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GKHiryu

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About GKHiryu

  • Birthday 12/18/1989

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  • Location
    Warsaw/Włocławek - Poland
  • PSN
    Igzard

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  1. My impressions are overwhelmingly positive. 2F connections were experienced online with people from 3 countries away. There's still a lot of people to play with, game itself runs perfectly and it's just the best having Xrd on one window and youtube matches on the second one. Did not experience any issues at all, prior to patch and after it.
  2. That's right. ADDF = 883 = Airdash down-forward. I know marvel terminology might be a bit confusing but It's natural to me so sorry for confusion. The way I see it is as one of the many gimmicks that Bedman can surprise with. The payoff is good, but setup risky on account of having to JC in front of your opponent. Your idea with 6H is good, but meter dependant. Upon landing 2k should connect and even if it doesn't it's hard to be prepared. Again going for 2K > 2D > 236K/P/H/S depending on standard variables is the best way here provided you have no 50% for 6H > 236P > RC for gorillion dmg. Still, I wonder if it works on many characters. I'll probably test it a bit more tonight.
  3. QFT. I'm only practicing FD j.K > 2K > 2D. Then 236K if hit or 236P if blocked. (occasionally 236H and immediately 214H FRC if I'm high on meter). BTW I've never seen it, but I haven't watched all too many vids lately, but check this magic trick out: point blank, on regular block: 5K > c.S > HJc > ADDF > j.P j.P Will hit front, but Bedman will land behind opponent. I've only just found this out so I can only confirm it works vs Ram, but it's a nice little SF4 throwback out of a not-that-risky setup.
  4. You have my gratitude. I had about 70% of the same data in my notebook, but I lost it during travel.
  5. A lot of Bedman up in this piece.
  6. A-MA-ZING. I don't understand much of Japanese, but these videos of Mitsuru are priceless.
  7. Thanks Mefi, I'll keep that in mind.
  8. I'd like to get general advice, not necessarily on vs. Elphelt matchup (that, I can practice a lot and almost at any time) but mostly about what it is that my Bedman still lacks. Known issue: I backed away when I had the corner and took a lot of punishment as a result of that. Don't ask me why, it was winners finals and I was playing agains a guy I've never beaten before, so some stupid decisions had to be made out of stress. Link to match: https://www.youtube.com/watch?v=h4VftOyjmi8
  9. Do we even have confirmation that the Japanese are working on it?
  10. 'No changes" decision comes straight from Ishiwatari. He decided that the game is balanced as it is and it's time to let it grow before throwing everything into the blender again. Very wise decision at that. We can probably expect some hotfixes if major issues arise after Revelator release, but I guess they would only concern new characters anyway.
  11. Especially since you get a lot out of corner grabs. A good opponent will be expecting them. Imo it's much better to keep from throw attempts until you really need to break your adversary.
  12. I second that, but keep it simple in the beginning. For the most part think about having an advantageous situation rather than raw damage. The basic combo after throw in corner is T>5S>5H(1hit)>236H. Works reliably and leaves you with your opponent in the corner and a DVC seal ready to activate. Late you'll learn better combos that deal more damage and set up 2 seals, but with Bedman there's a lot to learn in neutral and that's where you should focus more at the beginning imo. Tips: j.236P (or even 2369P) goes low to the ground - a perfect IAD bait when used full screen. 2/3H - Use often, but not in a predictable fashion, always cancel into jump or Deja Vu In mid range you can mix it up a bit by using quick ADDF S/K/P and ADDB/ADD > Land > 2S/2H. Setting seals is more important than everything else. You can for example do j.K > j.S and if you confirm your attacks get blocked, just cancel into air task A. On the above note, j.P/j.K/j.S can be cancelled into air dash on hit and block. Use that to keep moving and again - stray from being predictable.
  13. The most beginner friendly characters would be Ky, Leo and Sin. (Bear in mind that they still need a lot of work to get good with) Other than that read the dustloop wiki, do the tutorial, finish ALL missions ("Fighting XYZ" and the like, not the character trials). Other than that start by glancing over the characters and going to challenge mode (character trials - combo mode) with the ones that look appealing to you. Ask questions when you've done so but stuff still isn't clear.
  14. Whatever anyone says before this topic gets closed only one thing is relevant in your case - play whatever you want. I know the "I don't want to be stuck being the only one playing the game" thing but it's largely irrelevant as of now. I'd say BB is on its last legs, some will say GG won't last any longer than next Evo, someone else will say lol play Tekken. Both communities will remain competitive for some time. ASW is slowly but surely catching steam. Pick your favourite and dominate.
  15. Is it even possible to land ADDF 2K without being thrown/DP'd? I stopped trying ;( Does it work as meaty option or is it just a case of your opponents responding to your conditioning? Another thing - corner confirm into 5H(1) > 2H it's possible to go with either j.236S > land > 2P > c.S or delay 236H > 2P > c.S. Is any of these two preferable? I found 2H > 236H > 2P > c.S to work a bit more reliably, but didn't get it 10/10 yet.
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