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Spirit Juice

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Everything posted by Spirit Juice

  1. CONFIRMED FOR NEC, NIGGAS. My flight gets in around 9:30 PM, so it's questionable that I'll be able to make the Friday event. I'd love to go, although I cannot guarentee I can make it. It'd require a ride, so yeah... :/ If I were to go, I'd probably be late. I hope you guys get enough for the event.
  2. I'm glad the cake wasn't a lie. [/old jokes]
  3. Any idea of what the Coup Droits are on hit?
  4. If you hold A+B while doing 2AB (sweep), she won't actually attack with sweep. This is a staple part of her mix up.
  5. I didn't even know how to play Mitsuru yet aside from A mash and zoning and I got boo'd when I ended up winning a copy of P4A at the P4U 24 Hour Charity Event we did. :lol:x3
  6. Yeah I just realized this after I posted. Derp.
  7. It was strange that they added the ice mechanic back in after they took out the wiggle from BB. People only do combos you cannot wiggle out of anyways. Oh well. What are you supposed to do for a throw combo on Yukiko and Naoto since the 2B appears to always whiff after B Coup? Seems like the only option is to just end the combo after B Coup.
  8. You can fully charge 5B against Kanji's DP, but the timing is kind of tricky. Seems practical enough though. But let's say you can't on Kanji and Akihiko. The timing is kind of tricky as well, but you can jump forward CH j.C to punish, [4B] [2B] 2D [6B] 2AB C Bufula [6B] 2AB B Coup for 4185 and corner push.
  9. Willy getting 3rd was just grizzly.
  10. I find it funny that if you hit Naoto when she counters and sweep right after, it will go right under it.
  11. I did okay at NCI today but was overall not terribly happy with how I played. I lost to people I shouldn't have lost to. Just need to play more and get more comfortable with Mitsuru. I honestly don't care what anyone says, this character isn't exactly a pick up and master right away character, despite how good she is. I actually didn't know holding the Myriad Arrows super actually did more damage. I thought it was just for show.
  12. Just gotta grind it out. It doesn't seem to work on everyone though?
  13. The midscreen combo I posted is for when you're not going to be able to push to the corner.
  14. Cross posted from combo thread to be discussed. Midscreen FC combo: FC [5B] 2C [6B] [2B] 2D~D [4B] 2AB (or [2B] depending on position) C Bufula [6B] 2AB B Coup. 4620 damage, 54 meter gain, drains 9 meter Corner FC combo: FC [5B] 2C [6B] 2AB B Coup 2A 5C (fully charged) 2C 2A 5B [2B] C Bufula [6B] 2AB B Coup. 5201 damage, 72 meter gain, drains 15 meter. If you end the combo with D Bufudyne, it does 6101 damage, leaves you with about 20 meter, and drains about 21 meter. You will ALWAYS gain enough meter to end with super. The damage for the former combo is using [4B] 2AB after the 2D~D. Not sure what the damage is using [4B] [2B] variation, but it's probably less.
  15. Midscreen FC combo: FC [5B] 2C [6B] [2B] 2D~D [4B] 2AB (or [2B] depending on position) C Bufula [6B] 2AB B Coup. 4620 damage, 54 meter gain, drains 9 meter Corner FC combo: FC [5B] 2C [6B] 2AB B Coup 2A 5C (fully charged) 2C 2A 5B [2B] C Bufula [6B] 2AB B Coup. 5201 damage, 72 meter gain, drains 15 meter. If you end the combo with D Bufudyne, it does 6101 damage, leaves you with about 20 meter, and drains about 21 meter. You will ALWAYS gain enough meter to end with super. The damage for the former combo is using [4B] 2AB after the 2D~D. Not sure what the damage is using [4B] [2B] variation, but it's probably less.
  16. Not sure about "near corner". Corner only is probably all that is needed. It would imply B Coup is pushing toward corner anyways.
  17. Uses for C attack include: 5C for combos only, usually FC combos, 2C for Marin Karin in order to approach if needed/make your opponent move, and j.C for throw bait set ups. If you're doing a 2B 2D~D combo, doing another 2D~D is not recommended due to the proration. The best 2B 2D~D combo would be to follow up with [4B] 2AB C Bufula [6B] 2AB B Coup. This also depends on height and timing, so you may not be able to land a C Bufula after sweep. Alternatively after the 2D~D, you can [4B] [2B] into C Bufula if they are deep enough into your [4B] but are too low to land 2AB C Bufula. Hope this helps. Also found a meterless corner FC combo that does over 5k damage and nets you 72 meter. Should I post it here or the combo thread?
  18. In addition to what was said, she's also a pretty low risk, high reward character. Watching top JP play, a bad guess against Mitsuru can lead to meterless 3k to 3.5k on non-FC combos. Not that many characters can achieve that much damage meterless or without some sort of punish/elaborate set up. All of her combos give her corner push as well. Anyone have any setups/advice on how to land D Bufala oki in the corner?
  19. Shoutouts to huey for being a bad friend by saying he'd hang out with me on Monday and then won't answer his phone/texts.
  20. We have a changelist thread. Please post changes in there instead of here for the sake of consistency. http://www.dustloop.com/forums/showthread.php?14281-Official-Guilty-Gear-Accent-Core-R-CHANGE-LIST-Thread I or Hellmonkey or Teyah will try to update it later today.
  21. If only you could have made it Friday. I was there streaming the ranbat along with many players that play BB.
  22. Unsure about Justice. Could be a translation error/lost in translation/poorly worded JP source, but to me "unable to air dash three times" means she still has two air dashes.
  23. Updated stuff about May and I-No.
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