a 1 like the video?
  15. My problem is the coin, I literally cannot make it come out after the MFM at all.
  16. 1) Doing this on PS2 controller, so that might be an issue, but as I got pretty good at Blazblue on the Xbox controller I don't see it as being too much of the issue. 2) Currently got training up with Sol.
  17. Okay, I'm having problems getting down 5K(ji)>5H>MFM>Coin>jK>jS>jD>Enkasu This is the video I'm getting this from. Any tips? My main problem is getting the MFM to chain with the coin, the coin just doesn't come out fast enough so the chain breaks and the combo halts.
  18. 1) Possibilities of revisting the Guilty Gear IP. 2) Failing a revisit in the near future, porting the most recent guilty gear to the 360, PS3, or PC. 3) Plans on where the Blaz Blue IP is going and if it will reach a natural conclusion in the near future. 4) Plans to collaborate with other companies on combining or creating new IP. (Ala a new game entirely or a VS. style game.) 5) Perhaps a Cosplay contest judged by creator Daisuke?
  19. I think a FAQ session with questions taken from your boards and Dustloop would help. Especially if it clears up common questions, such as the opinions on taking Guilty Gear AC to 360/PS3 amongst other things. Also questions on where the company is going, perhaps even if they want to jump (or perhaps revisit as the case may be) into other genres. (such as an action platformer or Role Playing Game.)
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